Search results for "Computer Science::Computer Science and Game Theory"

showing 10 items of 87 documents

Efficient Parallel Nash Genetic Algorithm for Solving Inverse Problems in Structural Engineering

2015

A parallel implementation of a game-theory based Nash Genetic Algorithm (Nash-GAs) is presented in this paper for solving reconstruction inverse problems in structural engineering. We compare it with the standard panmictic genetic algorithm in a HPC environment with up to eight processors. The procedure performance is evaluated on a fifty-five bar sized test case of discrete real cross-section types structural frame. Numerical results obtained on this application show a significant achieved increase of performance using the parallel Nash-GAs approach compared to the standard GAs or Parallel GAs.

Computer Science::Computer Science and Game TheoryMathematical optimizationbusiness.industryBar (music)Structural systemGenetic algorithmStructural engineeringInverse problembusinessAlgorithmFinite element methodMathematicsNash games
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Local regularity for time-dependent tug-of-war games with varying probabilities

2016

We study local regularity properties of value functions of time-dependent tug-of-war games. For games with constant probabilities we get local Lipschitz continuity. For more general games with probabilities depending on space and time we obtain H\"older and Harnack estimates. The games have a connection to the normalized $p(x,t)$-parabolic equation $(n+p(x,t))u_t=\Delta u+(p(x,t)-2) \Delta_{\infty}^N u$.

Computer Science::Computer Science and Game TheoryPure mathematicsparabolic p(xTug of warMathematics::Analysis of PDEsHölder condition01 natural sciencesMathematics - Analysis of PDEsFOS: Mathematicsstochastic gamestug-of-war0101 mathematicsConnection (algebraic framework)Harnack's inequalityMathematicsHarnack inequalitySpacetimeHölder continuityApplied Mathematicsta111010102 general mathematicsLipschitz continuity010101 applied mathematicst)-LaplacianConstant (mathematics)AnalysisAnalysis of PDEs (math.AP)Journal of Differential Equations
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Provable Advantage for Quantum Strategies in Random Symmetric XOR Games

2013

Non-local games are widely studied as a model to investigate the properties of quantum mechanics as opposed to classical mechanics. In this paper, we consider a subset of non-local games: symmetric XOR games of $n$ players with 0-1 valued questions. For this class of games, each player receives an input bit and responds with an output bit without communicating to the other players. The winning condition only depends on XOR of output bits and is constant w.r.t. permutation of players. We prove that for almost any $n$-player symmetric XOR game the entangled value of the game is $\Theta (\frac{\sqrt{\ln{n}}}{n^{1/4}})$ adapting an old result by Salem and Zygmund on the asymptotics of random tr…

Computer Science::Computer Science and Game TheoryQuantum Physics000 Computer science knowledge general worksComputer ScienceComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERAL
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Worst case analysis of non-local games

2011

Non-local games are studied in quantum information because they provide a simple way for proving the difference between the classical world and the quantum world. A non-local game is a cooperative game played by 2 or more players against a referee. The players cannot communicate but may share common random bits or a common quantum state. A referee sends an input $x_i$ to the $i^{th}$ player who then responds by sending an answer $a_i$ to the referee. The players win if the answers $a_i$ satisfy a condition that may depend on the inputs $x_i$. Typically, non-local games are studied in a framework where the referee picks the inputs from a known probability distribution. We initiate the study …

Computer Science::Computer Science and Game TheoryQuantum PhysicsComputingMilieux_PERSONALCOMPUTINGFOS: Physical sciencesQuantum Physics (quant-ph)
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Values of games with probabilistic graphs

1999

Abstract In this paper we consider games with probabilistic graphs. The model we develop is an extension of the model of games with communication restrictions by Myerson (1977) . In the Myerson model each pair of players is joined by a link in the graph if and only if these two players can communicate directly. The current paper considers a more general setting in which each pair of players has some probability of direct communication. The value is defined and characterized in this context. It is a natural extension of the Myerson value and it turns out to be the Shapley value of a modified game.

Computer Science::Computer Science and Game TheorySociology and Political ScienceIf and only ifComputingMilieux_PERSONALCOMPUTINGProbabilistic logicGeneral Social SciencesStatistics Probability and UncertaintyDirect communicationShapley valueMathematical economicsGeneral PsychologyGraphMathematics
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REPEATED GAMES WITH PROBABILISTIC HORIZON

2005

Repeated games with probabilistic horizon are defined as those games where players have a common probability structure over the length of the game's repetition, T. In particular, for each t, they assign a probability pt to the event that "the game ends in period t". In this framework we analyze Generalized Prisoners' Dilemma games in both finite stage and differentiable stage games. Our construction shows that it is possible to reach cooperative equilibria under some conditions on the distribution of the discrete random variable T even if the expected length of the game is finite. More precisely, we completely characterize the existence of sub-game perfect cooperative equilibria in finite s…

Computer Science::Computer Science and Game TheorySociology and Political ScienceSequential gameProbabilistic logicComputingMilieux_PERSONALCOMPUTINGGeneral Social SciencesPrisoner's dilemmaConvergence (routing)Repeated gameApplied mathematicsrepeated games probabilistic horizon cooperationDifferentiable functionStatistics Probability and UncertaintyMathematical economicsRandom variableGeneral PsychologyMathematicsEvent (probability theory)
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Stackelberg-Cournot and Cournot equilibria in a mixed markets exchange economy

2012

In this note, we compare two strategic general equilibrium concepts: the Stackelberg-Cournot equilibrium and the Cournot equilibrium. We thus consider a market exchange economy including atoms and a continuum of traders, who behave strategically. We show that, when the preferences of the small traders are represented by Cobb-Douglas utility functions and the atoms have the same utility functions and endowments, the Stackelberg-Cournot and the Cournot equilibrium equilibria coincide if and only if the followers’ best responses functions have a zero slope at the SCE.

Computer Science::Computer Science and Game TheoryStackelberg-CournotGeneral equilibrium theoryContinuum (topology)05 social sciencesEconomyCournot competition[SHS.ECO]Humanities and Social Sciences/Economics and FinanceComputer Science::Multiagent SystemsNonlinear Sciences::Adaptation and Self-Organizing SystemsMarket exchange0502 economics and business[No keyword available]EconomicsStackelberg competitionExchange economy[ SHS.ECO ] Humanities and Social Sciences/Economies and finances050207 economics[SHS.ECO] Humanities and Social Sciences/Economics and FinanceMathematical economicsComputingMilieux_MISCELLANEOUS050205 econometrics
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Quantum-over-Classical Advantage in Solving Multiplayer Games

2020

We study the applicability of quantum algorithms in computational game theory and generalize some results related to Subtraction games, which are sometimes referred to as one-heap Nim games.

Computer Science::Computer Science and Game TheoryTheoretical computer scienceComputer scienceQuantum game theoryComputingMilieux_PERSONALCOMPUTINGSubtractionQuantum algorithmComputational game theoryQuantum
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Modular Strategies for Recursive Game Graphs

2006

AbstractMany problems in formal verification and program analysis can be formalized as computing winning strategies for two-player games on graphs. In this paper, we focus on solving games in recursive game graphs which can model the control flow in sequential programs with recursive procedure calls. While such games can be viewed as the pushdown games studied in the literature, the natural notion of winning in our framework requires the strategies to be modular with only local memory; that is, resolution of choices within a module does not depend on the context in which the module is invoked, but only on the history within the current invocation of the module. While reachability in (global…

Computer Science::Computer Science and Game TheoryTheoretical computer scienceGeneral Computer ScienceCombinatorial game theoryContext (language use)02 engineering and technology0102 computer and information sciences01 natural sciencesTheoretical Computer ScienceProgram analysisReachability0202 electrical engineering electronic engineering information engineering0101 mathematicsMathematicsbusiness.industry010102 general mathematics020207 software engineeringPushdown systemsResolution (logic)Modular designCall graphUndecidable problemModel-checkingGames in verification010201 computation theory & mathematicsbusinessComputer Science(all)
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Advantage of Quantum Strategies in Random Symmetric XOR Games

2013

Non-local games are known as a simple but useful model which is widely used for displaying nonlocal properties of quantum mechanics. In this paper we concentrate on a simple subset of non-local games: multiplayer XOR games with 1-bit inputs and 1-bit outputs which are symmetric w.r.t. permutations of players.

Computer Science::Computer Science and Game TheoryTheoretical computer scienceSequential gameQuantum pseudo-telepathySimple (abstract algebra)Symmetric gameComputingMilieux_PERSONALCOMPUTINGCombinatorial game theoryRepeated gameTheoryofComputation_GENERALScreening gameQuantumMathematics
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