Search results for " reali"

showing 10 items of 923 documents

Volatility co-movements: a time-scale decomposition analysis

2015

In this paper, we are interested in detecting contagion from US to European stock market volatilities in the period immediately after the Lehman Brothers collapse. The analysis is based on a factor decomposition of the covariance matrix, in the time and frequency domain, using wavelets. The analysis aims to disentangle two components of volatility contagion (anticipated and unanticipated by the market). Once we focus on standardized factor loadings, the results show no evidence of contagion (from the US) in market expectations (coming from implied volatility) and evidence of unanticipated contagion (coming from the volatility risk premium) for almost any European country. Finally, the estim…

Economics and EconometricsVariance swapStochastic volatilityFinancial economicsSettore SECS-P/05 - Econometriaheteroskedasticity biasImplied volatilityVolatility risk premiumwaveletsrealized volatilityvolatility risk premiumcontagionVolatility swapImplied volatility Realized volatility Volatility risk premium Contagion Heteroskedasticity bias WaveletsVolatility smileForward volatilityEconometricsEconomicsimplied volatility; realized volatility; volatility risk premium; contagion; heteroskedasticity bias; wavelets.Volatility (finance)Financeimplied volatility
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When the neighborhood educates: situated learning and collaborative artistic creation as a tool in the musical formation of the future teacher

2020

RESUMEN: Este estudio describe y analiza una acción artístico-pedagógica en el ámbito de la formación inicial de docentes y desarrollada en un barrio desfavorecido de Palma de Mallorca, España. Participaron 65 estudiantes del Grado de Maestro de Educación Primaria en la asignatura de Música y 3 músicos expertos, responsables de diseñar e implementar la acción. A través de una metodología cualitativa de tipo descriptivo-interpretativo, los resultados muestran: 1) algunas características que determinaron el diseño de la acción como son el aprendizaje situado, la colaboración, la creatividad y el compromiso con la realidad social del barrio; y 2) aspectos emergentes a partir de las valoracione…

Educación musicalFormación inicialSocial realitymedia_common.quotation_subjectSituated learningDescriptive interpretationMusic educationCreativityCreatividadEducationDisadvantagedCreativityAction (philosophy)Initial trainingPedagogySociologyDisciplineSituated learningMusicmedia_commonQualitative researchAprendizaje situado
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La consegna educativa

2021

Una rilettura critica del saggio “La consegna”, di Antonio Bellingreri. La riflessione, di pedagogia fondamentale e filosofia dell’educazione, è volta ad indagare i tratti costitutivi, ovvero l’essenza, della persona umana, a partire da un’analisi dell’epoca contemporanea, restituitaci dalla letteratura come tardo-moderna. Di una gioventù privata di significativi modelli di comportamento e sistemi valoriali, diffidente del passato non meno che del futuro, intende farsi carico l’educazione, privilegiato strumento per re-immettere in circolo valori e significati smarriti. Divenendo consegna, la relazione educativa risponde al bisogno posto al fondo della persona umana (il bisogno di riconosci…

Educazione Consegna Giovani Realizzazione Ricerca di senso.Settore M-PED/01 - Pedagogia Generale E Sociale
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Making interaction with virtual reality accessible : rendering and guiding methods for subtitles

2021

AbstractAccessibility in immersive media is a relevant research topic, still in its infancy. This article explores the appropriateness of two rendering modes (fixed-positioned and always-visible) and two guiding methods (arrows and auto-positioning) for subtitles in 360° video. All considered conditions have been implemented and integrated in an end-to-end platform (from production to consumption) for their validation and evaluation. A pilot study with end users has been conducted with the goals of determining the preferred options by users, the options that result in a higher presence, and of gathering extra valuable feedback from the end users. The obtained results reflect that, for the c…

End userComputer science05 social sciences050801 communication & media studies020207 software engineering02 engineering and technologyVirtual realityAccessibilitySubtitlesIndustrial and Manufacturing EngineeringVirtual realityRendering (computer graphics)360º videos0508 media and communicationsArtificial IntelligenceHuman–computer interaction0202 electrical engineering electronic engineering information engineeringHuman computer interaction
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Augmented Reality Aided 3D Modelling

2014

The purpose of the article is to introduce possibilities of using Augmented Reality instructions in order to better understand technical drawings. The aim of these instructions based on 3D models is to create AR training applications and analyze their impact on the users. These instructions consist in a 3D model, superimposed over the technical drawing. The AR application also offers step by step instructions for 3D modelling in CAD software, which are very useful in creating the 3D model starting from a technical drawing. The AR application was tested by students from the Faculty of Engineering in Sibiu, obtaining great improvements in their 3D modelling times. The results of a survey that…

Engineering drawingAugmented RealityMultimediabusiness.industryComputer scienceGeneral Engineeringcomputer.software_genreTechnical drawingOrder (exchange)3D ModelingComputer Aided DesignAugmented realitybusinesscomputer
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Virtual prototyping of a new intramedullary nail for tibial fractures

2012

In this work a new distal interlocking system has been developed which is easy to use, allows a reduction of the operating time and consequently the exposure to radiations both for surgeon and patient. The main goal of this study has been the design of a new intramedullary nail for tibial fractures able to simplify and speed up the distal locking operation phases. After a preliminary stage during which several candidate concepts have been proposed and analysed, the best solution has been developed and deeply investigated. The new system, called “expansion nail”, has been firstly modelled by setting up a full parametric CAD model and, then, tested by running non linear FEM analyses to evalua…

Engineering drawingEngineeringbusiness.industrymedicine.medical_treatmentWork (physics)Structural engineeringIndustrial and Manufacturing Engineeringlaw.inventionIntramedullary rodlawMechanical stabilityModeling and SimulationOperating timeNail (fastener)medicineVirtual Reality tibial fractures CAD modeling FEMbusinessSettore ING-IND/15 - Disegno E Metodi Dell'Ingegneria IndustrialeReduction (orthopedic surgery)InterlockingVirtual prototyping
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STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra

2021

Abstract In this study, we develop mathematical educational practices for students to explore ancient buildings using GeoGebra, Augmented Reality and 3D printing. It is an interdisciplinary approach, intertwining history, culture, mathematics, and engineering. For example, the 3D modelling of Cheomseongdae in Korea and the Temple of Dendera in Egypt can enable students to practice a multimodal set of traditional and innovative learning approaches. Students might use their mathematical knowledge to reflect on architectural and cultural history in a modeling task.

Engineering drawingbusiness.industryComputer science3d printingSTEAM education3D printing3D printingarkkitehtuuriLgeogebraEducationmodellingGeoGebrasteam educationDevelopmental and Educational Psychology3D-tulostusAugmented realitygeometria3D-mallinnusmatemaattiset mallitbusinesslisätty todellisuusSocial Sciences (miscellaneous)arAR
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A multi-sensor multi-rate algorithm for motor rehabilitation with Augmented Reality devices

2016

Using Augmented Reality (AR) could offer stimuli to rehabilitation from neuro-motor disorders, since the patient can be aided in a better known reality than Virtual Reality (VR). The main goal for an AR system is to achieve a good quality of tracking the real object to align with virtual contents. Often a single sensor could not provide enough information to that end due to a low updating rate; therefore joining an other high updating rate sensor could be indispensable, but how to combine data from different sensors especially when they work all at different rates? In this paper an approach based on recursive parameter estimation, focusing on multi-rate tracking in AR devices is suggested. …

Engineering020205 medical informaticsbusiness.industryMechanical Engineeringmedia_common.quotation_subject020208 electrical & electronic engineeringWork (physics)Biomedical EngineeringGyroscope02 engineering and technologyKalman filterVirtual realityTracking (particle physics)Object (computer science)law.inventionSettore ING-INF/04 - AutomaticaArtificial Intelligencelaw0202 electrical engineering electronic engineering information engineeringQuality (business)Augmented realitybusinessSimulationmedia_common2016 6th IEEE International Conference on Biomedical Robotics and Biomechatronics (BioRob)
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When Augmented Reality Met Art: Lessons Learned from Researcher–Artist Interdisciplinary Work

2018

Over the last few years, Augmented Reality (AR) technology has quickly evolved and today there is commercial software and hardware that allow the creation of AR experiences. However, it might still be cumbersome to create rich AR experiences without a deep knowledge of the technology. Artists have collaborated with IT experts during the last few years in order to enhance artistic pieces embedding AR technology, leading to the emergence of interesting collaborations between artists and engineers, computer scientists, architects, etc. The resulting works can be referred as AR Art. However, the interdisciplinary work behind these collaborations is usually not addressed. The aim of this paper i…

EngineeringComputer Networks and CommunicationsNeuroscience (miscellaneous)060401 art practice history & theorylcsh:Technology060404 musicVisual artsaugmented reality; art; interdisciplinary; collaborationDeep knowledgelcsh:Scienceartbusiness.industrylcsh:TPerspective (graphical)06 humanities and the artsArt and technologyaugmented realitycollaborationComputer Science ApplicationsHuman-Computer InteractionWork (electrical)interdisciplinaryAugmented realitylcsh:Qbusiness0604 artsMultimodal Technologies and Interaction
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From technology engineering to social engineering

2007

Virtual worlds have a long history, and it also includes various technologies. Yet research interest towards them has diverged over the years. It seems that nowadays they are on focus again with the evolution of socially oriented and community-supporting virtual worlds. Instead of technical factors, human factors and the motivation behind the use are highlighted. In this paper, we will briefly review the research efforts made in the 90's, and derive a set of themes that were of interest back then. Next, we will expand the set by arguing for newer themes, identified in the latest information systems literature. These two sets of themes form a basis of a research agenda for studying virtual w…

EngineeringComputer Networks and Communicationsbusiness.industrymedia_common.quotation_subjectSocial engineering (security)Virtual realityMetaverseManagement Information SystemsPleasureWorld Wide WebInformation systemEngineering ethicsComputer-mediated communicationbusinessmedia_commonACM SIGMIS Database: the DATABASE for Advances in Information Systems
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