Search results for " marketing"

showing 10 items of 1527 documents

The Impact of Forced Answering and Reactance on Answering Behavior in Online Surveys

2020

Forced answering (FA) is a frequent answer format in online surveys that forces respondents to answer each question in order to proceed through the questionnaire. The underlying rationale is to decrease the amount of missing data. Despite its popularity, empirical research on the impact of FA on respondents’ answering behavior is scarce and has generated mixed findings. In fact, some quasi-experimental studies showed that FA has detrimental consequences such as increased survey dropout rates and faking behavior. Notably, a theoretical psychological process driving these effects has hitherto not been identified. Therefore, the aim of the present study was twofold: First, we sought to experi…

Computer science05 social sciencesReactanceGeneral Social SciencesLibrary and Information SciencesComputer Science ApplicationsOrder (business)0502 economics and businessSoziologie SozialwissenschaftenMathematics education050211 marketingLaw050203 business & managementDropout (neural networks)Social Science Computer Review
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Shopping with virtual hands

2020

Retailers can use virtual reality as a new touchpoint for their customers: within an existent channel or as a new sales channel. Thus, it is crucial to understand the differences and similarities between the physical and the virtual shopping environment. Shopping simulations make it possible to test, observe, and collect data in a controlled, low-cost, and fast way compared to field experiments. However, past studies might have provided biased results due to the characteristics of the sample used. This study analyzes how consumers behave in two virtual shopping tasks. The exploratory, experimental research uses an immersive VR shopping environment and a sample of participants balanced acros…

Computer science05 social sciencesSample (statistics)Virtual realityField (computer science)Experimental researchTest (assessment)Human–computer interaction0502 economics and business050211 marketingTouchpoint050203 business & managementConsumer behaviourCommunication channel
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Bag-of-word based brand recognition using Markov Clustering Algorithm for codebook generation

2015

International audience; In order to address the issue of counterfeiting online, it is necessary to use automatic tools that analyze the large amount of information available over the Internet. Analysis methods that extract information about the content of the images are very promising for this purpose. In this paper, a method that automatically extract the brand of objects in images is proposed. The method does not explicitly search for text or logos. This information is implicitly included in the Bag-of-Words representation. In the Bag-of-Words paradigm, visual features are clustered to create the visual words. Despite its shortcomings, k-means is the most widely used algorithm. With k-mea…

Computer scienceInitialization02 engineering and technologyMachine learningcomputer.software_genre[ INFO.INFO-CV ] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV][INFO.INFO-CV] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]0502 economics and business0202 electrical engineering electronic engineering information engineeringVisual WordCluster analysisRepresentation (mathematics)Markov chainbusiness.industry05 social sciencesCodebook[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]Pattern recognitionIdentity (object-oriented programming)050211 marketing020201 artificial intelligence & image processingArtificial intelligencebusinessAlgorithmcomputerWord (computer architecture)
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MDP-based Resource Allocation for Uplink Grant-free Transmissions in 5G New Radio

2020

The diversity of application scenarios in 5G mobile communication networks calls for innovative initial access schemes beyond traditional grant-based approaches. As a novel concept for facilitating small packet transmission and achieving ultra-low latency, grant-free communication is attracting lots of interests in the research community and standardization bodies. However, when a network consists of both grant based and grant-free based end devices, how to allocate slot resources properly between these two categories of devices remains as an unanswered question. In this paper, we propose a Markov decision process based scheme which dynamically allocates grant-free resources based on a spec…

Computer sciencebusiness.industry05 social sciences050801 communication & media studies0508 media and communications0502 economics and businessTelecommunications linkResource allocation050211 marketingMobile telephonyMarkov decision processbusiness5GComputer network2020 IEEE Wireless Communications and Networking Conference (WCNC)
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Information flow and WOM in social media and online communities

2017

Computer sciencebusiness.industry05 social sciencesInternet privacyLibrary and Information SciencesComputer Science Applications0502 economics and business050211 marketingSocial mediaInformation flow (information theory)0509 other social sciences050904 information & library sciencesbusinessInformation SystemsOnline Information Review
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Hidden Markov Model Based Machine Learning for mMTC Device Cell Association in 5G Networks

2019

Massive machine-type communication (mMTC) is expected to play a pivotal role in emerging 5G networks. Considering the dense deployment of small cells and the existence of heterogeneous cells, an MTC device can discover multiple cells for association. Under traditional cell association mechanisms, MTC devices are typically associated with an eNodeB with highest signal strength. However, the selected eNodeB may not be able to handle mMTC requests due to network congestion and overload. Therefore, reliable cell association would provide a smarter solution to facilitate mMTC connections. To enable such a solution, a hidden Markov model (HMM) based machine learning (ML) technique is proposed in …

Computer sciencebusiness.industryAssociation (object-oriented programming)Reliability (computer networking)05 social sciences050801 communication & media studiesMachine learningcomputer.software_genreNetwork congestion0508 media and communicationsEnodeB0502 economics and business050211 marketingArtificial intelligenceState (computer science)Hidden Markov modelbusinessVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550computer5GData transmissionICC 2019 - 2019 IEEE International Conference on Communications (ICC)
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Students’ Redesign of Mandatory Assignments in Teacher Education

2017

This article explores specific aspects of literacy practices in teacher education in Norway, building upon data collected within the research project Digital literacy and use of learning resources in teacher education in Norway (DigiGLU). Our main aim is to explore how teachers in different subject courses in teacher education (TE) design mandatory assignments, and how students respond to these designs. After the extensive TE-reform in 2010, in revised plans and documents guiding professional training, mandatory assignments (both form and content) were considered more important for the students’ learning process. In our investigation, the concepts of design for learning and design in learni…

Computer sciencemedia_common.quotation_subjectMandatory assignmentsacademic textsLiteracydesign for learningoral presentations0502 economics and businessPedagogyComputingMilieux_COMPUTERSANDEDUCATIONmedia_commonDigital literacyteacher educationMandatory assignments; teacher education; design for learning; oral presentations; academic texts; teacher studentsInstructional designInterpretation (philosophy)05 social sciencesProfessional development050301 educationTeacher educationPublic speakingteacher studentsLearning development050211 marketinglcsh:L0503 educationlcsh:EducationDesigns for Learning
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Accuracy and the role of experience in dynamic computer guided dental implant surgery: an in-vitro study

2019

Background To compare the accuracy of implant placement using the conventional freehand method and a dynamic navigation system; to assess the role of the surgeon’s experience in implant placement using these two methods. Material and Methods A randomized in-vitrostudy was conducted. Six resin mandible models and 36 implants were used. Two researchers with differing clinical experience (novice and experienced) placed implants using either the Navident dynamic navigation system (navigation group) or the conventional freehand method (freehand group). Accuracy was measured by overlaying the real position in the postoperative CBCT on the virtual presurgical placement of the implant in a CBCT ima…

Computer sciencemedicine.medical_treatmentCbct imageCirurgia dentalOverlayIn Vitro TechniquesDental implant surgeryRandom Allocation03 medical and health sciences0302 clinical medicineNature study0502 economics and businessmedicineHumansIn vitro studyGeneral DentistryOrthodonticsComputer-assisted surgeryImplants dentalsResearch05 social sciencesDental implantsNavigation system030206 dentistry:CIENCIAS MÉDICAS [UNESCO]Implant placementDental ImplantationSurgery Computer-AssistedOtorhinolaryngologyDental surgeryUNESCO::CIENCIAS MÉDICAS050211 marketingSurgeryClinical CompetenceImplantOral SurgeryEstudi de la natura
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Revenue models, in-app purchase, and the app performance: Evidence from Apple's App Store and Google Play

2016

The effect of revenue models on app performance depends on the app store.The effect of in-app purchase on app performance depends on the app store.Paid, freemium and in-purchase models are shown to be effective in app store.Freemium and in-app purchase models are shown to be less effective in Google Play.App category influences the effects of both revenue models and in-app purchase. In this paper, we empirically examine how the revenue model (paid, free, or freemium) adopted for a given app affects the app revenue performance as measured by the app daily revenue rank. We also study the impact of in-app purchase on this measure of performance. Moreover, we study how such relationships are co…

ComputerSystemsOrganization_COMPUTERSYSTEMIMPLEMENTATIONGeneralLiterature_INTRODUCTORYANDSURVEYComputer Networks and CommunicationsE-commerceApp storeGeneralLiterature_MISCELLANEOUSManagement of Technology and Innovationmental disorders0502 economics and businessRevenueMobile app market Online distribution Revenue model E-commerce Empirical analysis.MarketingMarketingbusiness.industryInformationSystems_INFORMATIONSYSTEMSAPPLICATIONS05 social sciencesAdvertisingSettore ING-IND/35 - Ingegneria Economico-GestionaleFreemiumComputer Science ApplicationsLarge sampleRevenue modelFree model050211 marketingbusiness050203 business & management
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Are Retailers' Perceptions of Their Innovativeness and Technology Similar to Those of Consumers?

2020

This chapter explores the relationship between retail innovativeness and the level of technological advancement as well as the ICT solutions implemented by store chains of four retail activities – e.g. grocery, textile, electronics, and furniture and decoration. Innovation may become a source of sustainable competitive advantage in the highly competitive environments where retailers have to operate. In this chapter, retailers and consumers' perceptions are compared in order to assess if retailers' expectations of their efforts in innovation and ICT investment match with consumer perceptions about these decisions. Evidence exists of significant differences in consumer perceptions and behavio…

ComputingMilieux_GENERALPerceptionmedia_common.quotation_subject0502 economics and business05 social sciences050211 marketingBusinessMarketing050203 business & managementmedia_common
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