Search results for " Media Education"
showing 10 items of 25 documents
La Media Education tra cultura partecipativa e intenzionalità civica. Due casi di studio
2022
The mass diffusion of the web in the early 1990s, and the web 2.0 a decade later, has undoubtedly allowed a more democratic access to information and knowledge, and served as a catalyst for sociability and participation as it offers the possibility of cultivating spaces for discussion and sharing with a potentially infinite number of people. Since then, innumerable forms of grassroot online engagement have grown in the most diverse fields, from leisure, to politics, to civicism making concrete the possibility of a new digital public sphere (Marinelli and Cioni 2014, Bartoletti and Faccioli 2013, Dahlgren 2009). This socio- communicative ferment, which Jenkins (1992) describes with the contr…
Media, minori, educazione. Il contributo della Media Education
2010
Verso un "multiculturalismo quotidiano". Radici,diaspore e pratiche educative
2007
La riflessione scientifica e l’azione politica andrebbero orientate verso la dispersa fenomenologia di un «multiculturalismo quotidiano» lontano dai riflettori, non incardinato e non pianificato, che nella sua ordinarietà diventa sia un punto di osservazione privilegiato per analizzare il complesso (e spesso conflittuale) intrecciarsi di differenze e identità, sia una risorsa relazionale e politica per rivendicare diritti, ottenere visibilità o più “tatticamente” per cogliere opportunità nel contesto imprevisto in cui queste si presentano. In quanto risorsa storica, questa forma di multiculturalismo si riappropria di una valenza politica che comprende e al tempo stesso trascende la differen…
SIMaging the City. The Educational Use of Video Games in a Youth Club of Palermo (Italy)
2013
Media/Digital Competence. The European and Italian Definition
2016
In 2007, the European Union Commission issued a Communication titled A European approach to media literacy in the digital environment where media literacy is clearly defined as “the ability to access the media, to understand and to critically evaluate different aspects of the media and media contents and to create communications in a variety of contexts” (European Commission, 2007: 3). This paper discusses this definition and present the Italian way to it.
Gamepaddle. Videogiochi, empowerment e cittadinanza in contesti svantaggiati.
2013
Oltre il principio della tolleranza. Note per un'educazione inteculturale critica
2009
MEDIA SKILLS AND PROFESSIONAL AWARENESS IN TEACHER TRAINING
2016
The present paper documents the use of an e-portfolio to promote a process of reflection on the digital skills of in-service teachers. Teachers have been involved for 75 hours in experiencing a training methodology for the promotion of media skills necessary to design paths of media education. The use of the e-portfolio as a means of course assessment was evaluated by the participating group of 91 trainee teachers. The methods of data collection took the form of an analysis carried out thanks to the use of a check list with 22 indicators deduced from the research, of which the frequency was observed. The analysis of the e-portfolios revealed a high trainee teachers’ ability to recognize the…
La Media Education al Centro Tau. Dalla teoria alla pratica
2022
Il contributo illustra le attività di media education del Centro Tau di Palermo come approccio per la costruzione di una civic intentionality (Mihailidis and Thevenin 2013) nei giovani che frequentano questo centro di aggregazione giovanile collocato in una delle aree più colpite da disagio sociale della città di Palermo.
VIDEOGAMES: AN INCLUSIVE LEARNING ENVIRONMENT A MEDIA EDUCATION PROJECT IN PRIMARY SCHOOL
2015
Many studies say that video game play is beginning to threaten traditional home entertainment choices (especially television), posing a very real threat to other media revenue streams. The reasons for video games growth in sales and popularity can be credited to the growth in the popularity and the technical innovations in the mobile sector. Attempting to support videogames for education and learning purposes has prompted considerable attention over the last years. The great variety of digital games available has provided much for educators and researchers to explore, resulting in intense disputes that many games have benefits both in and out of the classroom for learners of primary school.…