Search results for "Augment"
showing 10 items of 436 documents
Autogenous teeth used for bone grafting: A systematic review
2018
Background Recently, bone graft materials using permanent teeth have come to light, and clinical and histological outcomes of this material have been confirmed by some studies. The aim of this systematic review was to evaluate the reliability of the autogenous tooth bone graft material applied to alveolar ridge augmentation procedures. Material and Methods A systematic review of literature was conducted analyzing articles published between 2007 and 2017. The following four outcome variables were defined: a) implant stability b) post-operative complication c) evaluation of implant survival and failure rates, and d) histological analysis. A total of 108 articles were identified; 6 were select…
Customized Titanium Lattice Structure in Three-Dimensional Alveolar Defect: An Initial Case Letter
2018
The aim of this initial case report was to provide a new protocol for the clinical application of a patient-specific titanium lattice structure (Yxoss CBR®, ReOSS, Filderstadt, Germany) for customized bone regeneration. To obtain a 3-dimensional reconstruction of a posterior mandible segment in a 61-year-old woman, a patient-specific titanium customized lattice structure was used. As graft material autogenous bone tissue mixed with xenogenic alloplastic material (Bio Oss®, Geistlich Pharma, Wolhusen, Switzerland) was obtained for reconstruction. After a healing period of 6 months, the titanium lattice structure was removed and implant placement (Camlog Screw Line, 3.8/11, Camlog, Wimsheim, …
Augmented reality based middle and inner ear surgical procedures
2020
Otologic procedures involve manipulation of small, delicate and complex structures in the temporal bone anatomy which are in close proxmity of critical nerves and blood vessels. Augmented reality (AR) can highly benefit the otological domain by providing supplementary anatomical and navigational information unified on a single display. However, despite being composed of mainly rigid bony structures, the awareness and acceptance of possibilities of AR systems in otology is fairly low. This project aims at developing video-based AR solutions for middle and inner ear surgical procedures.We propose two applications of AR in this regard. In the first application, information about middle ear cle…
Augmented Reality in minimally invasive otologic surgery and transmodiolar cochlear implantation
2021
Optimal exposure is necessary for minimally invasive otologic surgery. Augmented reality allows to enrich the real environment by adding data without replacing it by a virtual environment and to view this information on a single screen by combining the vision of the operating field and the imaging. This technique is very little described in otology in the literature. This project aims to develop augmented reality solutions for otological surgeries and transmodiolar implantation. To prepare this augmented reality project, we studied the visualization of the middle ear by a virtual endoscope based on preoperative high resolution CT-scans. Then, we worked on the application of augmented realit…
Efficacy of augmented reality versus conventional physical therapy for the improvement of balance, gait, upper-limb and dual task in people with mult…
2022
Introducción: La Esclerosis Múltiple (EM)es un trastorno progresivo multifocal del sistema nervioso central, que a menudo resulta en diversas manifestaciones clínicas. Las personas con Esclerosis Múltiple (pcEM) a menudo sufren diferentes trastornos motores en el equilibrio, la marcha y las extremidades superiores, incluso mientras realizan alguna actividad de la vida diaria, lo que también afecta la doble tarea. La realidad aumentada (RA) se está convirtiendo en una herramienta de entrenamiento popular para la recuperación funcional en fisioterapia. Por tanto, el objetivo era demostrar la eficacia de la RA para el equilibrio, la marcha, los miembros superiores y la tarea dual, como una her…
Everything is Digital Design: When Communication Becomes Spectacle
2013
Interacting with Augmented Environments
2010
Pervasive systems augment environments by integrating information processing into everyday objects and activities. They consist of two parts: a visible part populated by animate (visitors, operators) or inanimate (AI) entities interacting with the environment through digital devices, and an invisible part composed of software objects performing specific tasks in an underlying framework. This paper shows an ongoing work from the University of Palermo''s Department of Computer Science and Engineering that addresses two issues related to simplifying and broadening augmented environment access.
Mobile agents and knowledge discovery in ubiquitous computing
2004
Publisher Summary This chapter discusses a knowledge discovery strategy to be performed by mobile agents in an augmented reality (AR) scenario. AR entities are implemented by mobile agents who perform all the behaviors of cooperating entities. Among other tasks, mobile agents implement a resource discovery strategy, which is aimed at filling lacking entities with missing methods and knowledge rules. A three layer entity description model and a cooperation mechanism are discussed, which allow knowledge and methods to be shared between entities in augmented reality. Three layers host three different projection descriptions of an AR entity respectively are: (1) a semantic projection for knowle…
A Cost-Effective 3D Acquisition and Visualization Framework for Cultural Heritage
2020
Museums and cultural institutions, in general, are in a constant challenge of adding more value to their collections. The attractiveness of assets is practically tightly related to their value obeying the offer and demand law. New digital visualization technologies are found to give more excitements, especially to the younger generation as it is proven by multiple studies. Nowadays, museums around the world are currently trying to promote their collections through new multimedia and digital technologies such as 3D modeling, virtual reality (VR), augmented reality (AR), and serious games. However, the difficulty and the resources required to implement such technologies present a real challen…
Teaching immersive journalism
2021
This chapter adds value by offering an overview and fresh insights from some of the leading journalism educators in the world, focusing on the interplay of emergent technologies and journalism, especially in relation to immersive journalism. So far, journalism educators have not been at the forefront of immersive journalism studies, although journalists, content, and audiences, especially students, have received attention. The chapter maps the journalism educators that have been teaching Immersive Journalism courses. Associate Professor of Practice Robert Hernandez from the University of Southern California, Los Angeles has been teaching immersive technologies for journalism since 2012. He …