Search results for " Human Factors"

showing 10 items of 249 documents

Identification of differential risk hotspots for collision and vehicle type in a directed linear network

2019

Traffic accidents can take place in very different ways and involve a substantially distinct number and types of vehicles. Thus, it is of interest to know which parts of a road structure present an overrepresentation of a specific type of traffic accident, specially for some typologies of collisions and vehicles that tend to trigger more severe consequences for the users being involved. In this study, a spatial approach is followed to estimate the risk that different types of collisions and vehicles present in the central area of Valencia (Spain), considering the accidents observed in this city during the period 2014-2017. A directed spatial linear network representing the non-pedestrian ro…

Computer scienceKernel density estimationPoison controlHuman Factors and Ergonomicscomputer.software_genreRisk Assessment0502 economics and businessHumans0501 psychology and cognitive sciencesBuilt EnvironmentSafety Risk Reliability and QualitySpatial analysis050107 human factorsSpatial Analysis050210 logistics & transportation05 social sciencesAccidents TrafficPublic Health Environmental and Occupational HealthDifferential (mechanical device)CollisionMotor VehiclesIdentification (information)SpainSample size determinationData miningRisk assessmentMonte Carlo MethodcomputerAccident Analysis & Prevention
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Active Disturbance Rejection Control of Synchronous Reluctance Motors

2020

This paper describes how the ADRC (Active Disturbance Rejection Control) strategy can be successfully applied to SynRM (Synchronous Reluctance Motor) drives. The ADRC is an adaptive robust extension of the input-output Feedback Linearization Control (FLC). Its main feature is that the nonlinear transformation of the state is computed on-line and not by using the model. As a consequence, any unmodelled dynamics or uncertainty of the parameters can be addressed. The control strategy has been verified successfully with experimental tests confirming the high dynamic response of the drive.

Computer scienceMagnetic reluctance05 social sciences020207 software engineering02 engineering and technologyActive disturbance rejection controlSettore ING-INF/04 - AutomaticaControl theoryActive disturbance rejection control synchronous reluctance motors feedback linearization.0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesFeedback linearizationSynchronous reluctance motorNonlinear transformation050107 human factors
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Supporting tourism with public interactive displays

2019

Interactive displays are common in public and semi-public areas, such as museums, shopping malls, train stations, and even on streets. Especially with the emergence of new ways of interaction, interactive displays could be introduced to popular tourist attractions to support tourism. The aim of this tutorial is to prepare its participants for designing such interactive public displays. The tutorial will first introduce participants to state of the art in interactive public displays. This will be followed by a city tour where a number of local attractions are visited. Finally, the participants will brainstorm and create concepts for novel interactive public displays that aim to improve the e…

Computer sciencePublic displays02 engineering and technologyInteractive displaysTourismWorld Wide WebLandmarkUser experience designBrainstormingPublic display0202 electrical engineering electronic engineering information engineeringIn-the-wild deployment0501 psychology and cognitive sciencesTietojenkäsittely ja informaatiotieteet - Computer and information sciencesInteraction technique050107 human factorsSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - InformaticaUser experiencebusiness.industryLandmarks05 social sciences020207 software engineeringPublic displaysInteraction techniquesIn-the-wild deploymentsAttractionAttractionsbusinessTourism
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Effect of Footstep Vibrations and Proprioceptive Vibrations Used with an Innovative Navigation Method

2017

This study proposes to investigate the effect of adding vibration feedback to a navigation task in virtual environment. Previous study used footstep vibrations and proprioceptive vibrations in order to decrease the cyber-sickness and increase the sense of presence. In this study, we experiment the same vibration modalities but with a new navigation method. The results show that proprioceptive vibrations do not impact the sense of presence neither the cyber-sickness while footstep vibrations increase sense of presence and decrease in a certain way cyber-sickness. Burgundy region through the JCE funding project

Computer scienceSynthèse d'image et réalité virtuelle [Informatique]InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)AcousticsVibrationsSense of presence02 engineering and technologyWalkingVirtual realityCyber-sickness0202 electrical engineering electronic engineering information engineeringPresence0501 psychology and cognitive sciencesComputer visionComputerSystemsOrganization_SPECIAL-PURPOSEANDAPPLICATION-BASEDSYSTEMS050107 human factorsProprioceptionbusiness.industry05 social sciencesComputingMilieux_PERSONALCOMPUTINGVirtual Reality020207 software engineering[ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR][INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]VibrationInterface homme-machine [Informatique]Navigation MethodNavigation methodCybersicknessArtificial intelligencebusiness
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Non-speech voice for sonic interaction: a catalogue

2016

This paper surveys the uses of non-speech voice as an interaction modality within sonic applications. Three main contexts of use have been identified: sound retrieval, sound synthesis and control, and sound design. An overview of different choices and techniques regarding the style of interaction, the selection of vocal features and their mapping to sound features or controls is here displayed. A comprehensive collection of examples instantiates the use of non-speech voice in actual tools for sonic interaction. It is pointed out that while voice-based techniques are already being used proficiently in sound retrieval and sound synthesis, their use in sound design is still at an exploratory p…

Computer scienceVoice - Sonic interaction - Information retrieval - Sound synthesis - Sound designSpeech recognitionSound design02 engineering and technologyExploratory phase020204 information systemsSonic interaction design0202 electrical engineering electronic engineering information engineeringSelection (linguistics)Information retrieval0501 psychology and cognitive sciences050107 human factorsSound (geography)Sonic interactiongeographyModality (human–computer interaction)geography.geographical_feature_categoryInformation retrieval; Sonic interaction; Sound design; Sound synthesis; Voice; Signal Processing; Human-Computer InteractionSettore INF/01 - Informatica05 social sciencesSound synthesiSound designHuman-Computer InteractionSignal ProcessingVoice
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The Ups and Downs of Camera-Monitor Systems: The Effect of Camera Position on Rearward Distance Perception

2020

Objective This study investigates the effects of different positions of side-mounted rear-view cameras on distance estimation of drivers. Background Camera-monitor systems bring advantages as compared to conventional rear-view mirrors, such as improved aerodynamics and enlarged field-of-view. Applied research has mainly focused on the comparison between cameras and mirrors or on positioning of in-vehicle monitors. However, the positioning of the exterior camera awaits investigation given that the perspective of the observer at does affect depth perception at large. Method In two experiments, a total of 50 students estimated metric distances to static vehicles presented in realistic or 3D-re…

Computer sciencebusiness.industryDistance Perceptionmedia_common.quotation_subject05 social sciencesPerspective (graphical)Accidents TrafficHuman Factors and Ergonomics050105 experimental psychologyBehavioral NeurosciencePosition (vector)PerceptionHumans0501 psychology and cognitive sciencesComputer visionArtificial intelligenceCamera placementbusiness050107 human factorsApplied PsychologyMonitoring Physiologicmedia_commonHuman Factors: The Journal of the Human Factors and Ergonomics Society
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Ranking of occupational health and safety risks by a multi-criteria perspective: Inclusion of human factors and application of VIKOR

2021

Nowadays, the Occupational Health and Safety (OHS) is more and more recognized as a crucial process to be properly managed and continuously improved by every organization. Primarily addressed to prevent workers’ injuries and diseases, it positively impacts on productivity, competitiveness and reputation as well as it con-tributes to cost savings in general. OHS management is grounded upon the risk assessment results, on the basis of which defining corrective measures to be taken to reduce risks to acceptable values. In this regard, the paper proposes a Multi-Criteria Decision Making (MCDM) based methodology addressed to the occupational risks prioritization. In order to overcome the shortco…

Computer sciencemedia_common.quotation_subject0211 other engineering and technologiesAnalytic hierarchy process02 engineering and technologyOccupational safety and healthHuman factorManufacturingSettore ING-IND/17 - Impianti Industriali Meccanici021105 building & construction0501 psychology and cognitive sciencesSafety Risk Reliability and Quality050107 human factorsmedia_commonbusiness.industry05 social sciencesPublic Health Environmental and Occupational HealthBuilding and ConstructionMultiple-criteria decision analysisOccupational Health and Safety (OHS); Ranking Multi-Criteria Decision Making (MCDM); Human factor; VIKOROccupational Health and Safety (OHS)Ranking Multi-Criteria Decision Making (MCDM)Risk analysis (engineering)RankingbusinessRisk assessmentSafety ResearchHuman error assessment and reduction techniqueVIKORReputation
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Automation Inner Speech as an Anthropomorphic Feature Affecting Human Trust: Current Issues and Future Directions

2021

This paper aims to discuss the possible role of inner speech in influencing trust in human–automation interaction. Inner speech is an everyday covert inner monolog or dialog with oneself, which is essential for human psychological life and functioning as it is linked to self-regulation and self-awareness. Recently, in the field of machine consciousness, computational models using different forms of robot speech have been developed that make it possible to implement inner speech in robots. As is discussed, robot inner speech could be a new feature affecting human trust by increasing robot transparency and anthropomorphism.

Computer sciencemedia_common.quotation_subject050105 experimental psychologyHuman–robot interactionhuman-robot interactioninner speechArtificial IntelligenceHuman–computer interactionHypothesis and TheoryTJ1-1570Feature (machine learning)0501 psychology and cognitive sciencesMechanical engineering and machinery050107 human factorsmedia_commonautomationRobotics and AIComputational modelhuman-automation interaction05 social sciencesInternal monologueanthropomorphismtrustrobotQA75.5-76.95Transparency (behavior)Computer Science ApplicationsCovertanthropomorphism automation human-automation interaction human-robot interaction inner speech robot trustElectronic computers. Computer scienceRobotConsciousnessFrontiers in Robotics and AI
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Blending in Hybrid Games: Understanding Hybrid Games Through Experience

2016

The meaning of what hybrid games are is often fixed to the context in which the term is used. For example, hybrid games have often been defined in relation to recent developments in technology. This creates issues in its usage and limitations in thinking. This paper argues that hybrid games should be understood through conceptual metaphors. Hybridity is the blending of different cognitive domains that are not usually associated together. Hybrid games usually blend domains related to games, for example digital and board games, but can blend also other domains. Through this type of thinking, designers can be more open to exploring how their games can be experienced.

Computer sciencepelisuunnittelu518 Media and communicationsaugmented reality gamesContext (language use)02 engineering and technologycomputer.software_genrehybrid gamesTurns rounds and time-keeping systems in gamesConceptual blendingHuman–computer interaction0202 electrical engineering electronic engineering information engineeringta6160501 psychology and cognitive scienceshybridityEmergent gameplayta518Video game design050107 human factorstietokonepelitconceptual blendinggamesGame mechanicsMultimedia05 social sciencesComputingMilieux_PERSONALCOMPUTINGConceptual metaphorconceptual metaphor020207 software engineeringmixed reality games113 Computer and information sciencespervasive gamescomputerMeaning (linguistics)
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Sensor Fusion Localization and Navigation for Visually Impaired People

2018

In this paper, we present an innovative cyber physical system for indoor and outdoor localization and navigation, based on the joint utilization of dead-reckoning and computer vision techniques on a smartphone-centric tracking system. The system is explicitly designed for visually impaired people, but it can be easily generalized to other users, and it is built under the assumption that special reference signals, such as colored tapes, painted lines, or tactile paving, are deployed in the environment for guiding visually impaired users along pre-defined paths. Differently from previous works on localization, which are focused only on the utilization of inertial sensors integrated into the s…

Control and OptimizationExploitSettore ING-INF/03 - TelecomunicazioniComputer sciencebusiness.industry05 social sciencesCyber-physical system020206 networking & telecommunicationsTracking system02 engineering and technologySensor fusionColoredControl and Systems EngineeringInertial measurement unit0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesComputer visionArtificial intelligencebusinessJoint (audio engineering)Image resolution050107 human factors2018 European Control Conference (ECC)
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