Search results for "020207 software engineering"

showing 10 items of 475 documents

Area-Based Depth Estimation for Monochromatic Feature-Sparse Orthographic Capture

2018

With the rapid development of light field technology, depth estimation has been highlighted as one of the critical problems in the field, and a number of approaches have been proposed to extract the depth of the scene. However, depth estimation by stereo matching becomes difficult and unreliable when the captured images lack both color and feature information. In this paper, we propose a scheme that extracts robust depth from monochromatic, feature-sparse scenes recorded in orthographic sub-aperture images. Unlike approaches which rely on the rich color and texture information across the sub-aperture views, our approach is based on depth from focus techniques. First, we superimpose shifted …

Computer scienceFeature extractionComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONContext (language use)02 engineering and technologyimatges processamentDepth map0202 electrical engineering electronic engineering information engineeringorthographic viewsComputer visionComputingMethodologies_COMPUTERGRAPHICSSignal processingComputer Sciencesbusiness.industryOrthographic projectionmicroscòpia020207 software engineeringintegral imagingDatavetenskap (datalogi)Feature (computer vision)depth from focusComputer Science::Computer Vision and Pattern Recognition020201 artificial intelligence & image processingMonochromatic colorArtificial intelligenceDepth estimationbusinessFocus (optics)Light field2018 26th European Signal Processing Conference (EUSIPCO)
researchProduct

A Taxonomy for App-Enabled Devices: Mastering the Mobile Device Jungle

2018

While the term application is known for a long time, what we now refer to as mobile apps has facilitated task-oriented, interoperable software. The term was initially only used for smartphones and tablets, but desktop software now is also referred to as apps. More important than the wording, however, is the trend towards app-enablement of many further kinds of devices such as smart TVs and wearables. App-enabled devices usually share some characteristics and developing apps is often similar. However, many complexities must be mastered: Device fragmentation and cross-platform app development already are challenging when only considering smartphones. When trying to grasp the field as a whole,…

Computer scienceGRASPInteroperabilityWearable computer020207 software engineering02 engineering and technologyField (computer science)Market fragmentationWorld Wide Web020204 information systemsTaxonomy (general)0202 electrical engineering electronic engineering information engineeringJungleMobile device
researchProduct

Visually Perceived Distance Judgments: Tablet-Based Augmented Reality Versus the Real World

2016

Does visually perceived distance differ when objects are viewed in augmented reality (AR), as opposed to the real world? What are the differences? These questions are theoretically interesting, and the answers are important for the development of many tablet- and phone-based AR applications, including mobile AR navigation systems. This article presents a thorough literature review of distance judgment experimental protocols, and results from several areas of perceptual psychology. In addition to distance judgments of real and virtual objects, this section also discusses previous work in measuring the geometry of virtual picture space and considers how this work might be relevant to tablet A…

Computer scienceHuman Factors and Ergonomics02 engineering and technologySpace (commercial competition)050105 experimental psychologyField (computer science)0202 electrical engineering electronic engineering information engineeringAR application0501 psychology and cognitive sciencesPerceptual psychologyComputer visiondistance perceptionta113experimental protocolstablet-based augmented realitybusiness.industrybisection05 social sciencesnavigation systems020207 software engineeringaugmented realityComputer Science ApplicationsHuman-Computer Interactioncellular telephone systemsAugmented realityArtificial intelligencebusinessInternational Journal of Human–Computer Interaction
researchProduct

Sonic Interaction Design

2009

Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience. Sonic Interaction Design gathers contributions from scholars, artists, an…

Computer scienceHuman Factors and Ergonomics02 engineering and technologysonic interaction designEducationVisual artsUser experience designElectronic musicHuman–computer interactionSituatedSonic interaction design0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciences050107 human factorsInterdisciplinaritySettore INF/01 - Informaticabusiness.industryField (Bourdieu)05 social sciencesGeneral Engineering020207 software engineeringMobile musicHuman-Computer InteractionHardware and ArchitecturebusinessSoftwareInternational Journal of Human-Computer Studies
researchProduct

Multisensory Experiences in Virtual Reality and Augmented Reality Interaction Paradigms

2020

Multisensory stimuli can be integrated in systems that make use of different paradigms, such as Virtual Reality (VR), Augmented Reality (AR) or, in a wider sense, Mixed Reality (MR), enhancing user experiences within the virtual content. However, despite the many technological solutions that exist (both hardware and software), only visual and sonic stimuli can be considered as highly integrated in consumer-grade applications. This chapter addresses the current state of the art in multisensory experiences, taking also in consideration the aforementioned interaction paradigms, and brings the benefits and challenges. As an example, authors introduce ROMOT, a RObotic 3D-MOvie Theatre, that supp…

Computer scienceHuman–computer interaction05 social sciences0202 electrical engineering electronic engineering information engineering020207 software engineering0501 psychology and cognitive sciencesAugmented reality02 engineering and technologyVirtual reality050107 human factors
researchProduct

A touchless gestural system for extended information access within a campus

2017

In the last two decades, we have witnessed a growing spread of touchless interfaces, facilitated by higher performances of computational systems, as well as the increased availability of cheaper sensors and devices. Putting the focus on gestural input, several researchers and designers used Kinect-like devices to implement touchless gestural interfaces. The latter extends the possible deployments and usage of public interactive displays. For example, wall-sized displays may become interactive even if they are unreachable by touch. Moreover, billboard-sized displays may be placed in safe cases to avoid vandalism, while still maintaining their interactivity. Finally, people with temporary or …

Computer scienceInformation-provision systemsTouchless interactionInformation access02 engineering and technologycomputer.software_genreInteractive displaysNatural interfacesInteractivityWheelchairHuman–computer interaction0202 electrical engineering electronic engineering information engineeringGestural interaction; HumanComputer interaction; Information-provision systems; Natural interfaces; Touchless interaction0501 psychology and cognitive sciencesInformation-provision systemHumanComputer interactionSet (psychology)050107 human factorsInformation provisionSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFocus (computing)MultimediaSettore INF/01 - InformaticaGestural interaction05 social sciences020207 software engineeringTest (assessment)computerNatural interface
researchProduct

Touchless Interfaces For Public Displays

2016

Public displays have lately become ubiquitous thanks to the decreasing cost of such technology and public policies supporting the development of smart cities. Depending on form factor, those displays might use touchless gestural interfaces that therefore are becoming more often the subject of public and private research. In this paper, we focus on touchless interactions with situated public displays, and introduce a pilot study on comparing two interfaces: an interface based on the Microsoft Human Interface Guidelines (HIG), a de facto standard in the field, and a novel interface, designed by us. Differently from the HIG-based one, our interface displays an avatar, which does not require an…

Computer scienceInterface (computing)Public displaysPush-button02 engineering and technologycomputer.software_genreTouchless interfaceGestural inputPublic displayHuman–computer interaction020204 information systemsHuman interface guidelinesUser interface design0202 electrical engineering electronic engineering information engineeringGestural input; Public displays; Touchless interfaces; User interface design; Software; Human-Computer InteractionAvatarSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFocus (computing)Multimedia020207 software engineeringUser interface designHuman-Computer InteractionTouchless interfacescomputerSoftwareDe facto standardGestureProceedings of the International Working Conference on Advanced Visual Interfaces
researchProduct

Active Disturbance Rejection Control of Synchronous Reluctance Motors

2020

This paper describes how the ADRC (Active Disturbance Rejection Control) strategy can be successfully applied to SynRM (Synchronous Reluctance Motor) drives. The ADRC is an adaptive robust extension of the input-output Feedback Linearization Control (FLC). Its main feature is that the nonlinear transformation of the state is computed on-line and not by using the model. As a consequence, any unmodelled dynamics or uncertainty of the parameters can be addressed. The control strategy has been verified successfully with experimental tests confirming the high dynamic response of the drive.

Computer scienceMagnetic reluctance05 social sciences020207 software engineering02 engineering and technologyActive disturbance rejection controlSettore ING-INF/04 - AutomaticaControl theoryActive disturbance rejection control synchronous reluctance motors feedback linearization.0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesFeedback linearizationSynchronous reluctance motorNonlinear transformation050107 human factors
researchProduct

Embedded Processing and Compression of 3D Sensor Data for Large Scale Industrial Environments

2019

This paper presents a scalable embedded solution for processing and transferring 3D point cloud data. Sensors based on the time-of-flight principle generate data which are processed on a local embedded computer and compressed using an octree-based scheme. The compressed data is transferred to a central node where the individual point clouds from several nodes are decompressed and filtered based on a novel method for generating intensity values for sensors which do not natively produce such a value. The paper presents experimental results from a relatively large industrial robot cell with an approximate size of 10 m &times

Computer sciencePoint cloud02 engineering and technologylcsh:Chemical technologytime-of-flightBiochemistryArticleAnalytical ChemistryComputational sciencelaw.inventionIndustrial robotOctreelawpoint clouds0202 electrical engineering electronic engineering information engineeringdenoisinglcsh:TP1-1185Electrical and Electronic EngineeringInstrumentationlidarscalabilityLocal area network020206 networking & telecommunications020207 software engineering3D sensorscompressionAtomic and Molecular Physics and OpticsScalabilitySensors (Basel, Switzerland)
researchProduct

Dynamic 3D Scene Reconstruction and Enhancement

2017

International audience; In this paper, we present a 3D reconstruction and enhancement approach for high quality dynamic city scene reconstructions. We first detect and segment the moving objects using 3D Motion Segmenta-tion approach by exploiting the feature trajectories' behaviours. Getting the segmentations of both the dynamic scene parts and the static scene parts, we propose an efficient point cloud registration approach which takes the advantages of 3-point RANSAC and Iterative Closest Points algorithms to produce precise point cloud alignment. Furthermore, we proposed a point cloud smoothing and texture mapping framework to enhance the results of reconstructions for both the static a…

Computer sciencePoint cloudComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION02 engineering and technology[ SPI.SIGNAL ] Engineering Sciences [physics]/Signal and Image processingRANSACPoint Cloud Registration0202 electrical engineering electronic engineering information engineeringSegmentationComputer vision3D Scene Enhancement[SPI.SIGNAL] Engineering Sciences [physics]/Signal and Image processingComputingMethodologies_COMPUTERGRAPHICSMotion Segmentationbusiness.industry3D reconstruction020207 software engineeringFeature (computer vision)Computer Science::Computer Vision and Pattern Recognition020201 artificial intelligence & image processingArtificial intelligencebusiness3D Reconstruction[SPI.SIGNAL]Engineering Sciences [physics]/Signal and Image processingTexture mappingSmoothing
researchProduct