Search results for "Computer Networks and Communication"

showing 10 items of 834 documents

Modeling ontologies for robotic environments

2002

On the basis of a multiple abstraction levels specification process, we developed a representational model for environmental robotic knowledge through the definition of a set of ontologies using a multi perspective approach. A general ontological model for typical indoor environments has been first developed, followed by its specialization using an implementation perspective. Actual software implementation of the ontology has been obtained via a XML-based markup language, used to build a repository for robotic environmental knowledge. Copyright 2002 ACM.

roboticSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniMarkup languageDatabasebusiness.industryComputer sciencecomputer.internet_protocolProcess (engineering)Multi-agent systemOntology (information science)computer.software_genreHuman-Computer InteractionSoftwareComputer Networks and Communicationmulti agent systemSpecialization (logic)Software engineeringbusinesscomputerXMLontologieSoftwareAbstraction (linguistics)1707
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Expiration of Time Limits and the Ius Appellationis

2022

The rotal decree under comment offers the cue to address the delicate topic of the appeal and the peremptory time limits for its presentation, especially in light of the recent reform of the canonical matrimonial process promulgated by Pope Francis.On the basis of the new structure of the process of matrimonial nullity appears, in fact, evident the legislative disfavor, towards the appeal, seen as a potentially dangerous tool for the salus animarum of the faithful for the risk of procedural lengths connected to it, so as to provide for a prior examination of admissibility in order to avoid that they were made for the purpose of mere dilatory, that is, for the sole purpose of lengthening the…

rotal decreeComputer Networks and CommunicationsHardware and Architectureappealperemptory time limitRota Romanacanonical matrimonial proceSoftware
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Who Can See My Stuff? : Online Self-Disclosure and Gender Differences on Facebook

2018

This study investigates the gendered privacy practices and concerns on Facebook, by leaning on the idea of privacy management as a form of digital labour. We analyse if young Facebook users are more concerned about the privacy against other users than against Facebook as a company or against third-party partners. We also analyse if privacy concerns and visibility rules are differentiated by gender. Using a structured online survey, we collected responses from a sample of 813 Italian university students (aged 18-34). Our results show that the respondents have just slightly more privacy concerns against other users than against Facebook, and much less against third-party partners. Unlike a ma…

self-disclosure gender visibility rules privacy management FacebookFacebookComputer Networks and CommunicationsInternet privacyprivacy management050801 communication & media studiesSample (statistics)visibility rulessukupuoli0508 media and communicationsyksityisyysgenderta518Everyday lifebusiness.industryCommunication05 social sciencesVisibility (geometry)050301 educationta5142Privacy managementta5141Self-disclosureself-disclosurebusinessPsychologynäkyvyys0503 educationyksilönsuojaObservatorio (OBS*)
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A Telemetry, Tracking, and Command Antennas System for Small-Satellite Applications

2019

Circularly polarized (CP) antennas are used in space applications for telemetry tracking and command (TT&amp

small satellitesComputer Networks and CommunicationsFrequency bandTT&amplcsh:TK7800-836002 engineering and technologyTracking (particle physics)circular patchOpticsCircular patch; Circular polarization; Small satellites; TT&CComputer Science::Systems and ControlCTelemetryTelecommunications link0202 electrical engineering electronic engineering information engineeringElectrical and Electronic EngineeringCircular polarizationComputer Science::Information TheoryPatch antennaPhysicsbusiness.industryAxial ratio020208 electrical & electronic engineeringlcsh:ElectronicsAstrophysics::Instrumentation and Methods for Astrophysics020206 networking & telecommunicationsHardware and ArchitectureControl and Systems EngineeringPhysics::Space PhysicsSignal Processingcircular polarizationAntenna (radio)businessSmall satelliteElectronics
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Prior Experience and Student Satisfaction with E-Tandem Language Learning of Spanish and English

2018

Recent literature in the field of foreign language learning has indicated that classroom learning is not necessarily enough for students to acquire proficiency in a foreign language. Learners who achieve a high level in the target language often combine work in the classroom with activities outside it. At the same time, a number of studies indicate that, when foreign language learners do work with their target language beyond the classroom, it is often to practice the receptive skills of reading and listening as opposed to the productive ones of speaking and writing. For this reason, students at The College of New Jersey in the United States and Universidad de Alcalá in Spain were paired up…

social networksComputer Networks and Communicationsmedia_common.quotation_subjectForeign languageTK5101-6720telecollaboration030507 speech-language pathology & audiology03 medical and health sciencesVOIPReading (process)ComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationActive listeningConversationLlenguatge i llengües AdquisicióForeign language learningSet (psychology)Telecollaborationmedia_commone-tandem learningLanguage acquisitionComputer Science ApplicationsWork (electrical)Telecommunication0305 other medical sciencePsychologyInternational Journal of Interactive Mobile Technologies (iJIM)
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The social significance of the Facebook Like button

2015

In this paper we study social aspects of using the Like button for purposes of impression management, identity construction, and maintenance of social ties online. On the theoretical level our investigation combines Goffman’s notion of face-work with concepts of social network analysis, shedding light on what we dub ‘nano-level’ interaction and sociality on social networking sites. Our data come from a 2013 classroom survey in which 26 Finnish university students were asked about their motives for and ways of using the Like button. Our results show that though the Like button was designed to allow users to express their positive evaluations of the contents of Facebook posts, comments, and p…

social networksFacebookComputer Networks and CommunicationsCyberpsychologyErving Goffmanmedia_common.quotation_subjectsocial mediaface-workonline social behaviorsosiaalinen mediaIdentity (social science)050801 communication & media studiesonline interaction0508 media and communications0502 economics and businessSocial mediaConversationlike buttonsocial networking sitesSocial network analysismedia_common05 social sciencesAdvertisingHuman-Computer InteractionInterpersonal tiesImpression management5141 SociologyLike buttonta5141050211 marketingPsychologypersonal networksFirst Monday
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Teaching Knowledge Management by Combining Wikis and Screen Capture Videos

2011

PurposeThis paper aims to report on the design and creation of a knowledge management course aimed at facilitating student creation and use of social interactive learning tools for enhanced learning.Design/methodology/approachThe era of social media and web 2.0 has enabled a bottom‐up collaborative approach and new ways to publish work on the web, promoted by tools such as YouTube video service. In this spirit a knowledge management course was designed aiming to facilitate university students to compose videos on different difficult concepts in the theory part of the course by searching for explanations on the web and by creating a Windows Media Player video focusing on the self‐defined pro…

ta113Collaborative writingKnowledge managementMultimediaComputer Networks and Communicationsbusiness.industryComputer scienceWindows MediaLibrary and Information Sciencescomputer.software_genreInteractive LearningWorld Wide WebProblem-based learningConstructivism (philosophy of education)The InternetSocial mediabusinessSocial constructivismcomputer
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Shared and personal learning spaces: Challenges for pedagogical design

2012

Abstract The development of new tools for collaboration, such as social software, plays a crucial role in leisure time and work activities. The aim of this article is to summarize the research in the field of computer-supported collaborative learning (CSCL). This is done particularly from the perspective of the blurred line between individual (personal) and group-level (shared) learning that the use of the new tools has forced us to re-think. First, individual and group-level perspectives to learning are discussed to make sense of the major notions of how learning is understood in CSCL research. Second, based on this theoretical grounding, it will be further elaborated what this means to th…

ta113Cooperative learningKnowledge managementComputer Networks and CommunicationsComputer sciencebusiness.industryEducational technologyCollaborative learningOpen learningExperiential learningLearning sciencesComputer Science ApplicationsEducationSynchronous learningActive learningta516businessta515The Internet and Higher Education
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A modelling framework for social media monitoring

2013

This paper describes a hierarchical, three-level modelling framework for monitoring social media. Immediate social reality is modelled through the first level of the models. They represent various virtual communities at social media sites and adhere to the social world models of the sites, i.e., the "site ontologies". The second-level model is a temporal multirelational graph that captures the static and dynamic properties of the first-level models from the perspective of the monitoring site. The third-level model consists of a temporal relational database scheme that models the temporal multirelational graph within the database. The models are specified and instantiated at the monitoring s…

ta113Graph databaseComputer Networks and Communicationsbusiness.industryComputer scienceRelational databaseSocial realitySchematiccomputer.software_genreTemporal databaseHardware and ArchitectureGraph (abstract data type)The InternetSocial mediaData miningbusinesscomputerInformation SystemsInternational Journal of Web Engineering and Technology
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Consumer value of camera-based mobile interaction with the real world

2013

Camera-based mobile interaction with the real world allows consumers to connect digital information with the real-world environment, and furthermore, to interact with real-world objects and places. To explore and understand the types of consumer value in the context of such consumer-level applications, we applied the critical incident technique to reflect actual use experiences from 107 application users with a recognized consumer value framework by Holbrook. The findings of the study suggest that at the current state value is heavily based on utilitarian efficiency and excellence. Although the applications enable a diverse value, they have yet to fulfill their potential in providing hedoni…

ta113MultimediaComputer Networks and CommunicationsComputer sciencemedia_common.quotation_subjectContext (language use)computer.software_genreComputer Science ApplicationsHardware and ArchitectureHuman–computer interactionExcellenceState (computer science)ta512computerCritical Incident TechniqueValue (mathematics)Mobile interactionSoftwareInformation SystemsValue frameworkActual usemedia_commonPervasive and Mobile Computing
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