Search results for " graph"

showing 10 items of 1277 documents

Dynamic graphics in Excel for teaching statistics: understanding the probability density function

2011

In this article, we show a dynamic graphic in Excel that is used to introduce an important concept in our subject, Statistics I: the probability density function. This interactive graphic seeks to facilitate conceptual understanding of the main aspects analysed by the learners.

Computer graphicsGeneral MathematicsStatisticsMathematics educationSubject (documents)Probability density functionGraphicsMathematics instructionEducationTeaching Mathematics and its Applications
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Performance improvements of real-time crowd simulations

2010

The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents populating large scale virtual worlds with a good frame rate. In order to overcome this challenge, this thesis proposes different improvements for crowd simulations. Concretely, we propose a distributed software architecture that can take advantage of the existing distributed and multi-core architectures. In turn, the use of these distributed architectures requires partitioning strategies and workload balancing techniques for distributed crowd simulations. Also, these architectures allow the use of GPUs not only fo…

Computer graphicsMulti-core processorComputer scienceVirtual machineSoftware agentServerDistributed computingReal-time computingcomputer.software_genreSoftware architectureMetaversecomputerRendering (computer graphics)2010 IEEE International Symposium on Parallel & Distributed Processing, Workshops and Phd Forum (IPDPSW)
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Interaction with Information Graphics: A Content-Based Approach

2009

Understanding information graphics rely on thought process of graphics' reader, and thinking has the most important role in interpretation and exploitation. We are interested in the cognitive mechanisms underlying interaction with information graphics. In this study, we studied those cognitive processes which are employed when interacting with information graphics. Based on these experiments, we have separated four different types of thought processes which occur during the interactions with information graphics. We propose that these thought processes are apperception, restructuring, reflection and construction.

Computer graphicsProcess (engineering)Human–computer interactionComputer scienceInterpretation (philosophy)Information systemCognitionGraphicsReflection (computer graphics)Apperception2009 Second International Conferences on Advances in Computer-Human Interactions
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Computer graphics for quantum computation

2008

Computer graphicsReal-time computer graphicsComputer scienceComputer graphics (images)Software renderingScientific visualizationAlternate frame renderingImage-based modeling and rendering3D computer graphicsRendering (computer graphics)ACM SIGGRAPH 2008 posters
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Topology Inference and Signal Representation Using Dictionary Learning

2019

This paper presents a Joint Graph Learning and Signal Representation algorithm, called JGLSR, for simultaneous topology learning and graph signal representation via a learned over-complete dictionary. The proposed algorithm alternates between three main steps: sparse coding, dictionary learning, and graph topology inference. We introduce the “transformed graph” which can be considered as a projected graph in the transform domain spanned by the dictionary atoms. Simulation results via synthetic and real data show that the proposed approach has a higher performance when compared to the well-known algorithms for joint undirected graph topology inference and signal representation, when there is…

Computer science0202 electrical engineering electronic engineering information engineeringInferenceGraph (abstract data type)Topological graph theory020206 networking & telecommunications020201 artificial intelligence & image processingTopology inference02 engineering and technologyNeural codingAlgorithmDictionary learningGraph2019 27th European Signal Processing Conference (EUSIPCO)
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Stereopsis assessment at multiple distances with an iPad application

2017

[EN] We present a new application for iPad for screening stereopsis at multiple distances that allows testing up to ten levels of stereoacuity at each distance. Our approach is based on a random dot stereogram viewable with anaglyph spectacles. Sixty-five subjects with no ocular diseases, wearing their habitual correction were measured at 3 m and 0.5 m. Results were compared with a standard stereoscopic test (TNO). We found not statistically significant differences between both tests, but our method achieved higher reproducibility. Applications in visual screening programs and to design and use of 3D displays, are suggested. (C) 2017 Elsevier B.V. All rights reserved.

Computer science3D displaysStereoacuityIPad02 engineering and technologyStereo displayHuman-Computer InteractionStereoscopic acuity03 medical and health sciences0302 clinical medicineStereopsisDepth perceptionHardware and ArchitectureComputer graphics (images)FISICA APLICADA030221 ophthalmology & optometry0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingElectrical and Electronic EngineeringScreening stereopsisBinocular visionDepth perceptionBinocular vision
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Representation of NURBS surfaces by Controlled Iterated Functions System automata

2019

Iterated Function Systems (IFS) are a standard tool to generate fractal shapes. In a more general way, they can represent most of standard surfaces like Bézier or B-Spline surfaces known as self-similar surfaces. Controlled Iterated Function Systems (CIFS) are an extension of IFS based on automata. CIFS are basically multi-states IFS, they can handle all IFS shapes but can also manage multi self-similar shapes. For example CIFS can describe subdivision surfaces around extraordinary vertices whereas IFS cannot. Having a common CIFS formalism facilitates the development of generic methods to manage interactions (junctions, differences...) between objects of different natures.This work focuses…

Computer scienceBasis functionBézier curve02 engineering and technology[INFO] Computer Science [cs]Computer Science::Computational Geometry01 natural scienceslcsh:QA75.5-76.95Iterated function system0202 electrical engineering electronic engineering information engineeringSubdivision surface[INFO]Computer Science [cs]0101 mathematicsComputingMilieux_MISCELLANEOUSSubdivisionFinite-state machinebusiness.industry010102 general mathematicsGeneral Engineering020207 software engineeringComputer Graphics and Computer-Aided Design[INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]AutomatonHuman-Computer InteractionAlgebraComputer Science::GraphicsIterated functionlcsh:Electronic computers. Computer sciencebusinessComputers & Graphics: X
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Parallelizing Epistasis Detection in GWAS on FPGA and GPU-Accelerated Computing Systems

2015

This is a post-peer-review, pre-copyedit version of an article published in IEEE - ACM Transactions on Computational Biology and Bioinformatics. The final authenticated version is available online at: http://dx.doi.org/10.1109/TCBB.2015.2389958 [Abstract] High-throughput genotyping technologies (such as SNP-arrays) allow the rapid collection of up to a few million genetic markers of an individual. Detecting epistasis (based on 2-SNP interactions) in Genome-Wide Association Studies is an important but time consuming operation since statistical computations have to be performed for each pair of measured markers. Computational methods to detect epistasis therefore suffer from prohibitively lon…

Computer scienceBioinformaticsDNA Mutational AnalysisGenome-wide association studyParallel computingPolymorphism Single NucleotideSensitivity and SpecificityComputational biologyComputer GraphicsGeneticsComputer architectureField-programmable gate arrayRandom access memoryApplied MathematicsChromosome MappingHigh-Throughput Nucleotide SequencingReproducibility of ResultsField programmable gate arraysEpistasis GeneticSignal Processing Computer-AssistedEquipment DesignRandom access memoryComputing systemsReconfigurable computingEquipment Failure AnalysisTask (computing)EpistasisHost (network)Graphics processing unitsGenome-Wide Association StudyBiotechnology
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Design and calibration of an omni-RGB+D camera

2016

International audience; In this paper, we present the design of a new camera combining both predator-like and prey-like vision features. This setup provides both a spherical RGB-view and a directional depth-view of the environment. The model and calibration of the full setup are described. A few examples will be given to demonstrate the interest and the versatility of such camera for robotics and video surveillance at the oral presentation.

Computer scienceCamera matrixComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION[ INFO.INFO-CV ] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]01 natural sciencesfisheye03 medical and health sciences0302 clinical medicineCamera auto-calibrationComputer graphics (images)0103 physical sciencesdioptricComputer visionSmart camera010306 general physicsunified modelStereo camerasbusiness.industry[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]stereo visionStereopsisArtificial intelligencebusiness030217 neurology & neurosurgeryComputer stereo visionStereo cameraCamera resectioning
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2D virtual texture on 3D real object with coded structured light

2008

Augmented reality is used to improve color segmentation on human body or on precious no touch artifacts. We propose a technique to project a synthesized texture on real object without contact. Our technique can be used in medical or archaeological application. By projecting a suitable set of light patterns onto the surface of a 3D real object and by capturing images with a camera, a large number of correspondences can be found and the 3D points can be reconstructed. We aim to determine these points of correspondence between cameras and projector from a scene without explicit points and normals. We then project an adjusted texture onto the real object surface. We propose a global and automat…

Computer scienceColor imagebusiness.industryEpipolar geometryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONImage processingImage segmentationObject (computer science)law.inventionProjectorlawComputer graphics (images)Augmented realitySegmentationComputer visionArtificial intelligencebusinessComputingMethodologies_COMPUTERGRAPHICSStructured lightImage Processing: Machine Vision Applications
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