Search results for "020207 software engineering"

showing 10 items of 475 documents

High Level Modeling and Hardware Implementation of Image Processing Algorithms Using XSG

2019

International audience; Design of Systems-on-Chip has become very common especially with the remarkable advances in the field of high-level system modeling. In recent years, Matlab also offers a Simulink interface for the design of hardware systems. From a high-level specification, Matlab provides self-generation of HDL codes and/or FPGA configuration codes while providing other benefits of easy simulation. In addition, a large part of the Systems-on-Chip use at least one image processing algorithm and at the same time border detection is one of the most used algorithms. This paper presents a study and a hardware implementation of various algorithms of borders detection realized under Xilin…

business.industryComputer scienceInterface (computing)[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]020207 software engineeringImage processing02 engineering and technologySystems modelingEdge detection[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]VHDLDigital image processing0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingbusinessMATLABField-programmable gate arraycomputerComputer hardwarecomputer.programming_language
researchProduct

Introducing the Concept of Hyperactivity in Multi Agent Systems

2013

International audience; Software Agents are no longer the simple communication gateways for devices to interconnect using one or more networks. With Multi Agent Systems contributing in a wide spectrum of intelligent systems, the Agents are in a more proactive role than just being responsible for passing messages between their respective base systems. Agent Relation Charts and the Hyperactive Transaction Model in general is one of the recent attempts of developing a multi-view design model for Multi Agent Systems. The model has made a clear distinction in the regular and intelligent activities of an agent. Based on these differences, the agents are classified into three main categories named…

business.industryComputer scienceMulti-agent systemAutonomous agentIntelligent decision support system020207 software engineering02 engineering and technologycomputer.software_genreComputingMethodologies_ARTIFICIALINTELLIGENCEAgent-based social simulationIntelligent agent[INFO.INFO-TI] Computer Science [cs]/Image Processing [eess.IV]Belief–desire–intention software modelSoftware agentHuman–computer interaction[INFO.INFO-TI]Computer Science [cs]/Image Processing [eess.IV][ INFO.INFO-TI ] Computer Science [cs]/Image Processing0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingArtificial intelligencebusinessAgent architecturecomputer
researchProduct

The Influence of Requirements in Software Model Development in an Industrial Environment

2017

Textual description of requirements is a specification technique that is widely used in industry, where time is key for success. How requirements are specified textually greatly depends on human factors. In order to study how requirements processing is affected by the level of detail in textual descriptions, this paper compares enriched textual requirements specifications with non-enriched ones. To do this, we have conducted an experiment in industry with 19 engineers of CAF (Construcciones y Auxiliares de Ferrocarril), which is a supplier of railway solutions. The experiment is a crossover design that analyzes efficiency, effectiveness, and perceived difficulty starting from a written spec…

business.industryComputer scienceProcess (engineering)Level of detail (writing)020207 software engineering02 engineering and technologyElectronic mailSoftware0202 electrical engineering electronic engineering information engineeringKey (cryptography)020201 artificial intelligence & image processingSoftware requirementsSoftware engineeringbusinessSoftware measurementNatural language2017 ACM/IEEE International Symposium on Empirical Software Engineering and Measurement (ESEM)
researchProduct

Evaluating the user experience of omnidirectional VR walking simulators

2020

Abstract Omnidirectional treadmills (ODTs) have been traditionally proposed as a promising solution for users’ navigation in large-scale virtual environments. These mechanical devices enable users to perform locomotive motion with 360-deg freedom, while keeping their position fixed in the physical world. However, most locomotion approaches based on omnidirectional treadmills have presented either high acquisition or maintenance costs, being the capabilities of the general public, or a limited reliability. In this paper, we present a comparative usability and acceptance study with real users evaluating the two most common approaches for the development of this type of Virtual Reality (VR) wa…

business.industryComputer scienceReliability (computer networking)05 social sciences020207 software engineeringUsability02 engineering and technologyVirtual realityMotion (physics)Human-Computer InteractionUser experience designHuman–computer interactionCorrelation analysis0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesTreadmillbusinessOmnidirectional antenna050107 human factorsSoftwareEntertainment Computing
researchProduct

Generating App Product Lines in a Model-Driven Cross-Platform Development Approach

2016

Within software product lines (SPL) similar software products are created based on common features. We applied this versatile approach to cross-platform app development by extending the domain-specific language (DSL) of an established model-driven development framework. The goal was to support the formulation of coherent building blocks of business use cases, referred to as workflow elements. While the former implementation already abstracted from technical details and provided the possibility to reuse low level features, it now enables to build business apps by combining coherent, self-contained workflow elements. Providing this support on the language level facilitates reusable component-…

business.industryComputer scienceSoftware development020207 software engineering02 engineering and technologyReuseWorkflowSoftware020204 information systemsComponent (UML)Modular programmingCross-platform0202 electrical engineering electronic engineering information engineeringUse caseSoftware engineeringbusiness2016 49th Hawaii International Conference on System Sciences (HICSS)
researchProduct

An Empirical Set of Metrics for Embedded Systems Testing

2018

Editor’s note: Selecting the right platform for an embedded system is a challenging task, because there are no systematic methodologies for comprehensive evaluation and comparison of competing alternatives. This article partially addresses this problem by formulating a set of relevant metrics and an evaluation methodology. By applying their concepts to the evaluation of two alternative platforms, the Raspberry Pi3 and the Intel Edison boards, the authors demonstrate the utility of their approach and show under which objectives one is preferable over the other. —Axel Jantsch, TU Wien

business.industryComputer scienceTesting020207 software engineering02 engineering and technologyEnergy consumptionTask (project management)Set (abstract data type)Hardware and ArchitectureEmbedded systemComputer Science0202 electrical engineering electronic engineering information engineeringMetricElectrical and Electronic EngineeringbusinessEmbedded systemSoftware
researchProduct

Blind Robust 3-D Mesh Watermarking Based on Mesh Saliency and QIM Quantization for Copyright Protection

2019

International audience; Due to the recent demand of 3-D models in several applications like medical imaging, video games, among others, the necessity of implementing 3-D mesh watermarking schemes aiming to protect copyright has increased considerably. The majority of robust 3-D watermark-ing techniques have essentially focused on the robustness against attacks while the imperceptibility of these techniques is still a real issue. In this context, a blind robust 3-D mesh watermarking method based on mesh saliency and Quantization Index Modulation (QIM) for Copyright protection is proposed. The watermark is embedded by quantifying the vertex norms of the 3-D mesh using QIM scheme since it offe…

business.industryComputer scienceWatermark robustness[INFO.INFO-TS] Computer Science [cs]/Signal and Image ProcessingData_MISCELLANEOUS[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]020207 software engineeringQuantization index modulationWatermark02 engineering and technologyVertex (geometry)[INFO.INFO-TS]Computer Science [cs]/Signal and Image Processing0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingComputer visionArtificial intelligencebusinessQuantization (image processing)Digital watermarkingSmoothingComputingMilieux_MISCELLANEOUS
researchProduct

Plenoptic image watermarking to preserve copyright

2017

Common camera loses a huge amount of information obtainable from scene as it does not record the value of individual rays passing a point and it merely keeps the summation of intensities of all the rays passing a point. Plenoptic images can be exploited to provide a 3D representation of the scene and watermarking such images can be helpful to protect the ownership of these images. In this paper we propose a method for watermarking the plenoptic images to achieve this aim. The performance of the proposed method is validated by experimental results and a compromise is held between imperceptibility and robustness.

business.industryData_MISCELLANEOUSComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION020207 software engineering02 engineering and technologyÒpticaImage (mathematics)GeographyRobustness (computer science)0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingPoint (geometry)Computer visionArtificial intelligencebusinessRepresentation (mathematics)Digital watermarkingThree-Dimensional Imaging, Visualization, and Display 2017
researchProduct

An empirical study of performance using Clone & Own and Software Product Lines in an industrial context

2021

Abstract Context: Clone and Own (CaO) is a widespread approach to generate new software products from existing software products by adding small changes. The Software Product Line (SPL) approach addresses the development of families of products with similar features, moving away from the production of isolated products. Despite the popularity of both approaches, no experiment has yet compared them directly. Objective: The goal of this paper is to know the different performances of software engineers in the software products development process using two different approaches (SPL and CaO). Method: We conducted an experiment in the induction hobs software environment with software engineers. …

business.industryProcess (engineering)Computer science020207 software engineeringContext (language use)02 engineering and technologyComputer Science ApplicationsProduct (business)Empirical researchSoftware020204 information systemsFactor (programming language)0202 electrical engineering electronic engineering information engineeringClone (computing)Software engineeringbusinessSoftware product linecomputerSoftwareInformation Systemscomputer.programming_languageInformation and Software Technology
researchProduct

Progressive Web Apps for the Unified Development of Mobile Applications

2018

Progressive Web Apps (PWAs) allow for web applications to be developed in an offline-first approach. While Web apps traditionally did not properly function without an Internet connection, PWAs enable them to be downloaded, installed and used offline on various systems, including mobile devices and personal computers. We present an introduction to the state-of-art in research and practice. Based on this, we discuss various underlying concepts and technologies. Then, we scrutinize and compare PWAs against cross-platform app development approaches on both technical and overarching aspects. A list of suggestions for future research is also presented. We urge academia to keep up with the latest …

business.product_categoryWeb developmentbusiness.industryComputer sciencemedia_common.quotation_subject020207 software engineeringMobile Web02 engineering and technologyField (computer science)World Wide Web020204 information systemsCross-platform0202 electrical engineering electronic engineering information engineeringInternet accessWeb applicationbusinessFunction (engineering)Mobile devicemedia_common
researchProduct