Search results for " Software Engineering"

showing 10 items of 582 documents

Towards a design process for modeling MAS organizations

2012

The design of MAS organizations is a complex activity where a proper methodological approach may offer a significant advantage in enabling the conception of the best solution. Moreover, the aid provided by a supporting tool significantly contributes to make the approach technically sound and it is a fundamental ingredient of a feasible strategy to the development of large MASs. In this paper, we introduce a portion of methodological approach devoted to design MAS organizations and a preliminary version of a specific case tool, named MoT (Moise+ Tool), for supporting activities from design production to automatic code generation. MoT provides four kinds of diagrams based on a definite graphi…

Computer sciencebusiness.industryProcess (engineering)NotationGraphical notationMethodological approachDevelopment (topology)Complex activityCode (cryptography)Design processProduction (economics)Code generationArtificial intelligenceAutomatically generatedDesign proceSoftware engineeringbusinessComputer-aided software engineeringSupporting toolAutomatic code generation
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Convolutional Neural Network for Blind Mesh Visual Quality Assessment Using 3D Visual Saliency

2018

In this work, we propose a convolutional neural network (CNN) framework to estimate the perceived visual quality of 3D meshes without having access to the reference. The proposed CNN architecture is fed by small patches selected carefully according to their level of saliency. To do so, the visual saliency of the 3D mesh is computed, then we render 2D projections from the 3D mesh and its corresponding 3D saliency map. Afterward, the obtained views are split to obtain 2D small patches that pass through a saliency filter to select the most relevant patches. Experiments are conducted on two MVQ assessment databases, and the results show that the trained CNN achieves good rates in terms of corre…

Computer sciencebusiness.industryQuality assessmentDistortion (optics)ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION020207 software engineeringPattern recognition02 engineering and technologyFilter (signal processing)Convolutional neural networkVisualizationSalience (neuroscience)0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingSaliency mapArtificial intelligencebusinessComputingMethodologies_COMPUTERGRAPHICSVisual saliency2018 25th IEEE International Conference on Image Processing (ICIP)
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Evaluation of SLA-based decision strategies for VM scheduling in cloud data centers

2016

Service level agreements (SLAs) gain more and more importance in the area of cloud computing. An SLA is a contract between a customer and a cloud service provider (CSP) in which the CSP guarantees functional and non-functional quality of service parameters for cloud services. Since CSPs have to pay for the hardware used as well as penalties for violating SLAs, they are eager to fulfill these agreements while at the same time optimizing the utilization of their resources.In this paper we examine SLA-aware VM scheduling strategies for cloud data centers. The service level objectives considered are resource usage and availability. The sample resources are CPU and RAM. They can be overprovision…

Computer sciencebusiness.industryQuality of serviceDistributed computingService level objective020207 software engineeringCloud computingWorkload02 engineering and technologyScheduling (computing)Service-level agreementService level0202 electrical engineering electronic engineering information engineeringLeverage (statistics)020201 artificial intelligence & image processingbusinessProceedings of the 3rd Workshop on CrossCloud Infrastructures & Platforms - CrossCloud '16
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Machine Learning Techniques for Automatic Depression Assessment

2018

Depression is one of the most common mood disorder that is inherently related to emotions, involving bad mood, low self-esteem and loss of interest in normal pleasurable activities. The aim of this work is to develop a framework based on the dataset provided by AVEC'14 for depression assessment. The proposed work presents two different motion representation methods: a) Gabor Motion History Image (GMHI), and b) Motion History Image (MHI). Several combinations of appearance-based low level features are extracted from both motion representations. These features were further combined with statistically derived features, and used for training and testing with several machine learning techniques.…

Computer sciencebusiness.industryWork (physics)020207 software engineering02 engineering and technologyMachine learningcomputer.software_genreMotion (physics)Image (mathematics)Mood0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingArtificial intelligencebusinessRepresentation (mathematics)Affective computingF1 scorecomputer2018 41st International Conference on Telecommunications and Signal Processing (TSP)
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Automated Uncertainty Quantification Through Information Fusion in Manufacturing Processes

2017

International audience; Evaluation of key performance indicators (KPIs) such as energy consumption is essential for decision-making during the design and operation of smart manufacturing systems. The measurements of KPIs are strongly affected by several uncertainty sources such as input material uncertainty, the inherent variability in the manufacturing process, model uncertainty, and the uncertainty in the sensor measurements of operational data. A comprehensive understanding of the uncertainty sources and their effect on the KPIs is required to make the manufacturing processes more efficient. Towards this objective, this paper proposed an automated methodology to generate a hierarchical B…

Computer scienceinjection molding02 engineering and technologycomputer.software_genreIndustrial and Manufacturing Engineering[SPI]Engineering Sciences [physics]GME0202 electrical engineering electronic engineering information engineeringUncertainty quantificationuncertaintyautomationhierarchicalbusiness.industryBayesian network020207 software engineeringmeta-modelAutomationComputer Science ApplicationsMetamodelingInformation fusionBayesian networkControl and Systems Engineeringsemantic020201 artificial intelligence & image processingData miningbusinesscomputer
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Knowledge-based verification of concatenative programming patterns inspired by natural language for resource-constrained embedded devices

2020

We propose a methodology to verify applications developed following programming patterns inspired by natural language that interact with physical environments and run on resource-constrained interconnected devices. Natural language patterns allow for the reduction of intermediate abstraction layers to map physical domain concepts into executable code avoiding the recourse to ontologies, which would need to be shared, kept up to date, and synchronized across a set of devices. Moreover, the computational paradigm we use for effective distributed execution of symbolic code on resource-constrained devices encourages the adoption of such patterns. The methodology is supported by a rule-based sys…

Computer scienceinternet of thing02 engineering and technologycomputer.software_genrelcsh:Chemical technologyBiochemistryOracleArticleAnalytical ChemistryDomain (software engineering)Softwarewireless sensor network0202 electrical engineering electronic engineering information engineeringlcsh:TP1-1185Electrical and Electronic Engineeringdistributed programmingwireless sensor networksEmbedded systemInstrumentationAbstraction (linguistics)concatenative languagessymbolic programmingSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSymbolic programmingProgramming languagebusiness.industryRuntime verification020206 networking & telecommunications020207 software engineeringcomputer.file_formatforthinternet of thingsAtomic and Molecular Physics and Opticsconcatenative languageProgramming patternsembedded systemsExecutablebusinesscomputerNatural language
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Mesh Visual Quality Assessment Metrics: A Comparison Study

2017

3D graphics technologies have known a developed progress in the last years, and several processing operations can be applied on 3D meshes such as watermarking, compression, simplification and so forth. Mesh visual quality assessment becomes an important issue to evaluate the visual appearance of the 3D shape after specific modifications. Several metrics have been proposed in this context, from the classical distance-based metrics to the perceptual-based metrics which include perceptual information about the human visual system. In this paper, we propose to study the performance of several mesh visual quality metrics. First, the comparison is conducted regardless the distortion types neither…

Computer sciencemedia_common.quotation_subject020207 software engineeringContext (language use)02 engineering and technologycomputer.software_genreVisual appearanceVisualizationMetric (mathematics)Human visual system model0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingQuality (business)Polygon meshData miningcomputer3D computer graphicsmedia_common2017 13th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)
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What is visual-numeric literacy, and how does it work?

2020

This article explores the concept of literacy related to the use of data visualizations. Literacy is here understood as the ability to make sense from semiotic resources in an educational context. Theoretically the discussion is based in social semiotic theory on multimodality in the tradition of New Literacy Studies. Empirical examples are taken from observations in two Social Science classrooms in upper secondary school in Norway, where the students work with publicly available data visualizations to answer tasks designed by their teacher. The discussion sums up factors that affect reading and learning from such complex resources: taking time to explore axis system, variables, and digital…

Computer sciencemedia_common.quotation_subject05 social sciences020207 software engineering02 engineering and technology050905 science studiesLiteracyVDP::Humaniora: 000Work (electrical)ComputingMilieux_COMPUTERSANDEDUCATION0202 electrical engineering electronic engineering information engineeringMathematics education0509 other social sciencesmedia_common
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Evaluating Model-Driven Development Claims with Respect to Quality: A Family of Experiments

2021

[EN] Context: There is a lack of empirical evidence on the differences between model-driven development (MDD), where code is automatically derived from conceptual models, and traditional software development method, where code is manually written. In our previous work, we compared both methods in a baseline experiment concluding that quality of the software developed following MDD was significantly better only for more complex problems (with more function points). Quality was measured through test cases run on a functional system. Objective: This paper reports six replications of the baseline to study the impact of problem complexity on software quality in the context of MDD. Method: We con…

Computer sciencemedia_common.quotation_subjectContext (language use)Sample (statistics)02 engineering and technologySoftwareUnified Modeling LanguageStatisticsValidation0202 electrical engineering electronic engineering information engineeringAutomatic programmingQuality (business)Baseline (configuration management)computer.programming_languagemedia_commonModel driven developmentbusiness.industrySoftware development020207 software engineeringSoftware qualityFunction pointTest caseMethodologiesbusinesscomputerLENGUAJES Y SISTEMAS INFORMATICOSSoftware
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Blending in Hybrid Games: Understanding Hybrid Games Through Experience

2016

The meaning of what hybrid games are is often fixed to the context in which the term is used. For example, hybrid games have often been defined in relation to recent developments in technology. This creates issues in its usage and limitations in thinking. This paper argues that hybrid games should be understood through conceptual metaphors. Hybridity is the blending of different cognitive domains that are not usually associated together. Hybrid games usually blend domains related to games, for example digital and board games, but can blend also other domains. Through this type of thinking, designers can be more open to exploring how their games can be experienced.

Computer sciencepelisuunnittelu518 Media and communicationsaugmented reality gamesContext (language use)02 engineering and technologycomputer.software_genrehybrid gamesTurns rounds and time-keeping systems in gamesConceptual blendingHuman–computer interaction0202 electrical engineering electronic engineering information engineeringta6160501 psychology and cognitive scienceshybridityEmergent gameplayta518Video game design050107 human factorstietokonepelitconceptual blendinggamesGame mechanicsMultimedia05 social sciencesComputingMilieux_PERSONALCOMPUTINGConceptual metaphorconceptual metaphor020207 software engineeringmixed reality games113 Computer and information sciencespervasive gamescomputerMeaning (linguistics)
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