Search results for " image processing."

showing 10 items of 2265 documents

Deep Non-Line-of-Sight Reconstruction

2020

The recent years have seen a surge of interest in methods for imaging beyond the direct line of sight. The most prominent techniques rely on time-resolved optical impulse responses, obtained by illuminating a diffuse wall with an ultrashort light pulse and observing multi-bounce indirect reflections with an ultrafast time-resolved imager. Reconstruction of geometry from such data, however, is a complex non-linear inverse problem that comes with substantial computational demands. In this paper, we employ convolutional feed-forward networks for solving the reconstruction problem efficiently while maintaining good reconstruction quality. Specifically, we devise a tailored autoencoder architect…

FOS: Computer and information sciencesComputer Science - Machine Learningbusiness.industryComputer scienceComputer Vision and Pattern Recognition (cs.CV)Image and Video Processing (eess.IV)Computer Science - Computer Vision and Pattern RecognitionNonlinear optics020207 software engineering02 engineering and technologyIterative reconstructionInverse problemElectrical Engineering and Systems Science - Image and Video ProcessingAutoencoderRendering (computer graphics)Machine Learning (cs.LG)Non-line-of-sight propagation0202 electrical engineering electronic engineering information engineeringFOS: Electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingComputer visionArtificial intelligencebusiness
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Human experts vs. machines in taxa recognition

2020

The step of expert taxa recognition currently slows down the response time of many bioassessments. Shifting to quicker and cheaper state-of-the-art machine learning approaches is still met with expert scepticism towards the ability and logic of machines. In our study, we investigate both the differences in accuracy and in the identification logic of taxonomic experts and machines. We propose a systematic approach utilizing deep Convolutional Neural Nets with the transfer learning paradigm and extensively evaluate it over a multi-pose taxonomic dataset with hierarchical labels specifically created for this comparison. We also study the prediction accuracy on different ranks of taxonomic hier…

FOS: Computer and information sciencesComputer Science - Machine Learninghahmontunnistus (tietotekniikka)Computer scienceClassification approachTaxonomic expert02 engineering and technologyneuroverkotcomputer.software_genreConvolutional neural networkQuantitative Biology - Quantitative MethodsField (computer science)Machine Learning (cs.LG)Machine learning approachesStatistics - Machine LearningAutomated approachDeep neural networks0202 electrical engineering electronic engineering information engineeringTaxonomic rankQuantitative Methods (q-bio.QM)Classification (of information)Artificial neural networksystematiikka (biologia)Prediction accuracyIdentification (information)koneoppiminenMulti-image dataBenchmark (computing)020201 artificial intelligence & image processingConvolutional neural networksComputer Vision and Pattern RecognitionClassification errorsMachine Learning (stat.ML)Machine learningState of the artElectrical and Electronic EngineeringTaxonomySupport vector machinesLearning systemsbusiness.industryNode (networking)020206 networking & telecommunicationsComputer circuitsHierarchical classificationConvolutionSupport vector machineFOS: Biological sciencesTaxonomic hierarchySignal ProcessingBiomonitoringBenchmark datasetsArtificial intelligencebusinesscomputertaksonitSoftware
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Visibly pushdown modular games,

2014

Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is local to a module and is oblivious to previous module invocations, and thus does not depend on the context of invocation. In this work, we study for the first time modular strategies with respect to winning conditions that can be expressed by a pushdown automaton. We show that such games are undecidable in general, and become decidable for visibly pushdown automata specifications. Our solution relies on a reduction to modular games with finite-state automat…

FOS: Computer and information sciencesComputer Science::Computer Science and Game TheoryComputer Science - Logic in Computer ScienceTheoryofComputation_COMPUTATIONBYABSTRACTDEVICESTheoretical computer scienceFormal Languages and Automata Theory (cs.FL)Computer scienceComputer Science - Formal Languages and Automata Theory0102 computer and information sciences02 engineering and technologyComputational Complexity (cs.CC)Pushdown01 natural scienceslcsh:QA75.5-76.95Theoretical Computer ScienceComputer Science - Computer Science and Game TheoryComputer Science::Logic in Computer Science0202 electrical engineering electronic engineering information engineeringTemporal logicRecursionbusiness.industrylcsh:MathematicsGames; Modular; Pushdown; Theoretical Computer Science; Information Systems; Computer Science Applications; Computational Theory and MathematicsPushdown automatonModular designDecision problemlcsh:QA1-939Logic in Computer Science (cs.LO)Computer Science ApplicationsUndecidable problemDecidabilityNondeterministic algorithmComputer Science - Computational ComplexityModularTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESComputational Theory and Mathematics010201 computation theory & mathematics020201 artificial intelligence & image processinglcsh:Electronic computers. Computer scienceGamesbusinessComputer Science::Formal Languages and Automata TheoryComputer Science and Game Theory (cs.GT)Information SystemsInformation and Computation
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Expanding the Active Inference Landscape: More Intrinsic Motivations in the Perception-Action Loop

2018

Active inference is an ambitious theory that treats perception, inference and action selection of autonomous agents under the heading of a single principle. It suggests biologically plausible explanations for many cognitive phenomena, including consciousness. In active inference, action selection is driven by an objective function that evaluates possible future actions with respect to current, inferred beliefs about the world. Active inference at its core is independent from extrinsic rewards, resulting in a high level of robustness across e.g.\ different environments or agent morphologies. In the literature, paradigms that share this independence have been summarised under the notion of in…

FOS: Computer and information sciencesComputer scienceComputer Science - Artificial Intelligencepredictive informationBiomedical EngineeringInferenceSystems and Control (eess.SY)02 engineering and technologyAction selectionI.2.0; I.2.6; I.5.0; I.5.1lcsh:RC321-57103 medical and health sciences0302 clinical medicineactive inferenceArtificial IntelligenceFOS: Electrical engineering electronic engineering information engineering0202 electrical engineering electronic engineering information engineeringFormal concept analysisMethodsperception-action loopuniversal reinforcement learningintrinsic motivationlcsh:Neurosciences. Biological psychiatry. NeuropsychiatryFree energy principleCognitive scienceRobotics and AII.5.0I.5.1I.2.6Partially observable Markov decision processI.2.0Artificial Intelligence (cs.AI)Action (philosophy)empowermentIndependence (mathematical logic)free energy principleComputer Science - Systems and Control020201 artificial intelligence & image processingBiological plausibility62F15 91B06030217 neurology & neurosurgeryvariational inference
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A Region-based Gauss-Newton Approach to Real-Time Monocular Multiple Object Tracking

2018

We propose an algorithm for real-time 6DOF pose tracking of rigid 3D objects using a monocular RGB camera. The key idea is to derive a region-based cost function using temporally consistent local color histograms. While such region-based cost functions are commonly optimized using first-order gradient descent techniques, we systematically derive a Gauss-Newton optimization scheme which gives rise to drastically faster convergence and highly accurate and robust tracking performance. We furthermore propose a novel complex dataset dedicated for the task of monocular object pose tracking and make it publicly available to the community. To our knowledge, it is the first to address the common and…

FOS: Computer and information sciencesComputer scienceComputer Vision and Pattern Recognition (cs.CV)Computer Science - Computer Vision and Pattern RecognitionComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION02 engineering and technologyArtificial IntelligenceHistogram0202 electrical engineering electronic engineering information engineeringComputer visionPoseMonocularbusiness.industryApplied MathematicsImage segmentationObject detectionComputational Theory and MathematicsVideo trackingComputer Science::Computer Vision and Pattern RecognitionRGB color model020201 artificial intelligence & image processingComputer Vision and Pattern RecognitionArtificial intelligencebusinessGradient descentSoftware
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Efficient and accurate monitoring of the depth information in a Wireless Multimedia Sensor Network based surveillance

2017

International audience; Abstract—Wireless Multimedia Sensor Network (WMSN) is a promising technology capturing rich multimedia data like audio and video, which can be useful to monitor an environment under surveillance. However, many scenarios in real time monitoring requires 3D depth information. In this research work, we propose to use the disparity map that is computed from two or multiple images, in order to monitor the depth information in an object or event under surveillance using WMSN. Our system is based on distributed wireless sensors allowing us to notably reduce the computational time needed for 3D depth reconstruction, thus permitting the success of real time solutions. Each pa…

FOS: Computer and information sciencesComputer scienceComputer Vision and Pattern Recognition (cs.CV)Real-time computingComputer Science - Computer Vision and Pattern Recognition[INFO.INFO-SE]Computer Science [cs]/Software Engineering [cs.SE]02 engineering and technologyImage (mathematics)[INFO.INFO-IU]Computer Science [cs]/Ubiquitous Computing[INFO.INFO-CR]Computer Science [cs]/Cryptography and Security [cs.CR]0202 electrical engineering electronic engineering information engineeringWirelessWireless multimedia sensor networksEvent (computing)business.industryNode (networking)Bandwidth (signal processing)020206 networking & telecommunicationsObject (computer science)[INFO.INFO-MO]Computer Science [cs]/Modeling and SimulationStereopsis[INFO.INFO-MA]Computer Science [cs]/Multiagent Systems [cs.MA][INFO.INFO-ET]Computer Science [cs]/Emerging Technologies [cs.ET]020201 artificial intelligence & image processing[INFO.INFO-DC]Computer Science [cs]/Distributed Parallel and Cluster Computing [cs.DC]business2017 Sensors Networks Smart and Emerging Technologies (SENSET)
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SHARP 2020: The 1st Shape Recovery from Partial Textured 3D Scans Challenge Results

2020

The SHApe Recovery from Partial textured 3D scans challenge, SHARP 2020, is the first edition of a challenge fostering and benchmarking methods for recovering complete textured 3D scans from raw incomplete data. SHARP 2020 is organised as a workshop in conjunction with ECCV 2020. There are two complementary challenges, the first one on 3D human scans, and the second one on generic objects. Challenge 1 is further split into two tracks, focusing, first, on large body and clothing regions, and, second, on fine body details. A novel evaluation metric is proposed to quantify jointly the shape reconstruction, the texture reconstruction and the amount of completed data. Additionally, two unique da…

FOS: Computer and information sciencesComputer sciencebusiness.industryComputer Vision and Pattern Recognition (cs.CV)Computer Science - Computer Vision and Pattern Recognition[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]020207 software engineering02 engineering and technologyTask (project management)Conjunction (grammar)[INFO.INFO-CV] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]Metric (mathematics)0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingComputer visionArtificial intelligencebusiness
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Amidst Uncertainty–or Not? : Decision-Making in Early-Stage Software Startups

2019

It is commonly claimed that the initial stages of any startup business are dominated by continuous, extended uncertainty, in an environment that has even been described as chaotic. Consequently, decisions are made in uncertain circumstances, so making the right decision is crucial to successful business. However, little currently exists in the way of empirical studies into this supposed uncertainty. In this paper, we study decision-making in early-stage software startups by means of a single, in-depth case study. Based on our data, we argue that software startups do not work in a chaotic environment, nor are they characterized by unique uncertainty unlike that experienced by other firms. pe…

FOS: Computer and information sciencesComputer sciencepäätöksentekoeducation02 engineering and technologyentrepreneurshipstartup-yrityksetComputer Science - Software EngineeringSoftwareEmpirical researchohjelmistoala0202 electrical engineering electronic engineering information engineeringcynefin frameworkliiketoimintaympäristöbusiness.industry020207 software engineeringdecision-makingyrittäjyys113 Computer and information sciencesin-depth case studyepävarmuusIndustrial engineeringSoftware Engineering (cs.SE)Work (electrical)020201 artificial intelligence & image processingsoftware startupsStage (hydrology)business
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Conceptual Spaces for Cognitive Architectures: A lingua franca for different levels of representation

2017

During the last decades, many cognitive architectures (CAs) have been realized adopting different assumptions about the organization and the representation of their knowledge level. Some of them (e.g. SOAR [Laird (2012)]) adopt a classical symbolic approach, some (e.g. LEABRA [O'Reilly and Munakata (2000)]) are based on a purely connectionist model, while others (e.g. CLARION [Sun (2006)] adopt a hybrid approach combining connectionist and symbolic representational levels. Additionally, some attempts (e.g. biSOAR) trying to extend the representational capacities of CAs by integrating diagrammatical representations and reasoning are also available [Kurup and Chandrasekaran (2007)]. In this p…

FOS: Computer and information sciencesConceptual SpaceCognitive Architectures; Cognitive modeling; Conceptual Spaces; Knowledge representation; Experimental and Cognitive Psychology; Cognitive Neuroscience; Artificial IntelligenceComputer Science - Artificial IntelligenceComputer scienceCognitive NeuroscienceExperimental and Cognitive Psychology02 engineering and technology050105 experimental psychologyCognitive modelingCognitive ArchitecturesConnectionismArtificial IntelligenceConceptual Spaces0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesSoarCognitive ArchitectureRepresentation (mathematics)Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniCognitive scienceKnowledge level05 social sciencesCommon groundCognitionCLARIONDiagrammatic reasoningArtificial Intelligence (cs.AI)Knowledge representation020201 artificial intelligence & image processingThe SymbolicBiologically Inspired Cognitive Architectures
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An exploratory study of COVID-19 misinformation on Twitter.

2020

During the COVID-19 pandemic, social media has become a home ground for misinformation. To tackle this infodemic, scientific oversight, as well as a better understanding by practitioners in crisis management, is needed. We have conducted an exploratory study into the propagation, authors and content of misinformation on Twitter around the topic of COVID-19 in order to gain early insights. We have collected all tweets mentioned in the verdicts of fact-checked claims related to COVID-19 by over 92 professional fact-checking organisations between January and mid-July 2020 and share this corpus with the community. This resulted in 1 500 tweets relating to 1 274 false and 276 partially false cla…

FOS: Computer and information sciencesCoronavirus disease 2019 (COVID-19)Computer Networks and CommunicationsDiffusion of informationInternet privacyTwitterExploratory research02 engineering and technologyCrisis managementFalse accusationArticleSocial mediaComputer Science - Computers and SocietyOrder (exchange)Computers and Society (cs.CY)0202 electrical engineering electronic engineering information engineeringSocial mediaMisinformationSocial and Information Networks (cs.SI)business.industryCommunicationCOVID-19Computer Science - Social and Information Networks020206 networking & telecommunicationsExploratory analysisVDP::Samfunnsvitenskap: 200::Sosiologi: 220CoronavirusInformatikFake newsMisinformation020201 artificial intelligence & image processingPsychologybusinessInformation SystemsOnline social networks and media
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