Search results for " Soft"

showing 10 items of 1710 documents

Developing design knowledge and a conceptual model for virtual reality learning environments

2021

This chapter focuses on applying design science research for virtual reality learning environment (VRLE) design processes. Six selected case studies are presented in the context of VRLEs. The case selections were analyzed in terms of their contributions to design knowledge. The objective of this book chapter is twofold: 1) for researchers, the design knowledge contributions of case studies are highlighted for future reference, and 2) for developers and practitioners, design principles are presented for the development of VRLEs. The final outcome of the present study is a conceptual model describing the current design knowledge in the field of VRLEs and identifying the research gaps that sho…

Computer science4. Education05 social sciencesConceptual model (computer science)050301 education020207 software engineering02 engineering and technologyVirtual realityDesign knowledge113 Computer and information sciencesHuman–computer interaction0202 electrical engineering electronic engineering information engineering516 Educational sciences0503 education
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Representation of NURBS surfaces by Controlled Iterated Functions System automata

2019

Iterated Function Systems (IFS) are a standard tool to generate fractal shapes. In a more general way, they can represent most of standard surfaces like Bézier or B-Spline surfaces known as self-similar surfaces. Controlled Iterated Function Systems (CIFS) are an extension of IFS based on automata. CIFS are basically multi-states IFS, they can handle all IFS shapes but can also manage multi self-similar shapes. For example CIFS can describe subdivision surfaces around extraordinary vertices whereas IFS cannot. Having a common CIFS formalism facilitates the development of generic methods to manage interactions (junctions, differences...) between objects of different natures.This work focuses…

Computer scienceBasis functionBézier curve02 engineering and technology[INFO] Computer Science [cs]Computer Science::Computational Geometry01 natural scienceslcsh:QA75.5-76.95Iterated function system0202 electrical engineering electronic engineering information engineeringSubdivision surface[INFO]Computer Science [cs]0101 mathematicsComputingMilieux_MISCELLANEOUSSubdivisionFinite-state machinebusiness.industry010102 general mathematicsGeneral Engineering020207 software engineeringComputer Graphics and Computer-Aided Design[INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]AutomatonHuman-Computer InteractionAlgebraComputer Science::GraphicsIterated functionlcsh:Electronic computers. Computer sciencebusinessComputers & Graphics: X
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CSCL for NGO's Cross cultural Virtual Teams in Africa: An Ethiopian Children Advocacy Case Study against Exclusion and toward Facilitation of Express…

2005

This exploratory pilot study shows that NGO's involved in Children Advocacy through Arts in Africa are willing to use a groupware, meaning a computer supported collaborative learning (CSCL) environment. Innovative ideas and best practices among NGOs would be shared easily worldwide. Little scientific information is available to help them make a sound choice. This study suggests that some NGOs based in Ethiopia/Africa have specific needs which should translate in specific context analysis and interface development: 1) an intercultural approach to creativity, arts and innovation, and 2) emphasis should be placed on tools to facilitate asynchronous systematic conception and sharing of intra an…

Computer scienceBest practicemedia_common.quotation_subject050109 social psychologyThe artsEducationCreativityCultural diversityPedagogyCross-cultural0501 psychology and cognitive sciencesInnovationChildrenmedia_commonCollaborative softwarebusiness.industry4. EducationInformation sharing05 social sciences1. No poverty050301 educationNGOCreativityContext analysisComputer-supported collaborative learningAfricaFacilitation[SHS.GESTION]Humanities and Social Sciences/Business administrationUser interfacebusiness[SHS.GESTION] Humanities and Social Sciences/Business administration0503 educationArtMeaning (linguistics)
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Automatic Calibration of an Industrial RGB-D Camera Network Using Retroreflective Fiducial Markers

2019

This paper describes a non-invasive, automatic, and robust method for calibrating a scalable RGB-D sensor network based on retroreflective ArUco markers and the iterative closest point (ICP) scheme. We demonstrate the system by calibrating a sensor network comprised of six sensor nodes positioned in a relatively large industrial robot cell with an approximate size of 10 m × 10 m × 4 m . Here, the automatic calibration achieved an average Euclidean error of 3 c m at distances up to 9.45 m . To achieve robustness, we apply several innovative techniques: Firstly, we mitigate the ambiguity problem that occurs when detecting a marker at long range or low resolution by comparing the…

Computer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION02 engineering and technologylcsh:Chemical technologytime-of-flightBiochemistryArticleVDP::Food science and technology: 600Analytical Chemistrylaw.inventionIndustrial robotlawRegion of interestRobustness (computer science)automatic calibration0202 electrical engineering electronic engineering information engineeringCalibrationVDP::Næringsmiddelteknologi: 600lcsh:TP1-1185Computer visionElectrical and Electronic EngineeringInstrumentationbusiness.industryambiguity problemIterative closest point3D sensors020207 software engineeringretroreflective markersAtomic and Molecular Physics and OpticsTime of flightTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESRGB color model020201 artificial intelligence & image processingArtificial intelligencebusinessFiducial markerWireless sensor networkSensors
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Hidden Pursuits: Evaluating Gaze-selection via Pursuits when the Stimuli's Trajectory is Partially Hidden

2018

The idea behind gaze interaction using Pursuits is to leverage the human's smooth pursuit eye movements performed when following moving targets. However, humans can also anticipate where a moving target would reappear if it temporarily hides from their view. In this work, we investigate how well users can select targets using Pursuits in cases where the target's trajectory is partially invisible (HiddenPursuits): e.g., can users select a moving target that temporarily hides behind another object? Although HiddenPursuits was not studied in the context of interaction before, understanding how well users can perform HiddenPursuits presents numerous opportunities, particularly for small interfa…

Computer scienceContext (language use)ComputerApplications_COMPUTERSINOTHERSYSTEMS02 engineering and technologySmooth pursuitsilmänliikkeetUser experience designLeverage (negotiation)Human–computer interactiondisplays0202 electrical engineering electronic engineering information engineeringSelection (linguistics)0501 psychology and cognitive sciencesmotion correlation050107 human factorsta113business.industry05 social sciences020207 software engineeringGazeObject (philosophy)näyttölaitteethidden trajectorysmooth pursuitTrajectorykatsebusinessärsykkeet
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Concurrent Computing with Shared Replicated Memory

2019

Any concurrent system can be captured by a concurrent Abstract State Machine (cASM). This remains valid, if different agents can only interact via messages. It even permits a strict separation between memory managing agents and other agents that can only access the shared memory by sending query and update requests. This paper is dedicated to an investigation of replicated data that is maintained by a memory management subsystem, where the replication neither appears in the requests nor in the corresponding answers. We specify the behaviour of a concurrent system with such memory management using concurrent communicating ASMs (ccASMs), provide several refinements addressing different replic…

Computer scienceDistributed computing020207 software engineering0102 computer and information sciences02 engineering and technology01 natural sciencesReplication (computing)Consistency (database systems)Memory managementShared memory010201 computation theory & mathematics0202 electrical engineering electronic engineering information engineeringAbstract state machinesConcurrent computingVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550
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Area-Based Depth Estimation for Monochromatic Feature-Sparse Orthographic Capture

2018

With the rapid development of light field technology, depth estimation has been highlighted as one of the critical problems in the field, and a number of approaches have been proposed to extract the depth of the scene. However, depth estimation by stereo matching becomes difficult and unreliable when the captured images lack both color and feature information. In this paper, we propose a scheme that extracts robust depth from monochromatic, feature-sparse scenes recorded in orthographic sub-aperture images. Unlike approaches which rely on the rich color and texture information across the sub-aperture views, our approach is based on depth from focus techniques. First, we superimpose shifted …

Computer scienceFeature extractionComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONContext (language use)02 engineering and technologyimatges processamentDepth map0202 electrical engineering electronic engineering information engineeringorthographic viewsComputer visionComputingMethodologies_COMPUTERGRAPHICSSignal processingComputer Sciencesbusiness.industryOrthographic projectionmicroscòpia020207 software engineeringintegral imagingDatavetenskap (datalogi)Feature (computer vision)depth from focusComputer Science::Computer Vision and Pattern Recognition020201 artificial intelligence & image processingMonochromatic colorArtificial intelligenceDepth estimationbusinessFocus (optics)Light field2018 26th European Signal Processing Conference (EUSIPCO)
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A Taxonomy for App-Enabled Devices: Mastering the Mobile Device Jungle

2018

While the term application is known for a long time, what we now refer to as mobile apps has facilitated task-oriented, interoperable software. The term was initially only used for smartphones and tablets, but desktop software now is also referred to as apps. More important than the wording, however, is the trend towards app-enablement of many further kinds of devices such as smart TVs and wearables. App-enabled devices usually share some characteristics and developing apps is often similar. However, many complexities must be mastered: Device fragmentation and cross-platform app development already are challenging when only considering smartphones. When trying to grasp the field as a whole,…

Computer scienceGRASPInteroperabilityWearable computer020207 software engineering02 engineering and technologyField (computer science)Market fragmentationWorld Wide Web020204 information systemsTaxonomy (general)0202 electrical engineering electronic engineering information engineeringJungleMobile device
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Emphasizing visualization and physical applications in the study of eigenvectors and eigenvalues

2016

Computer scienceGeneral Mathematics05 social sciences050301 educationEducationVisualizationAlgebraComputer software0501 psychology and cognitive sciencesArchitectural educationAlgebra over a fieldMathematics instruction0503 educationEigenvalues and eigenvectors050104 developmental & child psychologyTeaching Mathematics and its Applications
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Molecular dynamics simulations in hybrid particle-continuum schemes: Pitfalls and caveats

2017

Heterogeneous multiscale methods (HMM) combine molecular accuracy of particle-based simulations with the computational efficiency of continuum descriptions to model flow in soft matter liquids. In these schemes, molecular simulations typically pose a computational bottleneck, which we investigate in detail in this study. We find that it is preferable to simulate many small systems as opposed to a few large systems, and that a choice of a simple isokinetic thermostat is typically sufficient while thermostats such as Lowe-Andersen allow for simulations at elevated viscosity. We discuss suitable choices for time steps and finite-size effects which arise in the limit of very small simulation bo…

Computer scienceGeneral Physics and AstronomySolverCondensed Matter - Soft Condensed Matter01 natural sciencesThermostatBottleneck010305 fluids & plasmaslaw.invention010101 applied mathematicsMolecular dynamicsHardware and ArchitectureDiscontinuous Galerkin methodlaw0103 physical sciencesSoft matterStatistical physics0101 mathematicsShear flowHidden Markov model
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