Search results for "ComputingMethodologies_COMPUTERGRAPHICS"
showing 10 items of 306 documents
The Design and the Process Technology of a Rotational Mold
2019
The present paper highlights a series of introduction aspects of the rotational system for slush plastic casting, which are the characteristic elements of this fabrication technology and which consistsof the rotational molding. Also, the structure of a rotational mold and the methods used to obtain themold, are presented. The purpose of this research is to describe the parametric design of a rotationalmold and its fabrication process. The research method used to accomplish this purpose consist of the CAD – Modelling specific software utilized to carry out the parametric design of the rotational mold. After the parametric design it was adopted the manufacturing technology of the mold, using …
G1 rational blend interpolatory schemes: a comparative study
2012
Interpolation of triangular meshes is a subject of great interest in many computer graphics related applications, as, for example, gaming and realtime rendering. One of the main approaches to interpolate the positions and normals of the mesh vertices is the use of parametric triangular Bezier patches. As it is well known, any method aiming at constructing a parametric, tangent plane (G^1) continuous surface has to deal with the vertex consistency problem. In this article, we propose a comparison of three methods appeared in the nineties that use a particular technique called rational blend to avoid this problem. Together with these three methods we present a new scheme, a cubic Gregory patc…
Error bounds for a convexity-preserving interpolation and its limit function
2008
AbstractError bounds between a nonlinear interpolation and the limit function of its associated subdivision scheme are estimated. The bounds can be evaluated without recursive subdivision. We show that this interpolation is convexity preserving, as its associated subdivision scheme. Finally, some numerical experiments are presented.
Using Fourier local magnitude in adaptive smoothness constraints in motion estimation
2007
Like many problems in image analysis, motion estimation is an ill-posed one, since the available data do not always sufficiently constrain the solution. It is therefore necessary to regularize the solution by imposing a smoothness constraint. One of the main difficulties while estimating motion is to preserve the discontinuities of the motion field. In this paper, we address this problem by integrating the motion magnitude information obtained by the Fourier analysis into the smoothness constraint, resulting in an adaptive smoothness. We describe how to achieve this with two different motion estimation approaches: the Horn and Schunck method and the Markov Random Field (MRF) modeling. The t…
Novel GaN Based Solid State Power Amplifiers, Results, Advances and Comparison with Vacuum Tubes Based Microwave Power Modules
2018
Power amplifiers based on vacuum tubes or solid state are key items in a number of systems. Solid state technology is growing up for some applications and it may be complementary to the vacuum technology. This paperwork presents SSPA operational principles and performance. The GaN technology available in the market, the technology roadmap, a comparison with the vacuum tubes are introduced
Protein knot server: detection of knots in protein structures
2007
KNOTS (http://knots.mit.edu) is a web server that detects knots in protein structures. Several protein structures have been reported to contain intricate knots. The physiological role of knots and their effect on folding and evolution is an area of active research. The user submits a PDB id or uploads a 3D protein structure in PDB or mmCIF format. The current implementation of the server uses the Alexander polynomial to detect knots. The results of the analysis that are presented to the user are the location of the knot in the structure, the type of the knot and an interactive visualization of the knot. The results can also be downloaded and viewed offline. The server also maintains a regul…
Fracture Resistance of New Metal-Free Materials Used for CAD-CAM Fabrication of Partial Posterior Restorations
2020
Background and Objectives: To evaluate in vitro the fracture resistance and fracture type of computer-aided design and computer-aided manufacturing (CAD-CAM) materials. Materials and Methods: Discs were fabricated (10 ×
Tecsis: Low-Cost Methodology To Distinguish Archaeological Findings
2006
The automatic or semi-automatic research of archaeological findings includes some methodologies and algorithms of the Computer Vision. Reconstruction of a scene is one of the key step to get the solution to that challenge. This paper will address a methodology to reconstruction underwater scenes with mosaicing techniques. The reconstruction of scene will be the video-mosaic of sea bottom landscapes starting from single video frames. The methodology is based on the evaluation of the optic °ow in between frames, and its motion estimation has been evaluated on the extracted features from the common areas of consecutive pairs frames. This approach carried out the motion model from a geometric p…
A Neural Network-Based Algorithm for 3D Multispectral Scanning Applied to Multimedia
2005
We describe a new stereoscopic system based on a multispectral camera and an LCD-Projector. The novel concept we want to show consists in the use of multispectral information for 3D-scenes reconstruction. Each 3D point is linked to a curve representing the spectral reflectance. This latter is a physical representation of the matter and presents the advantage over color information, which is perceptual, that it is independent from both illuminant and observer. We first present an easy methodology to geometrically and spectrally calibrate such a system. We then describe an algorithm for recovering 3D coordinates based on triangulation and an algorithm for reflectance curves reconstruction bas…
Opportunities and Limitations of Haptic Technologies for Non-visual Access to 2D and 3D Graphics
2014
Existing and emerging haptic technologies offer methods for non-visually rendering and interacting with 2D and 3D graphical information. These technologies include force feedback devices, touch surfaces with vibrotactile feedback, wearable vibrotactiles, and touch surfaces with electrostatic feedback. In this paper we will focus on approaches to non-visual access to 3D shapes. The interactive models focus on two approaches: simulation of 3D shape and perspective on a 2D touch surface; and interactive exploration of 3D shapes using physical motion in a virtual 3D space with either a force feedback controller or wearable haptics. The technologies will be reviewed along with suitability for th…