Search results for "Computer Graphics"

showing 10 items of 530 documents

Special issue on architectures of smart cameras for real-time applications

2016

Smart cameras are embedded vision systems whose primary function is to produce a semantic understanding of the scene and generate a response in the form of application-specific signals and data. They are autonomous vision systems themselves and can be the building blocks of a more complex smart camera network. They are built around high-performance on-chip and on-board computing and communication infrastructure, combining image sensing, real-time image and video processing, and communications into a single embedded device. They can also be interconnected in networks and cooperate to provide access to many views, enabling more challenging applications in fields like visual control, surveilla…

Computer scienceReal-time computingComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION[ SPI.TRON ] Engineering Sciences [physics]/Electronics[INFO.INFO-AI]Computer Science [cs]/Artificial Intelligence [cs.AI][SPI.TRON]Engineering Sciences [physics]/ElectronicsComputer graphics[INFO.INFO-TI]Computer Science [cs]/Image Processing [eess.IV][ INFO.INFO-TI ] Computer Science [cs]/Image ProcessingPattern recognition (psychology)Multimedia information systemsSmart camera[ INFO.INFO-AI ] Computer Science [cs]/Artificial Intelligence [cs.AI]ComputingMilieux_MISCELLANEOUSInformation SystemsJournal of Real-Time Image Processing
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Corrigendum to “Intelligent agents for feature modelling in computer aided design” [J. Comput. Des. Eng. (2018) 19–40]

2018

Computer sciencebusiness.industryComputational Mechanics02 engineering and technologycomputer.software_genreComputer Graphics and Computer-Aided DesignHuman-Computer InteractionComputational MathematicsIntelligent agent020303 mechanical engineering & transports0203 mechanical engineeringFeature (computer vision)Modeling and Simulation0202 electrical engineering electronic engineering information engineeringComputer Aided Design020201 artificial intelligence & image processingArtificial intelligencebusinessEngineering (miscellaneous)computerJournal of Computational Design and Engineering
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Direct 3D Information Determination in an Uncalibrated Stereovision System by Using Evolutionary Algorithms

2011

This paper proposes a 3D panoramic shape reconstruction method based on an uncalibrated stereovision system (USS) composed of five cameras circularly located around the object to be analysed. First, some interesting points are detected from markers placed on the object such that they are visible by two successive cameras of the USS. These points are then matched on both images acquired by a couple of successive cameras. This process is repeated for all the couples of cameras. Second, by using an evolutionary algorithm, the depth values of the different interesting points are calculated. A comparison with a traditional method based on calibrated cameras validates the accuracy of 3D informati…

Computer sciencebusiness.industryComputer graphics (images)3D reconstructionEvolutionary algorithmProcess (computing)Image processingComputer visionArtificial intelligenceShape reconstructionObject (computer science)businessInternational Journal of Computer Vision and Image Processing
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Hand Detection and Tracking Using the Skeleton of the Blob for Medical Rehabilitation Applications

2012

This article presents an image processing application for hand detection and tracking using the 4-connected skeleton of the segmentation mask. The system has been designed to be used with techniques of virtual reality to develop an interactive application for phantom limb pain reduction in therapeutic treatments. One of the major contributions is the design of a fast and accurate skeleton extractor, that has proven to be faster than those available in the literature. The skeleton allows the system to precisely detect the position of all the interest points of the hand (namely the fingers and the hand center). The system, composed of both the hand detector and tracker, and the virtual realit…

Computer sciencebusiness.industryDetectorComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONImage processingVirtual realitySkeleton (category theory)Tracking (particle physics)Reduction (complexity)Virtual imageComputer graphics (images)SegmentationComputer visionArtificial intelligencebusiness
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Calibration of a three-dimensional reconstruction system using a structured light source

2002

We present a method for calibrating a range finder system composed of a camera and a structured light source. The system is used to reconstruct the three-dimensional (3-D) surface of an object. This is achieved by projecting a pattern, represented by a set of regularly spaced spots, on the surface of the object using the structured light source. An image of the illuminated object is next taken and by analyzing the distortion of the projected pattern, the 3-D surface of the object can be reconstructed. This reconstruction operation can be envisaged only if the system is calibrated. Instead of using a classical calibration method, which is based on the determination of the matrices that chara…

Computer sciencebusiness.industryDistortion (optics)General EngineeringImage processingImage segmentationObject (computer science)Translation (geometry)Atomic and Molecular Physics and OpticsPosition (vector)DistortionComputer graphics (images)Digital image processingComputer visionArtificial intelligencebusinessStructured lightOptical Engineering
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An Alternative to Medial Axis for the 3D Reconstruction of Unorganized Set of Points Using Implicit Surfaces

2006

Rebuilding three-dimensional objects represented by a set of points is a classical problem in computer graphics. Multiple applications like medical imaging or industrial techniques require finding shape from scattered data. Therefore, the reconstruction of a set of points that represents a shape has been widely studied, depending on data source and reconstruction's objectives. This purpose of this paper is to provide an automatic reconstruction from an unorganized cloud describing an unknown shape in order to provide a solution that will allow to compute the object's volume and to deform it with constant volume. The main idea in this paper consists in filling the object's interior with an e…

Computer sciencebusiness.industryEquipotential surface3D reconstructionComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONMetaballsObject (computer science)Computer graphicsSet (abstract data type)Medial axisComputer visionArtificial intelligencebusinessConstant (mathematics)ComputingMethodologies_COMPUTERGRAPHICS
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SVG rendering for internet imaging

2006

The SVG (scalable vector graphics) standard allows representing complex graphical scenes by a collection of graphic vectorial-based primitives, offering several advantages with respect to classical raster images such as: scalability, resolution independence, etc. In this paper we present a full comparison between some advanced raster to SVG algorithms: SWaterG, SVGenie, SVGWave and some commercial tools. SWaterG works by a watershed decomposition coupled with some ad-hoc heuristics, SVGenie and SVGWave use a polygonalization based respectively on data dependent and wavelet triangulation. The results obtained by SWaterG, SVGenie and SVGWave are satisfactory both in terms of perceptual measur…

Computer sciencebusiness.industrySVG triangulation Watershed waveletComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONScalable Vector GraphicsWavelet transformcomputer.file_formatResolution independenceRendering (computer graphics)Computer graphics (images)ScalabilityComputer visionArtificial intelligenceRaster graphicsbusinesscomputer3D computer graphicsComputingMethodologies_COMPUTERGRAPHICSData compression
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Stereoscopic 3D visualization of particle fields reconstructed from digital inline holograms

2010

Abstract Holography is a powerful tool as it codes information, e.g. on 3D positions in a particle field in a single 2D hologram. In digital holography, the holograms are recorded on a digital image sensor. It is a particular challenge to visualize a digital hologram's depth information, such that it can be understood intuitively while retaining the advantages of a numerical reconstruction. In this contribution it is suggested and demonstrated how a numerically constructed volume can be used to calculate stereoscopic views, which even in the case of non-diffuse illumination allow for an intuitive visualization of particles’ positions in 3D space.

Computer sciencebusiness.industryVolume (computing)HolographyStereoscopyAtomic and Molecular Physics and OpticsElectronic Optical and Magnetic MaterialsVisualizationlaw.inventionDigital imageOpticsStereopsislawComputer graphics (images)Electrical and Electronic EngineeringImage sensorbusinessDigital holographyOptik
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Adding Synthetic Detail to Natural Terrain Using a Wavelet Approach

2002

Terrain representation is a basic topic in the field of interactive graphics. The amount of data required for good quality terrain representation offers an important challenge to developers of such systems. For users of these applications the accuracy of geographical data is less important than their natural visual appearance. This makes it possible to mantain a limited geographical data base for the system and to extend it generating synthetic data.In this paper we combine fractal and wavelet theories to provide extra data which keeps the natural essence of actual information available. The new levels of detail(LOD) for the terrain are obtained applying an inverse Wavelet Transform (WT) to…

Computer sciencebusiness.industryWavelet transformImage processingTerraincomputer.software_genreFractal dimensionField (computer science)Set (abstract data type)Computer graphicsWaveletFractalComputer visionData miningArtificial intelligenceRepresentation (mathematics)businesscomputer
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Guest Editorial Three-Dimensional Displays and Visualization

2010

THREE-DIMENSIONAL (3D) imaging and display is a natural concept for humans as it is a common vision attribute of our binocular vision, perception, and brain processing. However, until recently, our experiences have been mainly limited to the technologically inferior two-dimensional (2D) as evidenced from widespread use of 2D photography, cinema, and liquid crystal or LED-display for television, computer displays, etc.

Computer sciencebusiness.industrymedia_common.quotation_subjectPhotographyCondensed Matter PhysicsElectronic Optical and Magnetic MaterialsVisualizationMovie theaterComputer graphics (images)PerceptionNatural (music)Electrical and Electronic EngineeringbusinessBinocular visionmedia_commonJournal of Display Technology
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