Search results for "Computer"

showing 10 items of 30657 documents

A Conceptual Framework for Using and Evaluating Web-Based Learning Resources in School Education

2010

Published version of an article from the journal:Journal of Information Technology Education. Also available from the publisher: http://www.jite.org/documents/Vol9/JITEv9p053-079Hadjerrouit743.pdf Web-based learning resources (WBLRs) have provided teachers with a wide range of new teachingexperiences that are not possible in traditional classroom. However, little research has beendone as to which approach to WBLRs is suitable to address issues that are pertinent to learning.This paper proposes a conceptual framework to explore the design and evaluation of WBLRs inschool education. The paper also examines the way in which the framework is used to evaluatestudents? and teachers? perceptions o…

lcsh:LC8-6691Knowledge managementlcsh:Special aspects of educationlcsh:T58.5-58.64General Computer Sciencelcsh:Information technologybusiness.industryComputer scienceVDP::Technology: 500::Information and communication technology: 550Information technology educationEducationWorld Wide WebConceptual frameworkWeb based learningEducational resourcesEvaluation methodsComputingMethodologies_DOCUMENTANDTEXTPROCESSINGElectronic publishingThe InternetVDP::Social science: 200::Education: 280businessGeneralLiterature_REFERENCE(e.g.dictionariesencyclopediasglossaries)School educationJournal of Information Technology Education: Research
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Developing and evaluating a research-based teaching-learning sequence on the moment of force.

2012

lcsh:LC8-6691Theoretical computer sciencelcsh:Special aspects of educationComputer scienceTorquelcsh:QResearch based teachingGeodesylcsh:ScienceEducationSequence (medicine)Nordina: Nordic Studies in Science Education
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Enseignants-chercheurs de la Génération Y : incidence sur les pratiques pédagogiques ?

2014

This exploratory research is based on a qualitative survey using semi-structured interviews to investigate the attitudes, methods and tools used by 22 lecturers, belonging to the Y Generation. Three hypotheses about the characteristics attributed to this generation are studied: their need for innovation; their comfort with technology; their ability to multitask. Our results 1) uncover a variety of practices nevertheless referring to a teacher-centered approach; 2) suggest that the use of digital tools to teach and communicate with students is not a universal practice, and 3) demonstrate that issues related to student-teacher relationships are important

lcsh:LC8-6691enseignant-chercheurpratique pédagogiquelcsh:Special aspects of education4. Education[SHS.EDU]Humanities and Social Sciences/Education05 social sciences[SHS.EDU] Humanities and Social Sciences/Education050301 education[ SHS.EDU ] Humanities and Social Sciences/EducationGeneral Medicineenseignement universitaire0502 economics and businessComputingMilieux_COMPUTERSANDEDUCATIONgénération YSociologylcsh:L0503 educationHumanities050203 business & managementlcsh:Education
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Usages des technologies par les élèves professeurs : analyse à partir de questionnaires

2005

This article studies the appropriation and the uses of technologies by French student teachers. The methodology used is based on the analysis of answers to questionnaires submitted to the trainees of four “instituts universitaires de formation des maîtres” (teacher training schools). The results obtained tend to prove that outside the classroom trainee teachers are today well equipped and really competent as far as personal and professional uses of technologies are concerned. However, it appears that these skills are not taken advantage of in the presence of the pupils.

lcsh:LC8-6691lcsh:Special aspects of education[SHS.EDU]Humanities and Social Sciences/Education4. Education[SHS.EDU] Humanities and Social Sciences/EducationNouvelles technologies de l'information et de la communication[ SHS.EDU ] Humanities and Social Sciences/EducationGeneral MedicineEducation -- Data processingInformation and communications technologyComputer-assisted educationEducationEducation et informatiquePolitical scienceEducational technologieslcsh:LHumanitieslcsh:Education
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Using Digital Resources for Content and Language Integrated Learning: A Proposal for the ICT-Enrichment of a Course on Biology and Geology

2019

Hoy en día se utiliza una gran variedad de herramientas digitales para apoyar la enseñanza y el aprendizaje de lenguas. Sus potenciales efectos positivos en el proceso de aprendizaje pueden ser particularmente útiles para abordar los retos que surgen en enfoques como el Aprendizaje Integrado de Contenidos y Lenguas Extranjeras (AICLE), donde se espera que los estudiantes consigan dominar no solo el contenido de la asignatura, sino también la lengua extranjera que se utiliza como medio de comunicación. Este artículo tiene como objetivo ofrecer una propuesta de enriquecimiento digital de cursos AICLE, la cual ha sido implementada en una asignatura de Biología y Geología en inglés impartida en…

lcsh:LC8-6691lcsh:Theory and practice of education:CIENCIAS TECNOLÓGICAS [UNESCO]lcsh:Special aspects of educationict-enrichmentComputingMilieux_COMPUTERSANDEDUCATIONUNESCO::CIENCIAS TECNOLÓGICASlcsh:L7-991content and language integrated learning (clil)language learninglcsh:Education (General)lcsh:LB5-3640Research in Education and Learning Innovation Archives
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The meaning of peer group mentoring in the university context

2019

Peer mentoring is commonly used for didactical and learning purposes. In this study we examine peer group mentoring in the university context. The aim is to promote understanding of peer group mentoring based on a meta-analysis of two primary studies: teacher students and teacher group tutors. As a result, three core categories were found: 1) Individual’s participation in the group, 2) Professional development with others and 3) Community enabling sharing and development. These were hierarchically organized and there are critical aspects placed in between the core categories. Professional and personal experiences intertwine to enhance participants’ self-understanding and professional develo…

lcsh:LC8-6691phenomenographylcsh:Special aspects of educationComputingMilieux_THECOMPUTINGPROFESSIONmeta-analyysipeer group mentoringmeta-analysishigher educationmentorointiComputingMilieux_COMPUTERSANDEDUCATIONlcsh:Industrial psychologyfenomenografiavertaisryhmätopettajankoulutusKasvatustieteet - Educational scienceslcsh:HF5548.7-5548.85teacher education
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VIRTUAL CLASSROOM: TEACHER SKILLS TO PROMOTE STUDENT ENGAGEMENT

2018

The Virtual Classroom is the main tool for blended learning, since it allows the breaking of time and space barriers between the teacher and the student. In order to develop and put into practice a higher studies course through this tool, teachers need to have a series of skills related to the command of digital technologies and an understanding of students’ affective and behavioral states: and to then apply appropriate communication strategies to deliver course content and prepare students for this innovative learning approach. This study reviews educational research literature on virtual classrooms, teacher behavior and student engagement to establish a theoretical model that explains the…

lcsh:LC8-6691teacher-student relationshiplcsh:Special aspects of education05 social sciences050301 educationStudent engagementlcsh:Businessvirtual classroomvirtual learning environmentsteacher behavior0502 economics and businessstudent engagementComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationlcsh:HF5001-6182Psychology0503 education050203 business & managementVirtual classroomJournal of Management and Business Education
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The Use of Digital Storytelling for ESP in a Technical English Course for Aerospace Engineers.

2012

Digital Storytelling is a powerful pedagogical tool for both students and educators, which started to be used for teaching and learning purposes a few years ago, becoming more and more popular over time. The use of digital storytelling in non-specific language learning contexts has been widely explored, as shown in the literature. However, its use in technical-scientific contexts of English for Specific Purposes (ESP) has not been so widely studied. This paper explores a project of digital storytelling for ESP carried out at the Universitat Politècnica de València, in Spain. The methodology was divided into several stages: completing a pre- and a post-survey, learning about digital storytel…

lcsh:Language and LiteratureDigital storytellingLinguistic skillsbusiness.industryComputer sciencemedia_common.quotation_subjectTeaching methodlinguistic skillsLlengües modernesComputingMilieux_PERSONALCOMPUTINGDigital storytellingInterpersonal communicationEnglish for specific purposesLanguage acquisitionWebQuestPresentationPedagogyEnglish for specific purposesComputingMilieux_COMPUTERSANDEDUCATIONlcsh:PElectronic publishingbusinessmedia_common
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Web 2.0 under the light of free software

2009

The development of Web 2.0 has favoured a closer relation between Internet users and the different web applications that facilitate creating, sharing and structuring digital information in a horizontal and collaborative way through so-called social software. Social software includes tools that are familiar to us all, such as chats, forums, blogs, wikis, syndication standards (RSS type), social tagging, multimedia file sharing, social networking, etc. They are tools oriented to give the user a greater capacity of interaction, and a stronger control over the content and the format in which they can be presented.

lcsh:Language and LiteratureWeb syndicationDOAJ:LinguisticsWeb 2.0Multimediabusiness.industryComputer scienceRSSSocial softwarecomputer.file_formatcomputer.software_genreSocial webSocial Semantic WebWorld Wide Weblcsh:Philology. LinguisticsFile sharinglcsh:P1-1091Web applicationlcsh:PbusinesscomputerDOAJ:Languages and LiteraturesLanguage at Work : Bridging Theory and Practice
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Smart objects: come il digitale organizza la nostra vita

2014

Computer, tablet, smartphone are the most important everyday objects in our life because we made experiences by them; they run due to their software: so it is necessary to understand it, his form, his design and his tradeoffs to understand the role of these objects and the possibilities of a conscious use of them.

lcsh:Language and Literaturelcsh:BH1-301softwarehuman-computer interactionSettore M-FIL/04 - Esteticainteraction designinterfacelcsh:Psoftware interfaccia interazione uomo-macchina interaction designlcsh:Aesthetics
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