Search results for " Ricerca"
showing 10 items of 498 documents
Strategic Thinking under social influence: Scalability, stability and robustness of allocations
2016
This paper studies the strategic behavior of a large number of game designers and studies the scalability, stability and robustness of their allocations in a large number of homogeneous coalitional games with transferable utilities (TU). For each TU game, the characteristic function is a continuous-time stochastic process. In each game, a game designer allocates revenues based on the extra reward that a coalition has received up to the current time and the extra reward that the same coalition has received in the other games. The approach is based on the theory of mean-field games with heterogeneous groups in a multi-population regime.
Crowd-Averse Robust Mean-Field Games: Approximation via State Space Extension
2016
We consider a population of dynamic agents, also referred to as players. The state of each player evolves according to a linear stochastic differential equation driven by a Brownian motion and under the influence of a control and an adversarial disturbance. Every player minimizes a cost functional which involves quadratic terms on state and control plus a cross-coupling mean-field term measuring the congestion resulting from the collective behavior, which motivates the term “crowd-averse.” Motivations for this model are analyzed and discussed in three main contexts: a stock market application, a production engineering example, and a dynamic demand management problem in power systems. For th…
Consensus via multi-population robust mean-field games
2017
In less prescriptive environments where individuals are told ‘what to do’\ud but not ‘how to do’, synchronization can be a byproduct of strategic thinking,\ud prediction, and local interactions. We prove this in the context of multipopulation\ud robust mean-field games. The model sheds light on a multi-scale\ud phenomenon involving fast synchronization within the same population and\ud slow inter-cluster oscillation between different populations.
Robust Mean Field Games with Application to Production of an Exhaustible Resource
2012
International audience; In this paper, we study mean field games under uncertainty. We consider a population of players with individual states driven by a standard Brownian motion and a disturbance term. The contribution is three-fold: First, we establish a mean field system for such robust games. Second, we apply the methodology to an exhaustible resource production. Third, we show that the dimension of the mean field system can be significantly reduced by considering a functional of the first moment of the mean field process.
Opinion dynamics in social networks through mean field games
2016
Emulation, mimicry, and herding behaviors are phenomena that are observed when multiple social groups interact. To study such phenomena, we consider in this paper a large population of homogeneous social networks. Each such network is characterized by a vector state, a vector-valued controlled input, and a vector-valued exogenous disturbance. The controlled input of each network aims to align its state to the mean distribution of other networks' states in spite of the actions of the disturbance. One of the contributions of this paper is a detailed analysis of the resulting mean-field game for the cases of both polytopic and $mathcal L_2$ bounds on controls and disturbances. A second contrib…
A more efficient cutting planes approach for the green vehicle routing problem with capacitated alternative fuel stations
2021
AbstractThe Green Vehicle Routing Problem with Capacitated Alternative Fuel Stations assumes that, at each station, the number of vehicles simultaneously refueling cannot exceed the number of available pumps. The state-of-the-art solution method, based on the generation of all feasible non-dominated paths, performs well only with up to 2 pumps. In fact, it needs cloning the paths between every pair of pumps. To overcome this issue, in this paper, we propose new path-based MILP models without cloning paths, for both the scenario with private stations (i.e., owned by the fleet manager) and that with public stations. Then, a more efficient cutting plane approach is designed for addressing both…
Building a statistical surveillance dashboard for COVID-19 infection worldwide
2020
When a pandemic like the current novel coronavirus (COVID-19) breaks out, it is important that authorities, healthcare organizations and official decision makers, have in place an effective monitoring system to promptly analyze data, create new insights into problematic areas and generate actionable knowledge for fact-based decision making. The aim of this article is to describe an initial work focused on building a comprehensive statistical surveillance dashboard for the epidemic of COVID-19, which can be exploited also for future needs. We propose novel ways of exploring, analyzing and presenting data, using metrics that have not been used previously. We also show the steps necessary to b…
The birth of AISDesign / È nata AIS design, Associazione Italiana Storici del Design
2009
Ancora risuonano le parole di Giovanni Anceschi pronunciate parecchi anni fa, che riporta, non senza un velato disappunto, l’assenza in Italia di storie piuttosto che di microstorie legate ad aree geografiche o protagonisti, che riescano, con testi specifici, a coprire un vuoto teorico ancora esistente, il quale denuncia una difficoltà a costruire una letteratura critica sul graphic e visual design. Ma non solo. Ormai, e Pino Grimaldi lo sottolineerebbe con estrema chiarezza, bisogna rassegnarsi all’idea di parlare di design, nella sua completezza di disciplina progettuale, senza perdersi nella lunga e talvolta inutile attività della dettagliata nomenclatura. Troppo incerti i confini, tropp…
L'OSPEDALE D'INSEGNAMENTO FRA DIDATTICA E ASSISTENZA
2008
Robust consensus in social networks and coalitional games
2014
We study an n-player averaging process with dynamics subject to controls and adversarial disturbances. The model arises in two distinct application domains: i) coalitional games with transferable utilities (TU) and ii) opinion propagation. We study conditions under which the average allocations achieve robust consensus to some predefined target set.