Search results for " Interaction"
showing 10 items of 5187 documents
How do different types of intragroup conflict affect group potency in virtual compared with face-to-face teams? A longitudinal study †
2008
The number of organizations using teamwork is increasing. In this context, group potency has emerged as a key construct in group research. Moreover, in the last decades, information and communication technologies (ICT) have allowed organizations to form virtual teams. Consequently, a considerable amount of research has analysed the functioning of virtual teams. We focus on intragroup conflict as a relevant antecedent of potency in computer-mediated communication groups. Specifically, the aim of this research is to examine the role of ICT in the relationship between intragroup conflict and group potency in a longitudinal study. A laboratory experiment was carried out comparing 44 groups work…
Investigating face-to-face and virtual teamwork over time: When does early task conflict trigger relationship conflict?
2012
North Carolina State UniversityPast research has indicated that early task consict can trigger subsequent relationshipconsict during teamwork. The current study examines conditions that may exacerbateor attenuate this relationship. SpeciÞcally, this study examines the moderating role ofprocess consict and communication medium on the link between task consict andrelationship consict over time. A longitudinal laboratory experiment was carried outcomparing 22 face-to-face (FTF) groups, 22 videoconference (VC) groups, and 22synchronous computer mediated (i.e., OchatO) communication (CMC) groups workingon a complex team task over a period of 1 month. Results highlight the robust insuenceof early…
Which are the patterns of video game use in Spanish school adolescents? Gender as a key factor
2020
Abstract Video games are part of the technological revolution, and it is possible nowadays to play video games anytime and anywhere as a primary source of youth entertainment. The research question of this study refers to which are the patterns of video game usage by Spanish school adolescents. In particular, it analyzes the time and money spent on video games among Spanish teenage students of 11–19 years old (M = 13.98; SD ± 1.397), as well as the game platform and the type of video games used, according to type of day and, especially, gender of the player. A survey was applied to a representative sample of adolescent students (n = 1502) from Valencian Region (Spain). The results showed an…
Radiation-Induced Stable Radicals in Calcium Phosphates: Results of Multifrequency EPR, EDNMR, ESEEM, and ENDOR Studies
2021
This article presents the results of a study of radiation-induced defects in various synthetic calcium phosphate (CP) powder materials (hydroxyapatite—HA and octacalcium phosphate—OCP) by electron paramagnetic resonance (EPR) spectroscopy at the X, Q, and W-bands (9, 34, 95 GHz for the microwave frequencies, respectively). Currently, CP materials are widely used in orthopedics and dentistry owing to their high biocompatibility and physico-chemical similarity with human hard tissue. It is shown that in addition to the classical EPR techniques, other experimental approaches such as ELDOR-detected NMR (EDNMR), electron spin echo envelope modulation (ESEEM), and electronnuclear double resonance…
A New Methodological Approach to Correlate Protective and Microscopic Properties by Soft X-ray Microscopy and Solid State NMR Spectroscopy: The Case …
2021
Hydrophobic treatment is one of the most important interventions usually carried out for the conservation of stone artefacts and monuments. The study here reported aims to answer a general question about how two polymers confer different protective performance. Two fluorinated-based polymer formulates applied on samples of Cusa’s stone confer a different level of water repellence and water vapour permeability. The observed protection action is here explained on the basis of chemico-physical interactions. The distribution of the polymer in the pore network was investigated using scanning electron microscopy and X-ray microscopy. The interactions between the stone substrate and the protective…
Fast simulation of muons produced at the SHiP experiment using Generative Adversarial Networks
2019
This paper presents a fast approach to simulating muons produced in interactions of the SPS proton beams with the target of the SHiP experiment. The SHiP experiment will be able to search for new long-lived particles produced in a 400~GeV$/c$ SPS proton beam dump and which travel distances between fifty metres and tens of kilometers. The SHiP detector needs to operate under ultra-low background conditions and requires large simulated samples of muon induced background processes. Through the use of Generative Adversarial Networks it is possible to emulate the simulation of the interaction of 400~GeV$/c$ proton beams with the SHiP target, an otherwise computationally intensive process. For th…
The experimental facility for the Search for Hidden Particles at the CERN SPS
2019
The Search for Hidden Particles (SHiP) Collaboration has shown that the CERN SPS accelerator with its 400 $\mathrm{\small GeV/c}$ proton beam offers a unique opportunity to explore the Hidden Sector. The proposed experiment is an intensity frontier experiment which is capable of searching for hidden particles through both visible decays and through scattering signatures from recoil of electrons or nuclei. The high-intensity experimental facility developed by the SHiP collaboration is based on a number of key features and developments which provide the possibility of probing a large part of the parameter space for a wide range of models with light long-lived superweakly interacting particles…
Technology as an influential variable in the development of dialogical learning
2021
Schools have a responsibility to prepare new generations born in a globalized and interconnected world. The main objective of this paper is to analyze the role that technology plays in the development of dialogical learning in learning communities. We try to understand the influence that technology has in fostering communication and interaction in an educational project that presents interaction and words as basic learning tools. An instrumental, interpretive, and embedded case study is applied in which the communicative methodology is developed from interviews and two discussion groups. The singular case involves a rural school constituted as a learning community that is geographically spl…
Trajectory of Affordances: Insights from a case of telemedicine in Nepal
2017
Although Affordance Theory has become increasingly influential in the Information Systems (IS) literature, the exact process through which the affordances of IT are actualised is less studied. In t ...
HCI for biomedical decision-making: From diagnosis to therapy.
2020
Abstract Human-Computer Interaction (HCI) plays a fundamental role in the design of software oriented towards clinical decision-making tasks. Currently, physicians have to deal with an ensemble of systems and software tools in the clinical environment, such as clinical Decision Support Systems (CDSSs), Electronic Health Records (EHRs), Picture Archiving and Communication Systems (PACSs). Moreover, additional platforms aim at collaborative work particularly in telemedicine, where rehabilitation technologies and conversational agents can support the healthcare professionals.