Search results for "Augment"

showing 10 items of 436 documents

Alpha-1 antitrypsin deficiency: outstanding questions and future directions

2018

BACKGROUND: Alpha-1 antitrypsin deficiency (AATD) is a rare hereditary condition that leads to decreased circulating alpha-1 antitrypsin (AAT) levels, significantly increasing the risk of serious lung and/or liver disease in children and adults, in which some aspects remain unresolved. METHODS: In this review, we summarise and update current knowledge on alpha-1 antitrypsin deficiency in order to identify and discuss areas of controversy and formulate questions that need further research. RESULTS: 1) AATD is a highly underdiagnosed condition. Over 120,000 European individuals are estimated to have severe AATD and more than 90% of them are underdiagnosed. CONCLUSIONS: 2) Several clinical and…

Vasculitismedicine.medical_specialtyCirrhosisPanniculitisGenetic enhancementlcsh:MedicineReviewDisease03 medical and health sciencesLiver diseasePulmonary Disease Chronic Obstructive0302 clinical medicinealpha 1-Antitrypsin DeficiencymedicineCOPDAnimalsHumansPharmacology (medical)030212 general & internal medicineIntensive care medicineRare respiratory diseasesGenetics (clinical)ReimbursementCOPDAlpha 1-antitrypsin deficiencybusiness.industrylcsh:RAugmentation therapyGeneral Medicinemedicine.diseaseAlpha-1 antitrypsinFibrosis030228 respiratory systemCirrhosisAlpha-1 antitrypsin deficiencyalpha 1-AntitrypsinEtiologySERPINA1business
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Augmented Reality of the Middle Ear Combining Otoendoscopy and Temporal Bone Computed Tomography

2018

International audience; HYPOTHESIS:Augmented reality (AR) may enhance otologic procedures by providing sub-millimetric accuracy and allowing the unification of information in a single screen.BACKGROUND:Several issues related to otologic procedures can be addressed through an AR system by providing sub-millimetric precision, supplying a global view of the middle ear cleft, and advantageously unifying the information in a single screen. The AR system is obtained by combining otoendoscopy with temporal bone computer tomography (CT).METHODS:Four human temporal bone specimens were explored by high-resolution CT-scan and dynamic otoendoscopy with video recordings. The initialization of the system…

Video RecordingOptical flowEar MiddleScale-invariant feature transformInitialization03 medical and health sciencesImaging Three-Dimensional0302 clinical medicine[INFO.INFO-IM]Computer Science [cs]/Medical ImagingHumansMedicineComputer vision[SDV.MHEP.OS]Life Sciences [q-bio]/Human health and pathology/Sensory Organs030223 otorhinolaryngologybusiness.industryTemporal BoneEndoscopyFrame rateSensory SystemsRefresh rateOtorhinolaryngologyFeature (computer vision)030220 oncology & carcinogenesisAugmented realityNeurology (clinical)Artificial intelligenceTomographyTomography X-Ray ComputedbusinessOtology & Neurotology
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Virtual Reality and Other Realities

2017

Abstract In this chapter, we describe virtual reality and other mixed reality technological tools, highlighting the role they can play in the Clinical and Health Psychology fields: as stimulating, safe and controlled therapeutic contexts for applying psychological treatments; as ecological settings for conducting psychological assessment; and as a realistic laboratory for psychopathology to test research questions that would be very difficult or impossible to address in a traditional laboratory setting. The existing meta-analyses and systematic reviews of their efficacy are presented. The majority of studies have used virtual realities (VRs) as exposure techniques. This is not surprising, c…

Virtual realityData scienceMixed reality030227 psychiatryTest (assessment)Panacea (medicine)03 medical and health sciencesHealth psychology0302 clinical medicineSystematic reviewAugmented realityPsychological testingPsychologySocial psychology030217 neurology & neurosurgery
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Escenarios tecnológicos con dispositivos móviles para la acción educativa. Tendencias y vínculos con la imagen

2021

Presentamos un acercamiento a los escenarios educativos con TIC en la actualidad, en concreto tecnologías portables y modelos pedagógicos de colaboración complementarios a ellas, propios del constructivismo. La capacidad de aprendizaje que estos pueden llegar a suscitar, en cualquier momento y en cualquier lugar, refleja una realidad tangible en nuestra sociedad móvil. Nos referimos a los PLE Entornos Personales de Aprendizaje, BYOD Bring Your Own Device, la Gamificación, Flipped Classroom y la Realidad Aumentada y la Realidad Virtual. Se realiza una revisión de literatura de propuestas pedagógicas destacables, a través de algunos de los principales actores que las abordan en España. En cad…

Virtual realityFlipped classroomAprenentatgeConstructivism (philosophy of education)Aprendizaje en movilidadAZ20-999PedagogyImágenes digitalesMobile technologyaprendizaje en movilidad; conectivismo; dispositivos móviles; imágenes digitales; pedagogía constructivistaSociologyL7-991PedagogiaMobile learningConstructivist pedagogyBring your own deviceEducation (General)Dispositivos móvilesConnectivismDigital imagingInformation and Communications TechnologyMobile devicesHistory of scholarship and learning. The humanitiesAugmented realityConectivismoPedagogía constructivistaStrengths and weaknessesDEDiCA Revista de Educação e Humanidades (dreh)
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Redrawing the city and its historical transformations: two examples in Palermo

2015

The representation area is nowaday called upon to face new challenges for new computer technologies that have developed over the last few years. Visual communication and multimedia language experienced a radical change: representation and visualization, thought and image are based on the branch of communication and therefore on the trasmission of knowledge that cannot be separated from the interdisciplinarity. Digital imagery challenges more and more analog imagery, creating a scene that is independent from the constructed reality and sometimes reaching to overlap and merge with it: therefore the representation is no longer just a repetition of the real, but becomes itself an autonomous rea…

Virtual reconstruction – Urban analysis – Augmented Reality SystemsSettore ICAR/17 - Disegno
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Palermo: Virtual urban reconfiguration of some ancient squares and quarters

2013

The representation area is nowaday called upon to face new challenges for new computer technologies that have developed over the last few years. Visual communication and multimedia language experienced a radical change: representation and visualization, thought and image are based on the branch of communication and therefore on the trasmission of knowledge that cannot be separated from the interdisciplinarity. Digital imagery challenges more and more analog imagery, creating a scene that is independent from the constructed reality and sometimes reaching to overlap and merge with it: therefore the representation is no longer just a repetition of the real, but becomes itself an autonomous rea…

Virtual reconstructionAugmented Reality SystemsMultimediaUrban analysibusiness.industryComputer scienceControl reconfigurationcomputer.software_genreMixed realityVisualizationData visualizationSettore ICAR/17 - DisegnoVisual communicationAugmented realitybusinesscomputerMerge (version control)Digital imagery2013 Digital Heritage International Congress (DigitalHeritage)
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Hulot's Selinunte: digital analysis and virtual reconstruction

2021

Some drawings feature a powerful evocative nature, capable of presenting a truthful vision that can replace, in collective imagination, the actual expression of reality. This is the case of the "restorations" of Selinunte proposed by the French architect Jean-Louis Hulot (Paris 1871 -1959) which still today evoke the splendours of the ancient city. Thanks to his accurate surveys and inspired by the visit to the remains of further ancient cities such as Priene, Tera, Delos, and Pompeii, Hulot proposed in his watercolour drawings a vision of a "living" city, rendered at the height of its architectural and social magnificence. The paper presents a study on digital solutions that combine data f…

Virtual reconstructionAugmented Reality3D Camera trackingSettore ICAR/17 - DisegnoJean HulotSelinunteSelinunte; Jean Hulot; Virtual reconstruction; 3D Camera tracking; Augmented Reality
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Experiments on the Virtual City: Three-Dimensional Reconfigurations of Missing, Never Realized or Destroyed Urban Areas

2011

We present two works on the "Virtual City" held at Palermo. They are about the three-dimensional reconfiguration of urban places that show evidence of "invisible" architecture, this is because in one case there were ancient monuments now destroyed, or in another case projects designed for the urban void and never made. The aim is to involve new forms of communication for the development of cultural tourism.

Virtual reconstructionEngineeringPaintingArchitectural engineeringAugmented Reality Systemsbusiness.industryUrban analysiControl reconfigurationVirtual cityVirtual realityCultural tourismCultural diversityVoid (composites)Settore ICAR/17 - DisegnoArchitecturebusiness
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Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy

2022

FNEGE 3, HCERES A, ABS 2; International audience; The metaverse has the potential to extend the physical world using augmented and virtual reality technologies allowing users to seamlessly interact within real and simulated environments using avatars and holograms. Virtual environments and immersive games (such as, Second Life, Fortnite, Roblox and VRChat) have been described as antecedents of the metaverse and offer some insight to the potential socio-economic impact of a fully functional persistent cross platform metaverse. Separating the hype and “meta…” rebranding from current reality is difficult, as “big tech” paints a picture of the transformative nature of the metaverse and how it w…

Virtual worldAvatarsMetaverseComputer Networks and CommunicationsSecond lifeAugmented realityLibrary and Information SciencesVirtual reality[SHS]Humanities and Social SciencesExtended realityVDP::Samfunnsvitenskap: 200[INFO]Computer Science [cs]Information SystemsZ665VDP::Samfunnsvitenskap: 200::Biblioteks- og informasjonsvitenskap: 320
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Bridging Heritage and Tourist UX: A Socially-Driven Perspective

2016

The paper illustrates the potential of smart-phones as a medium of exchange of memories and experiences. Our application aims at providing diverse types of cultural user experience: to enable tourists to explore new places from a social-driven perceptive; to support new forms of connection and interaction between users and information (data exchange, contents sharing, feedback); to compose interactive narrative conveying the richness of information of interest to the user; to allow users to experience the narrative and underlying physical environment as a mixed-reality experience while allowing for deeper, context-specific exploration at any time through AR system.

World Wide WebCultural heritageUser experience designComputer scienceData exchangebusiness.industryPerspective (graphical)Augmented realityNarrativebusinessTourismBridging (programming)
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