Search results for " Interaction"
showing 10 items of 5187 documents
Multiple forms of stakeholder interaction in environmental management: business arguments regarding differences in stakeholder relationships
2010
This study describes and interprets differences in stakeholder interaction as rhetorically constructed in environmental reports and in interviews with environmental managers. It also interprets the role of the natural environment among stakeholders, and discusses how that role is justified or not justified. The study focuses in a business perspective on stakeholder interaction in environmental management. Characteristically, stakeholder studies of environmental management have concentrated on stakeholder influence or the creation of stakeholder management models. In contrast to those, the present study identifies different types of stakeholder relationships: power-based, collaborative, conf…
Large-scale genotyping identifies 41 new loci associated with breast cancer risk
2013
Journal article Breast cancer is the most common cancer among women. Common variants at 27 loci have been identified as associated with susceptibility to breast cancer, and these account for ~9% of the familial risk of the disease. We report here a meta-analysis of 9 genome-wide association studies, including 10,052 breast cancer cases and 12,575 controls of European ancestry, from which we selected 29,807 SNPs for further genotyping. These SNPs were genotyped in 45,290 cases and 41,880 controls of European ancestry from 41 studies in the Breast Cancer Association Consortium (BCAC). The SNPs were genotyped as part of a collaborative genotyping experiment involving four consortia (Collaborat…
Constructing co-presence through shared VR gameplay
2021
This study analyzes how participants playing VR games construct co-presence and shared gameplay. The analysis focuses on instances of play where one person is wearing the VR equipment, and other participants are located nearby without the ability to directly interact with the game. We first show how the active player using the VR equipment draws on talk and embodied activity to signal their presence in the shared physical environment, while simultaneously conducting actions in the virtual space, and thus creates spaces for the other participants to take part in gameplay. Second, we describe how other participants draw on the contextual configurations of the moment in displaying co-presen…
The hierarchy of needs for user experiences in virtual reality
2021
Virtual reality (VR) is rapidly becoming more widely adopted by various industries, and virtual content is just as rapidly becoming available for consumers. However, there is a lack of guidelines and standards for VR content to be held to in terms of experiential design. Because VR is a relatively new media form for consumers, there is a high risk of user attrition due to the novelty of the service. Therefore, if the first experience of the technology is with poorly made content, users will be much less likely to use VR again. Therefore, as various industries and organizations digitalize and adopt emerging technology such as VR, great care should be given to the way the virtual content and …
Virtual Reality, Augmented Reality, and In Vivo Exposure Therapy: A Preliminary Comparison of Treatment Efficacy in Small Animal Phobia
2018
This study aggregated data from three randomized control trials to explore the differential efficacy of three forms of exposure therapy, namely, in vivo (iVET), virtual reality (VRET), and augmented reality (ARET), in the treatment of small animal phobia. Additionally, baseline patient characteristics were used to detect subgroups of patients who showed a differential response to certain treatment modalities. Primary measures were distance covered, anxiety during the behavioral avoidance test (BAT), and overall fear of small animals. A repeated-measures analysis of variance was used to explore the overall treatment effect across the exposure modalities. A cluster analysis and an analysis of…
Communicating interculturality in the workplace
2015
EDM and Ecstasy : the lived experiences of electronic music festival attendees
2016
This study aimed to provide a comprehensive exploration of the lived experiences of individuals who attended a multi-day electronic dance music festival. The present study was primarily interested in the perceived beneficial changes within the individual, following their festival experience. As well, we investigated if first time festival attendees perceived changes differed to those of returning individuals. Semi-structured qualitative interviews were used to collect data from 12 individuals who attended the 2015 Electronic Daisy Carnival in Las Vegas. Six participants were first-time attendees while the remaining 6 were individuals returning to the festival. The data was analysed using th…
The Development of Teachers' and Their Students' Social and Emotional Learning During the “Learning to Be Project”-Training Course in Five European C…
2021
This study was funded by a project Learning to Be: Development of Practices and Methodologies for Assessing Social, Emotional and Health Skills within Education Systems (#4120034) in the framework of Erasmus+ KA3 program (582955-EPP-1-2016-2-LT-EPPKA3-PI-POLICY). We are also grateful for funding by the Academy of Finland (#308352) and Finnish Strategic Research Council (#327242).
Intorno alla sociologia dei problemi sociali
2019
Il saggio ricostruisce le diverse prospettive di ricerca sociologica che si sono sempre interrogate sulle cause, le condizioni, le conseguenze e le soluzioni dei problemi sociali, a partire dalla categorizzazione medesima del concetto. The essay reconstructs the different perspectives of sociological research that have always questioned the causes, conditions, consequences and solutions of social problems, starting from the very categorization of the concept.
Research data supporting "Social learning within and across predator species reduces attacks on novel aposematic prey"
2019
This data is from the experiment that investigated how wild-caught blue tits and great tits use conspecific and heterospecific information about unpalatable prey, published at the Journal of Animal Ecology (2020). The experiment was conducted at the Konnevesi Research Station from October to December 2017. Sheet 1 (“Main experiment”) contains data from the main avoidance learning experiment. Sheets 2 (“Symbol preference blue tits”) and 3 ("Symbol visibility blue tits") contain data of blue tits' symbol choices in initial preference and visibility tests.