Search results for "Computer Science Applications"

showing 10 items of 3993 documents

‘It Goes Around the World’ – Children’s Understandingof the Internet

2019

The Internet has become an important literacy environment, even for children. Therefore, building the foundations for their critical engagement with online information should start when they first enter school. One way to start is to help children build an understanding about the complexities of the Internet environment. The present study aimed at increasing our knowledge about children’s understanding of the Internet as a technical and social environment. It also explored how children perceive the trustworthiness of online information. The participants included 30 children aged 7–9 years. The children were interviewed and the data was analysed using content analysis. We share the results f…

business.industryCritical readingMedia studiesThe InternetEpistemic cognitionbusinessPsychologyComputer Science ApplicationsEducationDigital literacyNordic Journal of Digital Literacy
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Instruction of Digital Reading Strategies Based on Eye-Movements Modeling Examples

2018

During the last decade, several studies have proposed and tested different instructional methods for teaching digital reading strategies to young students. In this study, we have tested the effectiveness of a program combining eye-movements modeling examples (EMMEs) and contrasting cases to instruct ninth-grade students how to plan, evaluate, and monitor their digital reading. EMMEs are videos that display a dot representing the eye movements of a model and an oral transcription of her thoughts while answering a specific question in a hypertext. Students in the EMME condition obtain higher comprehension scores in a posttest performed 1 week after the instruction, as compared with a control…

business.industryKnowledge level05 social sciencesEducational technology050401 social sciences methods050301 educationEye movementComputer Science ApplicationsEducation0504 sociologyReading comprehensionIntervention (counseling)Mathematics educationElectronic publishingDigital readingPsychologybusiness0503 educationDigital literacyJournal of Educational Computing Research
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Content based segmentation of patterned wafers

2004

We extend our previous work on the image segmentation of electronic structures on patterned wafers to improve the defect detection process on optical inspection tools. Die-to-die wafer in- spection is based on the comparison of the same area on two neigh- boring dies. The dissimilarities between the images are a result of defects in this area of one of the dies. The noise level can vary from one structure to the other, within the same image. Therefore, seg- mentation is required to create a mask and apply an optimal thresh- old in each region. Contrast variation on the texture can affect the response of the parameters used for the segmentation. We show a method to anticipate these variation…

business.industryMachine visionComputer scienceFeature extractionWavelet transformScale-space segmentationImage processingImage segmentationAtomic and Molecular Physics and OpticsComputer Science ApplicationsSegmentationComputer visionArtificial intelligenceElectrical and Electronic EngineeringPhotomaskbusinessJournal of Electronic Imaging
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Integration of multiple range and intensity image pairs using a volumetric method to create textured three-dimensional models

2001

We present a volumetric approach to three-dimensional (3D) object modeling that differs from previous techniques in that both object texture and geometry are considered in the reconstruc- tion process. The motivation for the research is the simulation of a thermal tire inspection station. Integrating 3D geometry information with two-dimensional thermal images permits the thermal informa- tion to be displayed as a texture map on the tire structure, enhanc- ing analysis capabilities. Additionally, constructing the tire geometry during the inspection process allows the tire to be examined for structural defects that might be missed if the thermal data were textured onto a predefined model. Exp…

business.industryMachine visionComputer scienceProcess (computing)Volume rendering3D modelingAtomic and Molecular Physics and OpticsComputer Science ApplicationsVisualizationComputer data storageObject modelComputer visionArtificial intelligenceElectrical and Electronic EngineeringbusinessTexture mappingJournal of Electronic Imaging
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The dynamics over the next few years of the Spanish mobile telecommunications market share: a mathematical modelling approach

2013

Taking into account available data from 2002 to 2009 about the market share percentages of the Spanish mobile telecommunications service providers, a dynamic diffusion model to study the evolution of the clients’ change between the different companies during the period 2010–2016 is proposed. The constructed model provides a tool for forecasting short-term trends about the customers’ preferences with respect to mobile network operators taking into account both, autonomous decisions due to direct marketing and advertising strategies, and also decisions adopted through interaction via social influence. The model can provide insights to companies for designing strategies in order to gain market…

business.industryMarket shareApplied MathematicsService providerSocial interactionModellingComputer Science ApplicationsDirect marketingControl and Systems EngineeringOrder (exchange)Mobile telecommunications servicesModeling and SimulationMarket share analysisCellular networkECONOMIA FINANCIERA Y CONTABILIDADMobile telephonyMarket shareMATEMATICA APLICADAbusinessSoftwareSimulationIndustrial organizationForecastingSocial influenceMathematical and Computer Modelling of Dynamical Systems
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An empirical study of performance using Clone & Own and Software Product Lines in an industrial context

2021

Abstract Context: Clone and Own (CaO) is a widespread approach to generate new software products from existing software products by adding small changes. The Software Product Line (SPL) approach addresses the development of families of products with similar features, moving away from the production of isolated products. Despite the popularity of both approaches, no experiment has yet compared them directly. Objective: The goal of this paper is to know the different performances of software engineers in the software products development process using two different approaches (SPL and CaO). Method: We conducted an experiment in the induction hobs software environment with software engineers. …

business.industryProcess (engineering)Computer science020207 software engineeringContext (language use)02 engineering and technologyComputer Science ApplicationsProduct (business)Empirical researchSoftware020204 information systemsFactor (programming language)0202 electrical engineering electronic engineering information engineeringClone (computing)Software engineeringbusinessSoftware product linecomputerSoftwareInformation Systemscomputer.programming_languageInformation and Software Technology
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Key drivers of internet banking services use

2009

PurposeThe purpose of this paper is to analyse the determinants of internet banking use, paying special attention to the role of product involvement, perceived risk and trust.Design/methodology/approachThe impact of trust, perceived risks, product involvement and TAM beliefs (ease of use and usefulness) on internet banking adoption is tested through structural equation modelling techniques. The sample consists of 511 Spanish internet banking services users and the data are collected through an internet survey. Risk is measured as a formative construct.FindingsData analysis shows that TAM beliefs and perceived risks (security, privacy, performance and social) have a direct influence on e‐ban…

business.industryProduct involvementUsabilitySample (statistics)Library and Information SciencesComputer securitycomputer.software_genreStructural equation modelingComputer Science ApplicationsRisk perceptionFormative assessmentKey (cryptography)The InternetMarketingbusinesscomputerInformation SystemsOnline Information Review
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The design of sum-of-cisoids rayleigh fading channel simulators assuming non-isotropic scattering conditions

2010

In this letter, we introduce the Riemann sum method (RSM) as an effective tool for the design of sum-of-cisoids (SOC) simulators for narrowband mobile Rayleigh fading channels under non-isotropic scattering conditions. We compare the performance of the RSM with that of the generalized method of equal areas (GMEA) and the Lp-norm method (LPNM), which were until now the only methods available for the design of SOC simulators for non-isotropic scattering channels. The obtained results indicate that the RSM is better suited than the GMEA and the LPNM to emulate the channel's autocorrelation function (ACF), whereas the latter two methods are more precise regarding the approximation of the envelo…

business.industryScatteringApplied MathematicsAutocorrelationComputer Science Applicationssymbols.namesakeNarrowbandsymbolsApplied mathematicsFadingElectrical and Electronic EngineeringRayleigh scatteringEnvelope (mathematics)TelecommunicationsbusinessMathematicsCommunication channelRayleigh fadingIEEE Transactions on Wireless Communications
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A new family of nonstochastic languages

2010

Öz bulunamadı.

business.industrySignal ProcessingTheory of computationInformation processingArtificial intelligenceLanguage familybusinessComputer Science ApplicationsInformation SystemsTheoretical Computer ScienceMathematicsInformation Processing Letters
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Event‐brand transfer in an entertainment service: experiential marketing

2013

PurposeOne of the channels a brand can use to create experiences is events. The brand promoting the event and its sponsors can obtain various benefits in the form of brand image, personality and notoriety. The main aim of this research is to evaluate the effects that experiencing an event has on experience with the promoting brand.Design/methodology/approachThe study analysed the musical event MTV Winter Festival 2010, considering the opinion of 127 attendees to discover the impact of experiencing the MTV entertainment television channel event in three areas: improved brand experience, improved brand personality and increased brand reputation. EQS was used to test the proposed model.Finding…

business.industryStrategy and Managementmedia_common.quotation_subjectBrand awarenessAdvertisingIndustrial and Manufacturing EngineeringComputer Science ApplicationsManagement Information SystemsEntertainmentBrand managementCorporate brandingBrand extensionIndustrial relationsPersonalityBrand equityMarketingPsychologybusinessmedia_commonReputationIndustrial Management & Data Systems
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