Search results for " learning."
showing 10 items of 5179 documents
Can we automate expert-based journal rankings? Analysis of the Finnish publication indicator
2020
The publication indicator of the Finnish research funding system is based on a manual ranking of scholarly publication channels. These ranks, which represent the evaluated quality of the channels, are continuously kept up to date and thoroughly reevaluated every four years by groups of nominated scholars belonging to different disciplinary panels. This expert-based decision-making process is informed by available citation-based metrics and other relevant metadata characterizing the publication channels. The purpose of this paper is to introduce various approaches that can explain the basis and evolution of the quality of publication channels, i.e., ranks. This is important for the academic …
Knowing matters : how students address lack of knowledge in bilingual classroom interaction
2014
Effect of awareness on learning in biconditional discrimination conditioning
2004
Applying video games in language learning and teaching : the learner perspective: a case study
2012
Tutkielman tarkoituksena on selvittää oppijoiden näkemyksiä videopelien nykyisistä ja mahdollisista käyttötavoista kieltenopetuksessa ottaen huomioon koehenkilöiden koulutus- ja pelaajataustan. Pelitutkimusta ei ole vielä tehty kauaa, joten ala on hajanainen, mutta tämä tutkimus pohjautuu tietokoneavusteisen oppimisen (CALL) ja videopeleihin perustuvan oppimisen (DGBL) tutkimukseen. CALL ei keskity erikseen pelien käyttöön tai käsittelee enemmän kieltenoppimiseen tehtyjä ohjelmia, kun taas peleihin perustuvassa opetuksessa kielet eivät ole erityisasemassa. Oppimistuloksia ja oppijakokemuksia pelien käytöstä on kerätty lähinnä esikoulu- ja peruskouluikäisiltä, joten lukiolaiskokeilu täydentä…
A Study on the Assessment of Introductory Computational Thinking via Scratch Programming in Primary Schools
2018
Computational thinking (CT), a transversal intellectual foundation integral to computer science, is making its way into compulsory comprehensive education worldwide. Students are expected to attain skills and knowledge in such interdisciplinary CT principles as Algorithmic thinking, Data representation, and Debugging. Problem-solving by designing and manipulating interactive media with Scratch, a graphical programming tool, is popular especially at the primary school level. However, there has been confusion regarding how introductory CT can be operationalized for educational practice. Teachers and students need research-based knowledge for setting appropriate learning goals in addition to i…
Using Activity Theory in Developing Instructional Tools for Project Management Studies
2014
Competence and skills of the project manager are significant to project success. The skills needed in project managers’ work cannot be learned only by reading the books or a lecture hall; one learns them by practice. Therefore, an important challenge for educational institutions is to develop pedagogical practices that allow students to participate in working life projects and to confront real-life problems. Project-based learning (PBL) offers a model that enables students to practice the skills and competences needed in working life projects by utilizing real-world work assignments in time-limited projects. Using PBL method alone does not necessarily guarantee learning result. In order to …
Connecting the Language Classroom and the Wild : Re-enactments of Language Use Experiences
2018
AbstractUsing multimodal conversation analysis, this article analyses language learning as an in situ process during a teacher-assigned, experientially based pedagogical activity. The activity involved a three-part pedagogical structure, where learners first prepared for and then participated in real-life service encounters, and later reflected on their experiences back in the classroom. The analysis details how the co-constructed telling sequences through which novice second language users re-enact their experiences create an occasion for language-focused activity. We argue that the actions through which the participants display and sustain an orientation to an interactional practice as an…
Digital solutions for multilingual learning environments : the case of GraphoGame™ adaptations in Kenya
2015
From conceptualization to constructions in Finnish as an L2 : a case study
2017
AbstractThis study traces the individual learning trajectories of an adult beginner L2 Finnish learner in expressing the extralinguistic concept of evaluation from a dynamic usage-based perspective. Our results provide support for the view of learner language as a dynamic system in which patterns wax and wane and in which a change in one component has the potential to affect the whole system. In the early stages of learning there was a strong preference to use lexical verbs first, and then adjectives. The study also shows that variability plays a role. Finally, the study confirms that the learning of L2 constructions is in some cases item based. However, another highly frequent and superfic…
Foneettisten piirteiden ja vieraan aksentin yhteydestä suomen kielessä
2018
Tapaustutkimuksemme tarkoituksena on selvittaa muutaman foneettisen piirteen ja vieraan aksentin yhteytta suomen kielessa. Analysoimme ilmiota kuulijatestilla, akustisin mittauksin ja kirjoittajien tekemin kuulonvaraisin havainnoin. Puhujina ovat varsin edistyneet suomenpuhujat, jotka puhuvat suomea toisena tai vieraana kielenaan. Tuloksemme antavat uutta tietoa vieraan aksentin ja foneettisten piirteiden yhteyksista seka tarjoavat avauksia jatkotutkimukselle. Tutkitut piirteet ovat pitkien vokaalien etaisyydet, aannekestot, perustaajuuden (f0) vaihteluvali, f0:n vaihtelun jyrkkyys ja keskihajonta seka artikulaationopeus. Tuloksemme osoittavat, etta kaikilla piirteilla on yhteys vieraaseen …