Search results for "Augment"
showing 10 items of 436 documents
AUGMENTED REALITY FOR CULTURAL HERITAGE: THE REBIRTH OF A HISTORICAL SQUARE
2019
Abstract. The case study, faced in this paper, arises in the context of Interreg Italia-Malta European project named I-Access, dedicated to the improvement of accessibility to Cultural Heritage (CH). Accessibility considered not only as the demolition of physical architectural barriers, but also as the possibility of fruition of CH through technological tools that can increase its perception and knowledge. Last achievements in photogrammetry and terrestrial laser scanner (TLS) technology offered new methods of data acquisition in the field of CH, giving the possibility of monitoring and processing big data, in the form of point clouds. Ever in this field, reverse engineering techniques and …
3D DIGITAL MODELS FOR A WIDESPREAD MUSEUM: THE RENON’S “BAUERNHÖFE”
2019
Abstract. The aim of the paper is to study the characteristics of different 3D digital models (point clouds, mesh, CSG, BIM) for the realization of a museum of historical buildings widespread in the territory of South Tyrol through the 3D modeling of several farmhouses between the towns of Collalbo, Longomoso and Siffiano, in the Renon area. Therefore, moving from a defined case study, the paper proposes a workflow for model choice, use, and sharing considering also users profile.The objective is to create a system that allows, the sharing, both on site and remotely, of farmhouses digital models, information, images and documents found during the research. The purpose is to enhance the terr…
THE VIRTUALIZATION OF CH FOR HISTORICAL RECONSTRUCTION: THE AR FRUITION OF THE FOUNTAIN OF ST. GEORGE SQUARE IN VALLETTA (MALTA)
2020
Abstract. Improving accessibility to Cultural Heritage (CH) is an increasingly urgent challenge today. It is not only a matter of physical inaccessibility but also temporal, considering that part of CH now lost. Fortunately, the most modern technological tools are helping to break down both space and time barriers. In facts, recent advances in representation, 3D modelling and survey methodologies opened new scenarios for valorization and conservation of CH. In particular, the improvement of quality in resolution and sensor sensitivity of cameras allowed to achieve the right level of 3D reconstruction through digital photogrammetry procedures. In the same field, terrestrial laser scanners (T…
A GAMING APPROACH FOR CULTURAL HERITAGE KNOWLEDGE AND DISSEMINATION
2019
Abstract. In these last years, video games have become one of the most popular entertainment for children/teenagers/adults thanks to their appealing and seductive features and, in this context, the Serious Games (SG) have become an important research field. The most popular SGs in Cultural Heritage (CH) used the historical building like scenario where the game is playing. In this paper we show the procedure to achieve a CH video game where the Cultural Heritage is the main actor and not the scenario of the game. Furthermore, the game is not a SG but an Action-Adventure Game (AAG) or Survival Game (SuG), in a largest heading it can be classified as Entertainment Games (EGs). The novelty of t…
PHOTOGRAMMETRIC TECHNIQUES FOR PROMOTION OF ARCHAEOLOGICAL HERITAGE: THE ARCHAEOLOGICAL MUSEUM OF PARMA (ITALY)
2016
Abstract. In a context rich in history and cultural heritage, such as the Italian one, promotion and enhancement of historical evidences are crucial. The paper describes the case study of the Archaeological Museum of Parma, which, for the main part, conserves evidences found in the roman archaeological site of Veleia (Piacenza, Italy). To enhance the comprehension of the past, the project aims to promote the exhibits through new digital contents, in particular 3D models and AR applications, to improve their usability by the public. Projects like this pose some difficulties especially in data acquisition and restitution due to complexity of the objects and their dimension and position that a…
DIGITAL PHOTOGRAMMETRY, TLS SURVEY and 3D MODELLING for VR and AR APPLICATIONS in CH
2020
Abstract. The world of valorization of Cultural Heritage is even more focused on the virtual representation and reconstructions of digital 3D models of monuments and archaeological sites. In this scenario the quality and the performances offered by the virtual reality (VR) and augmented reality (AR) navigation take primary importance, improving the accessibility of cultural sites where the real access is not allowed for natural conditions or human possibilities. The creation of a virtual environment useful for these purposes requires a specific workflow to follow, combining different strategies in the fields of survey, 3D modelling and virtual navigation. In this work a specific case of stu…
CLINICAL STUDY OF TRANSVERSAL AUGMENTATION IN BONE DEFECTS OF THE MAXILLARY AESTETHIC AREA
2015
Scope: To outline the importance of autogenic bone graft addition for correcting bone defects in the frontal and lateral maxillary area, and for achieving outstanding esthetic results in cases of large bone defects. Materials and method: A total number of 478 argumentations has been performed in the implantology and dental clinic of the Emergency Military Hospital Sibiu between 2009 and 2013. Results and discussion: The transversal rehabilitation techniques of frontal maxillary ridges, representing 57.2% of all addressed cases, were the most frequent ones, justifying the fact that the frontal maxillary area, aesthetically sensitive, is of special attention for both patients and specialists.…
DinosARs - Learning with the help of augmented reality
2019
Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2019 A two-dimensional way of interacting with learning material has been the norm fora long time. We’ve read books, taken notes and been taught from a blackboard sinceyouth, and has for most of us worked out just fine, but we are all different. We havethose visual learners, those who learn through seeing things, auditory learners, thosewho learn best through hearing and kinesthetic learners, those who learn by doing.Augmented reality can provide many unique affordances that can deliver a learningexperience that can benefit all learning types. Augmented reality can utilize both vi-suals, sound, and interactivi…
Realtà aumentata per favorire un apprendimento inclusivo
2019
Nel presente lavoro, dopo aver illustrato da un punto di vista teorico la Realtà Aumentata e le sue principali caratteristiche, si analizzano le potenzialità di quest’ultima. Scopo del presente studio è infatti quello di conoscere gli impatti della realtà aumentata sull’apprendimento, sulla motivazione e, più specificamente studiarne i possibili effetti in ambito scolastico secondo una logica inclusiva. In the present work, after having illustrated the Augmented Reality and its main characteristics from a theoretical point of view, the potential of the latter is analyzed. The purpose of the present study is in fact to know the impacts of augmented reality on learning, on motivation and, mor…
Lokaalin regressiomallin sovittaminen järjestysasteikoisille muuttujille hyödyntäen aineiston augmentaatiota
2017
Ihmistieteissä tilastollinen tutkimusaineisto kerätään usein kyselylomakkeissa järjestysasteikollisten Likert-asteikollisten muuttujien avulla. Näin kerätty aineisto on karkeaa, eli todellinen havaintoavaruus on pyöristetty rajalliseen määrään kategorioita, ja tällainen diskreetti järjestysasteikollinen tilastoaineisto voi osoittautua ongelmalliseksi niissä tapauksissa, joissa käytettävät tilastolliset analyysimenetelmät on kehitetty jatkuville muuttujille. Yksi tällainen menetelmä on parametriton lokaali regressioanalyysi, jota voidaan hyödyntää esimerkiksi käyräviivaisten yhteyksien analysointiin. Tutkielma ehdottaa ja testaa aineiston augmentaatioon perustuvaa menetelmää lokaalin regress…