Search results for "020207 software engineering"

showing 10 items of 475 documents

Input-Output Feedback Linearization Control of a Linear Induction Motor Taking Into Consideration Its Dynamic End-Effects and Iron Losses

2020

This article proposes a new input-output feedback linearization control (FLC) technique of linear induction motors (LIMs), taking into consideration both the dynamic end-effects and the iron losses. Starting from a previously conceived dynamic model, including the dynamic end-effects and the iron losses, all the theoretical framework of the FLC has been developed. The proposed FLC improves a previous version of FLC in accounting also the iron losses, which in LIMs with fixed-secondary sheet play a pivotal role more than in rotating induction motors (RIMs). The proposed FLC has been experimentally tested on a suitably developed test setup, and experimental comparisons between the proposed FL…

Dynamic end-effectsEnd effectComputer scienceinput-output feedback linearization control (FLC)05 social sciencesControl (management)020207 software engineering02 engineering and technologyiron lossesIndustrial and Manufacturing EngineeringLinear Induction Motor (LIM) Input-output Feedback Linearization Control (FLC) Dynamic end-effects Iron Losses Space-vector State ModelSettore ING-INF/04 - AutomaticaControl and Systems EngineeringControl theoryLinear induction motor0202 electrical engineering electronic engineering information engineeringlinear induction motor (LIM)0501 psychology and cognitive sciencesFeedback linearizationspace-vector state modelnonlinear controlElectrical and Electronic EngineeringInput output feedback linearization050107 human factors
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Client orientation in fashion e-commerce: a comparative study

2020

[EN] E-business and especially e-commerce represents one of the most important ways of doing business in the current context. That is why, researchers are doing a great effort in studying how Business to Consumer platforms manage the relationship with their clients. Regarding the most important channels of connection between consumers and companies in online market, the websites and Apps, this study analyzes the way in which e-businesses present the information to their clients from a client-focused strategy point of view. The present study evaluates how two important e-commerce companies deal with this in such a competitive market as fashion and aims to state some success guidelines for fa…

E-businessElectronic businessPoint (typography)business.industry020207 software engineeringContext (language use)02 engineering and technologyE-commerceE-commerceClient orientationOrientation (mental)0202 electrical engineering electronic engineering information engineeringORGANIZACION DE EMPRESASPerfect competition020201 artificial intelligence & image processingConsumer-to-businessMarketingbusinessFashion
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Damned If You Do and Damned If You Don’t: Two Masters

2018

Available online: 05 June 2018 We study common agency problems in which two principals (groups) make costly commitments to incentives that are conditioned on imperfect signals of the agent's action. Our framework allows for incentives to be either rewards or punishments. For our basic model we obtain a unique equilibrium, which typically involves randomization by both principals. Greater similarity between principals leads to more aggressive competition. The principals weakly prefer punishment to rewards, sometimes strictly. With rewards an agent voluntarily joins both groups with punishment it depends on whether severe punishments are feasible and cheap for the principals. We study whether…

Economics and EconometricsCoalition formationPunishmentmedia_common.quotation_subjectCompromiseAgency (philosophy)Sale02 engineering and technologyMicroeconomicsCompetition (economics)0502 economics and business0202 electrical engineering electronic engineering information engineeringEconomicsCommon value auctionCommon agencySettore SECS-P/01 - Economia Politica050205 econometrics media_commonProtectionCommon Agency Coalition Formation Group05 social sciencesTheoryofComputation_GENERAL020207 software engineeringIncentivePolicyAction (philosophy)ImperfectGroup
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Towards Understanding Startup Product Development as Effectual Entrepreneurial Behaviors

2017

With the rapid development of technology and competitiveness of IT sectors, the speed of learning and evolving is vital for success of software startups. However, software startups often face with multiple technical and business challenges, which lengthen the duration of their idea-to-launch process. Little is known about the relation of entrepreneurial characteristics of software startups and their product development. We conducted an empirical study on twenty software startups to understand their challenges that leads long idea-to-launch processes. Six engineering-related challenges were identified and interpreted via a lens of an entrepreneurial behavior theory. Our main finding is that …

EffectuationProcess managementProcess (engineering)business.industryComputer science05 social sciencesSoftware development020207 software engineering02 engineering and technologyOutcome (game theory)Empirical researchSoftwareNew product development0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciences020201 artificial intelligence & image processingProduct (category theory)Duration (project management)business050107 human factors
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Analysis of magnetohydrodynamic generator driven by thermoacoustic engine for deep Space applications

2020

This paper discusses the results of theoretical and experimental investigation of magnetohydrodynamic generator with liquid metal working body. This electric machine is used to convert mechanical energy, supplied by thermoacoustic engine, to an AC form of electrical energy. The purpose of this technology is an electricity production in deep Space, potentially suitable for long term missions far away from Sun.

Electric machinePhysicsLiquid metalbusiness.product_categoryMagnetohydrodynamic generatorElectric potential energyThermoacousticsMechanical engineering020207 software engineering02 engineering and technologyNASA Deep Space Network7. Clean energylaw.inventionElectricity generationlawPhysics::Space Physics0202 electrical engineering electronic engineering information engineeringbusinessMechanical energy2020 IEEE 61th International Scientific Conference on Power and Electrical Engineering of Riga Technical University (RTUCON)
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APIS to extract information in social channels in educational context

2018

In this days the world is involved in the research and development of new resources, and methods that allow the use of new technologies fulfilling a goal that is the learning of education through the Web, thus using resources such as different APIs for different purposes. Taking into account the functionalities provided by the APIs, the objective was to obtain information about the different educational resources in the social channels of the Universidad Tecnica Particular de Loja (UTPL). The study of pervious APIs is a part of the project Use of Cloud Computing tools, Bodies of Knowledge and affective computing in the process of developing technological skills focused on problem solving of…

Emerging technologiesComputer sciencebusiness.industry020207 software engineeringCloud computing02 engineering and technologyWorld Wide WebBody of knowledgeEngineering educationEducational resources0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingbusinessAffective computingCoding (social sciences)2018 13th Iberian Conference on Information Systems and Technologies (CISTI)
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Boosting Hankel matrices for face emotion recognition and pain detection

2017

HighligthsDynamics of face expression descriptors are modeled for emotion recognition.A set of Hankel matrices is built upon several multi-scale face representations.Boosting and random subspace projection are used for dynamics selection.Dynamics of Haar-like features and Gabor Energies are compared.Fine-grained dynamics of subtle expressions can be modeled at small spatial scales. Studies in psychology have shown that the dynamics of emotional expressions play an important role in face emotion recognition in humans. Motivated by these studies, in this paper the dynamics of face expressions are modeled and used for automatic emotion recognition and pain detection.Given a temporal sequence o…

EmotionLTI systemSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFacial expressionSignal processingBoosting (machine learning)business.industrySpeech recognition020207 software engineeringHankel matrix02 engineering and technologyBoostingSoftwareSignal Processing0202 electrical engineering electronic engineering information engineeringFace processing020201 artificial intelligence & image processingEmotional expressionComputer Vision and Pattern RecognitionbusinessClassifier (UML)Hankel matrixSubspace topologySoftwareMathematics
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Making interaction with virtual reality accessible : rendering and guiding methods for subtitles

2021

AbstractAccessibility in immersive media is a relevant research topic, still in its infancy. This article explores the appropriateness of two rendering modes (fixed-positioned and always-visible) and two guiding methods (arrows and auto-positioning) for subtitles in 360° video. All considered conditions have been implemented and integrated in an end-to-end platform (from production to consumption) for their validation and evaluation. A pilot study with end users has been conducted with the goals of determining the preferred options by users, the options that result in a higher presence, and of gathering extra valuable feedback from the end users. The obtained results reflect that, for the c…

End userComputer science05 social sciences050801 communication & media studies020207 software engineering02 engineering and technologyVirtual realityAccessibilitySubtitlesIndustrial and Manufacturing EngineeringVirtual realityRendering (computer graphics)360º videos0508 media and communicationsArtificial IntelligenceHuman–computer interaction0202 electrical engineering electronic engineering information engineeringHuman computer interaction
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Computer-assisted orientation and drawing of archaeological pottery.

2018

Archaeologists spend considerable time orienting and drawing ceramic fragments by hand for documentation, to infer their manufacture, the nature of the discovery site and its chronology, and to develop hypotheses about commercial and cultural exchanges, social organisation, resource exploitation, and taphonomic processes. This study presents a survey of existing solutions to the time-consuming problem of orienting and drawing pottery fragments. Orientation is based on the 3D geometry of pottery models, which can now be acquired in minutes with low-cost 3D scanners. Several methods are presented: they are based on normal vectors, or circle fittings, or profile fittings. All these methods see…

Engineering drawingSource code[SHS.ARCHEO]Humanities and Social Sciences/Archaeology and PrehistoryComputer sciencemedia_common.quotation_subject02 engineering and technologyConservation01 natural sciencesdocumentationRendering (computer graphics)010104 statistics & probabilityDocumentation0202 electrical engineering electronic engineering information engineering3D reconstruction0101 mathematicsComputingMilieux_MISCELLANEOUSmedia_commonSuite3D reconstruction020207 software engineeringComputer Graphics and Computer-Aided Design(semi-)automatic pottery orientationComputer Science ApplicationsWorkflowpottery illustrationArchaeologyAmbient occlusionPotteryInformation Systems
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Welcome to MTI—A New Open Access Journal Dealing with Blue Sky Research and Future Trends in Multimodal Technologies and Interaction

2016

In this era of massive use of computers and other computational devices (e.g., low-cost wearable sensors, smartphones, other smart devices, etc.), the nature of digital data is becoming more complex and heterogeneous.

EngineeringComputer Networks and Communicationsmedia_common.quotation_subjectDigital dataNeuroscience (miscellaneous)Wearable computer02 engineering and technologycomputer.software_genrelcsh:TechnologyWorld Wide Web0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive scienceslcsh:ScienceGeneralLiterature_REFERENCE(e.g.dictionariesencyclopediasglossaries)050107 human factorsmedia_commonMultimediabusiness.industrylcsh:T05 social sciences020207 software engineeringComputer Science ApplicationsHuman-Computer Interactionn/aSkylcsh:QbusinesscomputerOpen access journal
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