Search results for " Software Engineering"

showing 10 items of 582 documents

Multisensory Experiences in Virtual Reality and Augmented Reality Interaction Paradigms

2020

Multisensory stimuli can be integrated in systems that make use of different paradigms, such as Virtual Reality (VR), Augmented Reality (AR) or, in a wider sense, Mixed Reality (MR), enhancing user experiences within the virtual content. However, despite the many technological solutions that exist (both hardware and software), only visual and sonic stimuli can be considered as highly integrated in consumer-grade applications. This chapter addresses the current state of the art in multisensory experiences, taking also in consideration the aforementioned interaction paradigms, and brings the benefits and challenges. As an example, authors introduce ROMOT, a RObotic 3D-MOvie Theatre, that supp…

Computer scienceHuman–computer interaction05 social sciences0202 electrical engineering electronic engineering information engineering020207 software engineering0501 psychology and cognitive sciencesAugmented reality02 engineering and technologyVirtual reality050107 human factors
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A touchless gestural system for extended information access within a campus

2017

In the last two decades, we have witnessed a growing spread of touchless interfaces, facilitated by higher performances of computational systems, as well as the increased availability of cheaper sensors and devices. Putting the focus on gestural input, several researchers and designers used Kinect-like devices to implement touchless gestural interfaces. The latter extends the possible deployments and usage of public interactive displays. For example, wall-sized displays may become interactive even if they are unreachable by touch. Moreover, billboard-sized displays may be placed in safe cases to avoid vandalism, while still maintaining their interactivity. Finally, people with temporary or …

Computer scienceInformation-provision systemsTouchless interactionInformation access02 engineering and technologycomputer.software_genreInteractive displaysNatural interfacesInteractivityWheelchairHuman–computer interaction0202 electrical engineering electronic engineering information engineeringGestural interaction; HumanComputer interaction; Information-provision systems; Natural interfaces; Touchless interaction0501 psychology and cognitive sciencesInformation-provision systemHumanComputer interactionSet (psychology)050107 human factorsInformation provisionSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFocus (computing)MultimediaSettore INF/01 - InformaticaGestural interaction05 social sciences020207 software engineeringTest (assessment)computerNatural interface
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Touchless Interfaces For Public Displays

2016

Public displays have lately become ubiquitous thanks to the decreasing cost of such technology and public policies supporting the development of smart cities. Depending on form factor, those displays might use touchless gestural interfaces that therefore are becoming more often the subject of public and private research. In this paper, we focus on touchless interactions with situated public displays, and introduce a pilot study on comparing two interfaces: an interface based on the Microsoft Human Interface Guidelines (HIG), a de facto standard in the field, and a novel interface, designed by us. Differently from the HIG-based one, our interface displays an avatar, which does not require an…

Computer scienceInterface (computing)Public displaysPush-button02 engineering and technologycomputer.software_genreTouchless interfaceGestural inputPublic displayHuman–computer interaction020204 information systemsHuman interface guidelinesUser interface design0202 electrical engineering electronic engineering information engineeringGestural input; Public displays; Touchless interfaces; User interface design; Software; Human-Computer InteractionAvatarSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFocus (computing)Multimedia020207 software engineeringUser interface designHuman-Computer InteractionTouchless interfacescomputerSoftwareDe facto standardGestureProceedings of the International Working Conference on Advanced Visual Interfaces
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Active Disturbance Rejection Control of Synchronous Reluctance Motors

2020

This paper describes how the ADRC (Active Disturbance Rejection Control) strategy can be successfully applied to SynRM (Synchronous Reluctance Motor) drives. The ADRC is an adaptive robust extension of the input-output Feedback Linearization Control (FLC). Its main feature is that the nonlinear transformation of the state is computed on-line and not by using the model. As a consequence, any unmodelled dynamics or uncertainty of the parameters can be addressed. The control strategy has been verified successfully with experimental tests confirming the high dynamic response of the drive.

Computer scienceMagnetic reluctance05 social sciences020207 software engineering02 engineering and technologyActive disturbance rejection controlSettore ING-INF/04 - AutomaticaControl theoryActive disturbance rejection control synchronous reluctance motors feedback linearization.0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesFeedback linearizationSynchronous reluctance motorNonlinear transformation050107 human factors
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Embedded Processing and Compression of 3D Sensor Data for Large Scale Industrial Environments

2019

This paper presents a scalable embedded solution for processing and transferring 3D point cloud data. Sensors based on the time-of-flight principle generate data which are processed on a local embedded computer and compressed using an octree-based scheme. The compressed data is transferred to a central node where the individual point clouds from several nodes are decompressed and filtered based on a novel method for generating intensity values for sensors which do not natively produce such a value. The paper presents experimental results from a relatively large industrial robot cell with an approximate size of 10 m &times

Computer sciencePoint cloud02 engineering and technologylcsh:Chemical technologytime-of-flightBiochemistryArticleAnalytical ChemistryComputational sciencelaw.inventionIndustrial robotOctreelawpoint clouds0202 electrical engineering electronic engineering information engineeringdenoisinglcsh:TP1-1185Electrical and Electronic EngineeringInstrumentationlidarscalabilityLocal area network020206 networking & telecommunications020207 software engineering3D sensorscompressionAtomic and Molecular Physics and OpticsScalabilitySensors (Basel, Switzerland)
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Dynamic 3D Scene Reconstruction and Enhancement

2017

International audience; In this paper, we present a 3D reconstruction and enhancement approach for high quality dynamic city scene reconstructions. We first detect and segment the moving objects using 3D Motion Segmenta-tion approach by exploiting the feature trajectories' behaviours. Getting the segmentations of both the dynamic scene parts and the static scene parts, we propose an efficient point cloud registration approach which takes the advantages of 3-point RANSAC and Iterative Closest Points algorithms to produce precise point cloud alignment. Furthermore, we proposed a point cloud smoothing and texture mapping framework to enhance the results of reconstructions for both the static a…

Computer sciencePoint cloudComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION02 engineering and technology[ SPI.SIGNAL ] Engineering Sciences [physics]/Signal and Image processingRANSACPoint Cloud Registration0202 electrical engineering electronic engineering information engineeringSegmentationComputer vision3D Scene Enhancement[SPI.SIGNAL] Engineering Sciences [physics]/Signal and Image processingComputingMethodologies_COMPUTERGRAPHICSMotion Segmentationbusiness.industry3D reconstruction020207 software engineeringFeature (computer vision)Computer Science::Computer Vision and Pattern Recognition020201 artificial intelligence & image processingArtificial intelligencebusiness3D Reconstruction[SPI.SIGNAL]Engineering Sciences [physics]/Signal and Image processingTexture mappingSmoothing
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Evaluation of a Visual Tool for Early Patent Infringement Detection During Design

2019

Patent infringement detection usually implies research among documents in different forms, in both natural and unstructured language, often involving a lot of human resources and time. In order to ease this patent check process, we previously presented a visual tool to be used by designers themselves at any stage of the design process, providing them with useful and reliable information for deciding whether to steer their design away from potential patent infringements. In this work, we report on a usability study carried out on such a tool with 21 professional designers from industry in the field of mechanical engineering. The outcome of our study shows that our tool is very well accepted …

Computer scienceProcess (engineering)Visual interfaceEnd-user programmingPatent infringement detectionPatent infringementComputingMilieux_LEGALASPECTSOFCOMPUTING02 engineering and technologyBlock programming; End-user programming; Patent infringement detection; Visual interfaces; Visual programming050905 science studiesField (computer science)Block programmingVisual interfaces0202 electrical engineering electronic engineering information engineeringHuman resourcesVisual programming languageSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniVisual programmingSettore INF/01 - Informaticabusiness.industry05 social sciences020207 software engineeringUsabilityData scienceWork (electrical)0509 other social sciencesbusinessEngineering design process
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Architecture of High Fidelity Simulation Tool for Crisis Management Training

2018

This paper addresses an ongoing project KriseSIM aiming at creating a virtual training tool for crisis management that should be realistic, flexible, scalable with highfidelity system architecture and user interface. Our goal is to accomplish high-level requirements developed through a codesign process with the crisis management stakeholders. In this paper, we describe a highfidelity training tool architecture, which follows the serious game design principles. The tool is designed as a resource management serious game genre, where the players will deal with limited resources and should respond based on various critical information flows. A preliminary result, i.e. the architecture and the t…

Computer scienceProcess (engineering)business.industry020207 software engineering02 engineering and technologyCrisis management01 natural sciences010309 opticsSoftware portability0103 physical sciences0202 electrical engineering electronic engineering information engineeringSystems architectureVirtual trainingResource managementUser interfaceArchitectureSoftware engineeringbusiness2018 5th International Conference on Information and Communication Technologies for Disaster Management (ICT-DM)
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Holonic Fuzzy Agents for Integrated CAD Product and Adaptive Manufacturing Cell Formation

2020

International audience

Computer scienceProduct (mathematics)Adaptive manufacturing0202 electrical engineering electronic engineering information engineeringGeneral EngineeringCell formation020207 software engineeringCAD02 engineering and technologyFuzzy logicManufacturing engineeringComputingMilieux_MISCELLANEOUS[SHS]Humanities and Social Sciences
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Generation of User Interfaces from Business Process Model Notation (BPMN)

2019

Business Process Model Notation focuses on functional processes; so, the design of the interface generally depends on the subjective experience of the analyst. This thesis proposes a new method to generate interfaces from BPMN models. The idea is to identify rules from BPMN to interfaces in existing real projects. We have analyzed 7 Bizagi projects to generalize a list of rules. It has been done considering five BPMN patterns. Apart from BPMN primitives, there are rules that depend on elements of Class Diagrams to know how to generate the interfaces. When the rules have several alternatives to generate the interfaces, we need an unambiguous semantics to specify which alternative we are goin…

Computer scienceProgramming languageInterface (Java)Semantics (computer science)business.industry05 social sciences020207 software engineeringUsability02 engineering and technologyBusiness process modelingUNESCO::CIENCIAS TECNOLÓGICAScomputer.software_genreNotationBusiness Process Model and Notation0502 economics and business0202 electrical engineering electronic engineering information engineeringClass diagramUser interfacebusinesscomputer050203 business & management
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