Search results for " evaluation."

showing 10 items of 1351 documents

A Proposal for Modelling Usability in a Holistic MDD Method

2014

Holistic methods for Model-Driven Development (MDD) aim to model all the system features in a conceptual model. This conceptual model is the input for a model compiler that can generate software systems by means of automatic transformations. However, in general, MDD methods focus on modelling the structure and functionality of systems, relegating the interaction and usability features to manual implementations at the last steps of the software development process. Some usability features are strongly related to the functionality of the system and their inclusion is not so easy. In order to facilitate the inclusion of functional usability features from the first steps of the development proc…

Cognitive walkthroughPluralistic walkthroughbusiness.industryComputer scienceUsabilityConceptual model (computer science)Usabilitycomputer.software_genreModel-driven developmentSoftware development processHeuristic evaluationUsability engineeringConceptual modelData miningbusinessSoftware engineeringcomputerComponent-based usability testingLENGUAJES Y SISTEMAS INFORMATICOSSoftware
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Preclinical models for colonic absorption, application to controlled release formulation development.

2018

Oral controlled release (CR) formulations have many benefits and have become a valuable resource for the local and systemic administration of drugs. The most important characteristic of these pharmaceutical products is that drug absorption occurs mainly in the colon. Therefore, this review analyses the physiological and physicochemical features that may affect an orally administered CR product, as well as the different strategies to develop a CR dosage form and the methods used to evaluate the formulation efficacy. The models available to study the intestinal permeability and their applicability to colonic permeability determinations are also discussed.

ColonDrug Evaluation PreclinicalPharmaceutical ScienceAdministration Oral02 engineering and technologyPharmacology030226 pharmacology & pharmacyModels BiologicalDosage form03 medical and health sciences0302 clinical medicinemedicineOral routeAnimalsHumansIntestinal permeabilityChemistryGeneral Medicine021001 nanoscience & nanotechnologymedicine.diseaseControlled releaseColonic absorptionIntestinal AbsorptionPharmaceutical PreparationsControlled-Release FormulationsDelayed-Action PreparationsDrug DesignSystemic administration0210 nano-technologyBiotechnologyEuropean journal of pharmaceutics and biopharmaceutics : official journal of Arbeitsgemeinschaft fur Pharmazeutische Verfahrenstechnik e.V
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¿Son las TIC un factor clave en la adquisición de competencias? Un análisis con evaluaciones por ordenador

2015

Este artículo analiza los efectos de la tenencia y uso de las tecnologías de la información y la comunicación (TIc) en la adquisición de competencias (evaluadas por ordenador en la prueba de PIsa de 2012). los principales resultados son los siguientes. En primer lugar, se constata que las variables TIc inciden en mayor medida en la adquisición de matemáticas que en el resto de competencias evaluadas (comprensión lectora y ciencias). En segundo lugar, resulta relevante la variable TIc utilizada, ya que no todas inciden del mismo modo. Finalmente, existen algunos resultados dispares por género.

Competències professionalsTecnologia de la informacióFormative evaluationAvaluació formativaInformation technologyEconomiaOrdinadors en l'ensenyamentEducació InvestigacióVocational qualifications
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Isometric endurance test of the cervical flexor muscles - Reliability and normative reference values.

2017

Abstract Objective To obtain reference values for the isometric endurance test (IET) of the cervical flexor muscles, investigate its reproducibility, and compare the results with the maximal isometric strength test (MIST) of the cervical flexor muscles. Design Cross-sectional non-comparative study with single group repeated measurements. Methods Altogether 219 healthy females aged 20–59 years volunteered to participate in the study. The IET was performed in the supine position and MIST seated. The reproducibility was evaluated by the intraclass correlation coefficient (ICC) and an analysis described by Bland and Altman. The relationship between the two measuring methods was evaluated by Pea…

Complementary and Manual TherapyAdultmedicine.medical_specialtySupine positionCorrelation coefficientIntraclass correlationendurance strengthPhysical Therapy Sports Therapy and RehabilitationIsometric exercisenon-specific neck painisometric contraction03 medical and health sciencesDisability EvaluationYoung Adult0302 clinical medicineintrarater reliabilityNeck MusclesReference ValuesIsometric ContractionmedicineHumansMuscle Skeletal030222 orthopedicsReproducibilitybusiness.industryRehabilitationniskakipuReproducibility of Resultsta3141Intra-rater reliabilityRepeatabilityMiddle AgedTrunkCross-Sectional StudiesComplementary and alternative medicinemaximal strengthPhysical therapyFemalebusiness030217 neurology & neurosurgeryJournal of bodywork and movement therapies
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Approximated overlap error for the evaluation of feature descriptors on 3D scenes

2013

This paper presents a new framework to evaluate feature descriptors on 3D datasets. The proposed method employs the approximated overlap error in order to conform with the reference planar evaluation case of the Oxford dataset based on the overlap error. The method takes into account not only the keypoint centre but also the feature shape and it does not require complex data setups, depth maps or an accurate camera calibration. Only a ground-truth fundamental matrix should be computed, so that the dataset can be freely extended by adding further images. The proposed approach is robust to false positives occurring in the evaluation process, which do not introduce any relevant changes in the …

Complex data typeSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - Informaticabusiness.industryComputer scienceGLOHEpipolar geometryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONScale-invariant feature transformPattern recognitionLIOPMROGHkeypoint descriptorSIFTepipolar geometryFalse positive paradoxComputer visionArtificial intelligencebusinessFundamental matrix (computer vision)descriptor evaluationCamera resectioning
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A grid representation for distributed virtual environments

2004

Fast Internet connections and the widespread use of high performance graphic cards are making Distributed Virtual Environments (DVE) very common nowadays. The architecture and behavior of these systems are very similar to new grid computing applications where concepts such as sharing and high scalability are extremely exploited. However, there are several key issues in these systems that should still be improved in order to design a scalable and cost-effective DVE system. One of these key issues is the partitioning problem. This problem consists of efficiently assigning clients (3-D avatars) to the arbiters (servers) in the system. As an alternative to the ad-hoc heuristic proposed in the l…

Computació en núvolRealitat virtualbusiness.industryHeuristic (computer science)Computer scienceDistributed computingEvolutionary algorithmcomputer.software_genreGridInteractive programmingVirtual realityClient-server systemsGrid computingServerEmbedded systemScalabilityGrid computingSystems architecturePerformance evaluationHeuristicsbusinessOpen systemscomputerArquitectura client-servidor (Informàtica):Informàtica::Arquitectura de computadors [Àrees temàtiques de la UPC]
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A Comparative Evaluation of a Virtual Reality Table and a HoloLens-Based Augmented Reality System for Anatomy Training

2020

Anatomy training with real cadavers poses many practical problems for which new training and educational solutions have been developed making use of technologies based on real-time 3-D graphics. Although virtual reality (VR) and augmented reality (AR) have been previously used in the medical field, it is not easy to select the right 3-D technology or setup for each particular problem. For this reason, this article presents a comprehensive comparative study with 82 participants between two different 3-D interactive setups: an optical-based AR setup, implemented with a Microsoft HoloLens device, and a semi-immersive setup based on a VR Table. Both setups are tested using an anatomy training s…

Computer Networks and CommunicationsComputer sciencebusiness.industry05 social sciences050301 education020207 software engineeringHuman Factors and Ergonomics02 engineering and technologyAnatomyVirtual realityField (computer science)Computer Science ApplicationsComparative evaluationHuman-Computer InteractionSoftwareArtificial IntelligenceControl and Systems EngineeringSignal Processing0202 electrical engineering electronic engineering information engineeringTable (database)Augmented realityGraphicsbusiness0503 educationIEEE Transactions on Human-Machine Systems
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Does the law matter? An empirical study on the accessibility of Finnish higher education institutions’ web pages

2022

AbstractInformation and communication technology (ICT) has made higher education available to many students in a new way. The role of online learning in higher education institutions (HEIs) has grown to an unprecedented scale due to the COVID-19 pandemic. The diversity of higher education students has increased, and accessible solutions are needed. New European and national regulations support these trends. The research reported in this paper was conducted in Finland, which is one of the leading European countries in terms of high technology and digitalisation. The aim of this research is to explore the accessibility of all Finnish HEIs’ (N = 38) landing pages based on Web Content Accessibi…

Computer Networks and Communicationsweb accessibility evaluation toolsWWW-sivutweb content accessibility guidelines (WCAG)web accessibilitytestausHuman-Computer Interactionerityisopiskelijathigher educationverkkosivustotkorkeakoulutesteettömyys ja saavutettavuusarviointiSoftwarestudents with special educational needs and disabilitiesInformation Systems
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Explainable Post-Occupancy Evaluation Using a Humanoid Robot

2020

The paper proposes a new methodological approach for evaluating the comfort condition using the concept of explainable post occupancy to make the user aware of the environmental state in which (s)he works. Such an approach was implemented on a humanoid robot with social capabilities that aims to enforce human engagement to follow recommendations. The humanoid robot helps the user to position the sensors correctly to acquire environmental measures corresponding to the temperature, humidity, noise level, and illuminance. The distribution of the last parameter due to its high variability is also retrieved by the simulation software Dialux. Using the post occupancy evaluation method, the robot …

Computer science0211 other engineering and technologieslighting simulation software02 engineering and technologyPost-occupancy evaluationlcsh:Technologylcsh:Chemistry021105 building & constructionGeneral Materials Science021108 energyInstrumentationlcsh:QH301-705.5SimulationFluid Flow and Transfer Processeshumanoid robotlcsh:TProcess Chemistry and TechnologyGeneral Engineeringlcsh:QC1-999Computer Science ApplicationsExplainable post occupancy Humanoid robot Lighting simulation softwarelcsh:Biology (General)lcsh:QD1-999lcsh:TA1-2040lcsh:Engineering (General). Civil engineering (General)Humanoid robotlcsh:Physicsexplainable post occupancy
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Touch or touchless?:Evaluating usability of interactive displays for persons with autistic spectrum disorders

2019

Interactive public displays have been exploited and studied for engaging interaction in several previous studies. In this context, applications have been focused on supporting learning or entertainment activities, specifically designed for people with special needs. This includes, for example, those with Autism Spectrum Disorders (ASD). In this paper, we present a comparison study aimed at understanding the difference in terms of usability, effectiveness, and enjoyment perceived by users with ASD between two interaction modalities usually supported by interactive displays: touch-based and touchless gestural interaction. We present the outcomes of a within-subject setup involving 8 ASD users…

Computer scienceAutismInteractive displaysSpecial needsContext (language use)02 engineering and technologyInteractive displaystouchless interfaces mid-air gestures touch autism usability evaluation interactive displaysHuman–computer interaction0202 electrical engineering electronic engineering information engineeringmedicine0501 psychology and cognitive sciencesUsability evaluation050107 human factorsSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazioni020203 distributed computingModalitiesModality (human–computer interaction)Settore INF/01 - Informaticabusiness.industry05 social sciencesUsabilitymedicine.diseaseMid-air gesturesTouchTouchless interfacesAutismUser interfacebusiness
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