Search results for "Audi"

showing 10 items of 3302 documents

Historical and Technical Notes on Aqueducts from Prehistoric to Medieval Times

2013

The aim of this paper is to present the evolution of aqueduct technologies through the millennia, from prehistoric to medieval times. These hydraulic works were used by several civilizations to collect water from springs and to transport it to settlements, sanctuaries and other targets. Several civilizations, in China and the Americas, developed water transport systems independently, and brought these to high levels of sophistication. For the Mediterranean civilizations, one of the salient characteristics of cultural development, since the Minoan Era (ca. 3200-1100 BC), is the architectural and hydraulic function of aqueducts used for the water supply in palaces and other settlements. The M…

AspendosEngineeringlcsh:Hydraulic engineeringMinoanBiochimieGeography Planning and DevelopmentWater supplyAqueductGierAquatic ScienceAncient historyBiochemistryPrehistorylcsh:Water supply for domestic and industrial purposeslcsh:TC1-978Human settlementByzantinesPergamonEupalinosStatistique mathématiqueGéographie humaineOcéanographie biologiqueAqua MarciaChinaNimesWater Science and Technologylcsh:TD201-500Aqua claudiaWater transportbusiness.industryAqua marciaProbabilitésKnossosRomansOceanographyValensSalientHellenesCultural developmentAqua ClaudiaSegoviabusinessWater
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La capacidad de atención y el consumo transmedia

2015

Los relatos audiovisuales se encuentran inmersos en un profundo proceso de transformación. Las fórmulas narrativas convencionales se enfrentan al desafío (oportunidad) de lo transmediático. El presente artículo explora algunas claves de esta situación desde la perspectiva de la producción de contenidos, en un contexto de saturación comunicativa. El usuario de la comunicación dispone de un recurso muy escaso: su capacidad de atención. Lo audiovisual deberá afrontar esta dificultad a la hora de reinventarse. En un momento de abundancia de contenidos y de escaso tiempo para consumirlos, captar la atención del usuario será crucial para asegurar el éxito de una producción. Audio-visual transmedi…

AtenciónnarratividadAtención transmedia audiovisual relato narratividadtransmediarelatolcsh:P87-96audiovisuallcsh:Communication. Mass mediaObra Digital
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Docencia presencial, on-line o mixta: ¿Qué herramientas pedagógicas son mejor valoradas por el alumnado?

2020

[EN] The implementation of the Bologna process in Spanish universities, which has been active for a decade as of this academic year, facilitated the implementation of multiple teaching methodologies where numerous Information and Communication Technologies (ICTs) and e-learning tools have had a place. Thus, at this point, an analysis ought to be carried out of the impact that their use may have had on the teaching-learning process for the students. The results from such study will allow selecting the tools that could potentially optimize the results of the aforementioned process. Once the best ones among them have been identified, and taking into account their face-to-face or online nature,…

Audience Response ToolCuestionario ad-hocAd-hoc questionnaireICTsRendimiento académicoTICsDocumentationInnovationE-learningAcademic performanceTeaching TechnologiesHerramienta de Respuesta de Audiencia
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Predicting mid-air gestural interaction with public displays based on audience behaviour

2020

Abstract Knowledge about the expected interaction duration and expected distance from which users will interact with public displays can be useful in many ways. For example, knowing upfront that a certain setup will lead to shorter interactions can nudge space owners to alter the setup. If a system can predict that incoming users will interact at a long distance for a short amount of time, it can accordingly show shorter versions of content (e.g., videos/advertisements) and employ at-a-distance interaction modalities (e.g., mid-air gestures). In this work, we propose a method to build models for predicting users’ interaction duration and distance in public display environments, focusing on …

Audience behaviour; Pervasive displays; Users behaviourComputer scienceHuman Factors and Ergonomics02 engineering and technologySpace (commercial competition)Field (computer science)EducationPervasive displaysSoftwareContextual designHuman–computer interaction0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesAudience behaviourDuration (project management)050107 human factorsModalitiesbusiness.industry05 social sciencesGeneral Engineering020207 software engineeringPublic displaysAudience behaviour Pervasive displays Users behaviourHuman-Computer InteractionHardware and ArchitectureUsers behaviourbusinessSoftwareGesture
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Designing motion-based activities to engage students with autism in classroom settings

2015

We report on a nine-month-long observational study with teachers and students with autism in a classroom setting. We explore the impact of motion-based activities on students' behavior. In particular, we examine how the playful gaming activity impacted students' engagement, peer-directed social behaviors, and motor skills. We document the effectiveness of a collaborative game in supporting initiation of social activities between peers, and in eliciting novel body movements that students were not observed to produce outside of game play. We further identify the positive impact of game play on overall classroom engagement. This includes an "audience effect" whereby non-playing peers direct in…

Audience effectCommunicationbusiness.industryAutismMotion-based gameseducationComputingMilieux_PERSONALCOMPUTINGMotor skillsGame playmedicine.diseasebehavioral disciplines and activitiesMotion (physics)Autism; Motion-based games; Motor skills; Social skillsSocial skillsComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationmedicineAutismObservational studySocial skillsbusinessPsychologyhuman activitiesMotor skillSocial behavior
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METHODS USED IN AUDIENCE MEASUREMENT OF MASS MEDIA CHANNELS TYPES, RESULTS AND IMPACT

2015

In the present research I will analyze the reactions and opinions of the interviewed persons regarding the main methods used in audience measurement of mass media channels and also it will be analyzed the types, the results and the impact. At the same time, it is aimed at bringing in a connection between the results of audience surveys and the communication strategies developed by public and private companies. Thereby, I will use the interview as a qualitative research method, to confirm or infirm the hypothesis of the present research.

Audience measurement methods mass mediajel:M37Revista Economica
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CORPORATE SOCIAL IRRESPONSIBILITY AND AUDIENCE SUPPORT: LESSONS FROM THE PARMALAT SCANDAL

Audience support moral legitimacy pragmatic legitimacySettore SECS-P/08 - Economia E Gestione Delle Imprese
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Política en la televisión del Futuro. De la gran plataforma de la macrotelevisión a la búsqueda de las microaudiencias

1994

Intervención de Vidal-Beneyto en el Seminario "Televisión y Política". Cuenca, 13 y 14 diciembre 1993.

AudienciasVidal-Beneyto JoséFuturoPOLÍTICACOMUNICACIÓNMacrotelevisiónIntervenciones públicasTELEVISIÓNProceso socialSondeosMicroaudienciasInstrumento técnicoEfectosPlataforma
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Real Pragmatica sobre lo reparo dels danys que resulten de les Nullitats ques dihuen de les Sentencies, ab vots del Supremo Consell, y Reuisions de l…

1624

Datada la Pragmàtica en 24 de Febrer de 1624 i feta pública en la Ciutat de València el 15 de Març, per manament de D. Enrique de Avila y Guzman, Marqués de Povar Port. amb escut reial xil. Caplletra grav. Sign. : A4 Reclams

Audiència de València S.XVII Dret i legislació Obres anteriors a 1800
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Tuning the field trip: audio-guided tours as a replacement for 1-day excursions in human geography

2013

Educators are experiencing difficulties with 1-day field trips in human geography. Instead of teaching students how to apply theory in the field and learn to sense geography in everyday life, many excursions have degraded into tourist-like events where lecturers try to motivate rather passive students against a noisy urban backdrop. Although various (partly) student-led approaches have successfully addressed the issue, there are still a high number of tours that use a traditional, tutor-led model. The example of a series of three audio tours produced at Johannes Gutenberg-University Mainz, Germany, shows how these conventional field trips can be transformed into audio tours that help studen…

Audio equipmentGeography Planning and DevelopmentExperiential learningEducationEmpirical researchField tripPedagogyHuman geographyComputingMilieux_COMPUTERSANDEDUCATIONTRIPS architecturePsychologyTUTOREveryday lifecomputercomputer.programming_languageJournal of Geography in Higher Education
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