6533b7d9fe1ef96bd126cf15
RESEARCH PRODUCT
SVG rendering for internet imaging
Giuseppe MessinaSebastiano BattiatoSalvatore NicotraGiovanni GalloG. Di Blasisubject
Computer sciencebusiness.industrySVG triangulation Watershed waveletComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONScalable Vector GraphicsWavelet transformcomputer.file_formatResolution independenceRendering (computer graphics)Computer graphics (images)ScalabilityComputer visionArtificial intelligenceRaster graphicsbusinesscomputer3D computer graphicsComputingMethodologies_COMPUTERGRAPHICSData compressiondescription
The SVG (scalable vector graphics) standard allows representing complex graphical scenes by a collection of graphic vectorial-based primitives, offering several advantages with respect to classical raster images such as: scalability, resolution independence, etc. In this paper we present a full comparison between some advanced raster to SVG algorithms: SWaterG, SVGenie, SVGWave and some commercial tools. SWaterG works by a watershed decomposition coupled with some ad-hoc heuristics, SVGenie and SVGWave use a polygonalization based respectively on data dependent and wavelet triangulation. The results obtained by SWaterG, SVGenie and SVGWave are satisfactory both in terms of perceptual measured quality and compression ratio.
year | journal | country | edition | language |
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2006-10-11 |