Search results for " Software Engineering"

showing 10 items of 582 documents

Startup Trust Model: The Role of Trust in Successful Software Startup

2017

the increasing desire by many for a better world and easier living conditions have contributed to various efforts to the frontiers of innovation in information technology (IT). The ensuing phenomena is the launch of many software startups to give meaning to such innovations in IT. Interestingly, the rate at which many of such startups fail is usually higher than expected. A collaborative effort by actors in IT innovation ecosystem has been posited to lead to a successful startup. However, there is the need for a trust model to ensure that the collaborative effort become meaningful. Through the lens of Morgan and Hunt's commitment trust theory, this study examines the antecedents of trust am…

EngineeringKnowledge managementbusiness.industry05 social sciencesIt innovationInformation technology020207 software engineering02 engineering and technologySoftware0502 economics and business0202 electrical engineering electronic engineering information engineeringbusiness050203 business & managementMeaning (linguistics)2017 43rd Euromicro Conference on Software Engineering and Advanced Applications (SEAA)
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Understanding flow experience from users’ requirements

2015

This paper argues that the concept of flow can be useful in gaining a better understanding of information system users’ flow experience. This paper applies this concept in the requirements development phase of an Internet protocol television e-learning service development project. The findings show that flow experience can be visualised and measured, and that there are differences in how users see and perceive different features. Some features are driven by more experiential needs, whereas others are driven by more task-oriented goals. The findings indicate that the users’ perceived flow experiences can already be measured during the early phases of information systems IS development projec…

EngineeringKnowledge managementtaskFlow (psychology)laddering interviews02 engineering and technologyinformation systemsExperiential learningPhase (combat)utilitarianlaw.inventionTask (project management)Arts and Humanities (miscellaneous)law0502 economics and businessInternet Protocol0202 electrical engineering electronic engineering information engineeringDevelopmental and Educational PsychologyInformation systemuserrequirementsDesign methodsta113Requirements managementexperientialbusiness.industry05 social sciencesGeneral Social Sciences020207 software engineeringcritical success chainsHuman-Computer Interaction050211 marketingbusinessflow experiencehedonicBehaviour & Information Technology
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Engineering multi-agent systems: State of affairs and the road ahead

2019

International audience; The continuous integration of software-intensive systems together with the ever-increasing computing power offer a breeding ground for intelligent agents and multi-agent systems (MAS) more than ever before. Over the past two decades, a wide variety of languages, models, techniques and methodologies have been proposed to engineer agents and MAS. Despite this substantial body of knowledge and expertise, the systematic engineering of large-scale and open MAS still poses many challenges. Researchers and engineers still face fundamental questions regarding theories, architectures, languages, processes, and platforms for designing, implementing, running, maintaining, and e…

EngineeringMultiagent systems D2DesignStandardizationIntelligent agentsHuman FactorsState of affairs02 engineering and technologycomputer.software_genreMulti-Agent SystemsBody of knowledgeIntelligent agentEngineering020204 information systems0202 electrical engineering electronic engineering information engineeringTheory[INFO]Computer Science [cs]ExperimentationComputer. AutomationInformáticaTelecomunicacionesMulti-Agent SystemRequirements engineeringbusiness.industryMulti-agent systemAgent-Oriented Software Engineering020207 software engineeringGeneral MedicineAgentsReliabilityAgent-Oriented ProgrammingStandardizationVariety (cybernetics)Continuous integrationEngineering managementMAS ArchitectureVerification Keywords Software engineeringGoal ReasoningAISecurityLanguages020201 artificial intelligence & image processingbusinessEngineering sciences. Technologycomputer
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Cost benefits of flexible hybrid cloud storage : Mitigating volume variation with shorter acquisition cycle

2016

The hybrid cloud storage is investigated as a case of concurrent sourcing.The paper introduces an analytical model for hybrid cloud storage costs.We study the role of acquisition cycle and volume variation in hybrid cloud costs.Shortening the reassessment interval reduces the volume non-stationarity.Shortening the reassessment interval reduces the total hybrid costs. Hybrid cloud storage combines cost-effective but inflexible private storage along with flexible but premium-priced public cloud storage. As a form of concurrent sourcing, it offers flexibility and cost benefits to organizations by allowing them to operate at a cost-optimal scale and scope under demand volume uncertainty. Howeve…

EngineeringOperations researchvolume variationCloud computing02 engineering and technologyInterval (mathematics)plural governanceReduction (complexity)0502 economics and business0202 electrical engineering electronic engineering information engineeringreassessment intervalFlexibility (engineering)ta113Scope (project management)business.industryScale (chemistry)05 social sciencesVolume (computing)020207 software engineeringconcurrent sourcingReliability engineeringHardware and Architectureacquisition intervalhybrid cloud storagebusinessCloud storage050203 business & managementSoftwareInformation Systems
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HybridPLAY: A New Technology to Foster Outdoors Physical Activity, Verbal Communication and Teamwork

2015

This paper presents HybridPLAY, a novel technology composed of a sensor and mobile-based video games that transforms urban playgrounds into game scenarios. With this technology we aim to stimulate physical activity and playful learning by creating an entertaining environment in which users can actively participate and collaborate. HybridPLAY is different from other existing technologies that enhance playgrounds, as it is not integrated in them but can be attached to the different elements of the playgrounds, making its use more ubiquitous (i.e., not restricted to the playgrounds). HybridPLAY was born in 2007 as an artistic concept, and evolved after different phases of research and testing …

EngineeringProcess (engineering)media_common.quotation_subjectPhysical activityIncreased physical activityphysical activityentertainment; physical activity; video games; children; playgrounds; ubiquitous02 engineering and technologycomputer.software_genrelcsh:Chemical technologyBiochemistryArticleAnalytical ChemistryEntertainmentWearable Electronic DevicesNonverbal communicationentertainmentchildren0202 electrical engineering electronic engineering information engineeringHumansLearning0501 psychology and cognitive sciencesNarrativelcsh:TP1-1185Electrical and Electronic EngineeringExerciseInstrumentation050107 human factorsmedia_commonTeamworkSchoolsMultimediabusiness.industryCommunication05 social sciencesComputingMilieux_PERSONALCOMPUTING020207 software engineeringvideo gamesCreativityMobile ApplicationsAtomic and Molecular Physics and OpticsubiquitousplaygroundsbusinesscomputerSensors; Volume 16; Issue 4; Pages: 586
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Requirements Engineering and Process Modelling in Software Quality Management— Towards a Generic Process Metamodel

2004

This paper examines the concept of Quality in Software Engineering, its different contexts and its different meanings to various people. It begins with a commentary on quality issues for systems development and various stakeholders' involvement. It revisits aspects and concepts of systems development methods and highlights the relevance of quality issues to the choice of a process model. A summarised review of some families of methods is presented, where their application domain, lifecycle coverage, strengths and weaknesses are considered. Under the new development era the requirements of software development change; the role of methods and stakeholders change, too. The paper refers to the …

EngineeringRequirementSocial software engineeringSoftware Engineering Process GroupRequirements engineeringbusiness.industryManagement scienceSoftware developmentSoftware development processEngineering managementPersonal software processSoftware requirementsSafety Risk Reliability and QualitybusinessSoftwareSoftware Quality Journal
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Current Trends on the Acquisition, Virtual Representation, and Interaction of Cultural Heritage

2020

Cultural heritage (CH) tells us about our roots, and therefore, constitutes a rich value for the society. Its conservation, dissemination, and understanding are of utmost importance. In order to preserve CH for the upcoming generations, it needs to be documented, a process that nowadays is done digitally. Current trends involve a set of technologies (cameras, scanners, etc.) for the shape and radiometric acquisition of assets. Also, intangible CH can be digitally documented in a variety of forms. Having such assets virtualized, a proper dissemination channel is of relevance, and recently, new technologies that make use of interaction paradigms have emerged. Among them, in this chapter, the …

Engineeringbusiness.industry010401 analytical chemistryVirtual representation020207 software engineering02 engineering and technology01 natural sciences0104 chemical sciencesCultural heritageHuman–computer interaction0202 electrical engineering electronic engineering information engineeringAugmented realityCurrent (fluid)business
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Virtual and Augmented Reality for the Visualization of Summarized Information in Smart Cities

2020

In this chapter, authors deal with the problem of visualizing summarized information in a complex system like a smart city. They introduce the topic of smart city in the context of the information revolution that is taking place in the world. Next, they review how this information can be visualized, highlighting immersive 3D methods such as Virtual Reality (VR) and Augmented Reality (AR), which are particularly suitable for these applications, since 2D information does not usually induce a focused and sustained attention. The chapter describes and shows a use case in which VR and Spatial AR (SAR) are used in a smart city system to visualize summarized information about the state and managem…

Engineeringbusiness.industryHuman–computer interaction0202 electrical engineering electronic engineering information engineering020207 software engineering020201 artificial intelligence & image processingAugmented reality02 engineering and technologybusinessVisualization
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The Current State of Industrial Practice in Artificial Intelligence Ethics

2020

As Artificial Intelligence (AI) systems become increasingly widespread, we have begun to witness various failures highlighting issues in these systems. These incidents have sparked public discussion related to AI ethics and further accelerated the on-going academic discussion in the area. High-level guidelines and tools for managing AI ethics have been introduced to help industry organizations make more ethical AI systems, but we currently know little about the state of industrial practice. Have these guidelines been adopted by the software industry for developing AI solutions? Are these failures that make the news just the tip of the iceberg? We provide insights into the current state of p…

Engineeringbusiness.industrySoftware development020207 software engineering02 engineering and technologytekoälyartificial intelligenceethicsGeneralLiterature_MISCELLANEOUSSoftwaresoftware development0202 electrical engineering electronic engineering information engineeringArtificial intelligenceState (computer science)Current (fluid)etiikkabusinessohjelmistokehitysSoftwareAi systems
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Emergent behaviors and scalability for multi-agent reinforcement learning-based pedestrian models

2017

This paper analyzes the emergent behaviors of pedestrian groups that learn through the multiagent reinforcement learning model developed in our group. Five scenarios studied in the pedestrian model literature, and with different levels of complexity, were simulated in order to analyze the robustness and the scalability of the model. Firstly, a reduced group of agents must learn by interaction with the environment in each scenario. In this phase, each agent learns its own kinematic controller, that will drive it at a simulation time. Secondly, the number of simulated agents is increased, in each scenario where agents have previously learnt, to test the appearance of emergent macroscopic beha…

Engineeringmedia_common.quotation_subject02 engineering and technologyPedestrianMachine learningcomputer.software_genreConsistency (database systems)Robustness (computer science)0202 electrical engineering electronic engineering information engineeringReinforcement learningQuality (business)Macromedia_commonInformáticaPedestrian simulation and modelingKinematic controllerbusiness.industry020207 software engineeringEmergent behavioursBehavioural simulationHardware and ArchitectureModeling and SimulationScalability020201 artificial intelligence & image processingArtificial intelligencebusinessMulti-agent reinforcement learning (Marl)computerSoftwareSimulation Modelling Practice and Theory
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