Search results for "Computer Graphics"
showing 10 items of 530 documents
Special issue on architectures of smart cameras for real-time applications
2016
Smart cameras are embedded vision systems whose primary function is to produce a semantic understanding of the scene and generate a response in the form of application-specific signals and data. They are autonomous vision systems themselves and can be the building blocks of a more complex smart camera network. They are built around high-performance on-chip and on-board computing and communication infrastructure, combining image sensing, real-time image and video processing, and communications into a single embedded device. They can also be interconnected in networks and cooperate to provide access to many views, enabling more challenging applications in fields like visual control, surveilla…
Corrigendum to “Intelligent agents for feature modelling in computer aided design” [J. Comput. Des. Eng. (2018) 19–40]
2018
Direct 3D Information Determination in an Uncalibrated Stereovision System by Using Evolutionary Algorithms
2011
This paper proposes a 3D panoramic shape reconstruction method based on an uncalibrated stereovision system (USS) composed of five cameras circularly located around the object to be analysed. First, some interesting points are detected from markers placed on the object such that they are visible by two successive cameras of the USS. These points are then matched on both images acquired by a couple of successive cameras. This process is repeated for all the couples of cameras. Second, by using an evolutionary algorithm, the depth values of the different interesting points are calculated. A comparison with a traditional method based on calibrated cameras validates the accuracy of 3D informati…
Hand Detection and Tracking Using the Skeleton of the Blob for Medical Rehabilitation Applications
2012
This article presents an image processing application for hand detection and tracking using the 4-connected skeleton of the segmentation mask. The system has been designed to be used with techniques of virtual reality to develop an interactive application for phantom limb pain reduction in therapeutic treatments. One of the major contributions is the design of a fast and accurate skeleton extractor, that has proven to be faster than those available in the literature. The skeleton allows the system to precisely detect the position of all the interest points of the hand (namely the fingers and the hand center). The system, composed of both the hand detector and tracker, and the virtual realit…
Calibration of a three-dimensional reconstruction system using a structured light source
2002
We present a method for calibrating a range finder system composed of a camera and a structured light source. The system is used to reconstruct the three-dimensional (3-D) surface of an object. This is achieved by projecting a pattern, represented by a set of regularly spaced spots, on the surface of the object using the structured light source. An image of the illuminated object is next taken and by analyzing the distortion of the projected pattern, the 3-D surface of the object can be reconstructed. This reconstruction operation can be envisaged only if the system is calibrated. Instead of using a classical calibration method, which is based on the determination of the matrices that chara…
An Alternative to Medial Axis for the 3D Reconstruction of Unorganized Set of Points Using Implicit Surfaces
2006
Rebuilding three-dimensional objects represented by a set of points is a classical problem in computer graphics. Multiple applications like medical imaging or industrial techniques require finding shape from scattered data. Therefore, the reconstruction of a set of points that represents a shape has been widely studied, depending on data source and reconstruction's objectives. This purpose of this paper is to provide an automatic reconstruction from an unorganized cloud describing an unknown shape in order to provide a solution that will allow to compute the object's volume and to deform it with constant volume. The main idea in this paper consists in filling the object's interior with an e…
SVG rendering for internet imaging
2006
The SVG (scalable vector graphics) standard allows representing complex graphical scenes by a collection of graphic vectorial-based primitives, offering several advantages with respect to classical raster images such as: scalability, resolution independence, etc. In this paper we present a full comparison between some advanced raster to SVG algorithms: SWaterG, SVGenie, SVGWave and some commercial tools. SWaterG works by a watershed decomposition coupled with some ad-hoc heuristics, SVGenie and SVGWave use a polygonalization based respectively on data dependent and wavelet triangulation. The results obtained by SWaterG, SVGenie and SVGWave are satisfactory both in terms of perceptual measur…
Stereoscopic 3D visualization of particle fields reconstructed from digital inline holograms
2010
Abstract Holography is a powerful tool as it codes information, e.g. on 3D positions in a particle field in a single 2D hologram. In digital holography, the holograms are recorded on a digital image sensor. It is a particular challenge to visualize a digital hologram's depth information, such that it can be understood intuitively while retaining the advantages of a numerical reconstruction. In this contribution it is suggested and demonstrated how a numerically constructed volume can be used to calculate stereoscopic views, which even in the case of non-diffuse illumination allow for an intuitive visualization of particles’ positions in 3D space.
Adding Synthetic Detail to Natural Terrain Using a Wavelet Approach
2002
Terrain representation is a basic topic in the field of interactive graphics. The amount of data required for good quality terrain representation offers an important challenge to developers of such systems. For users of these applications the accuracy of geographical data is less important than their natural visual appearance. This makes it possible to mantain a limited geographical data base for the system and to extend it generating synthetic data.In this paper we combine fractal and wavelet theories to provide extra data which keeps the natural essence of actual information available. The new levels of detail(LOD) for the terrain are obtained applying an inverse Wavelet Transform (WT) to…
Guest Editorial Three-Dimensional Displays and Visualization
2010
THREE-DIMENSIONAL (3D) imaging and display is a natural concept for humans as it is a common vision attribute of our binocular vision, perception, and brain processing. However, until recently, our experiences have been mainly limited to the technologically inferior two-dimensional (2D) as evidenced from widespread use of 2D photography, cinema, and liquid crystal or LED-display for television, computer displays, etc.