Search results for "Customer experience"

showing 10 items of 24 documents

Enabling Sociability When Using Virtual Reality Applications : A Design Science Research Approach

2019

Immersive virtual reality applications aim at providing an all-encompassing spatial experience where a user can feel like being in another world or dimension. The systems are inherently designed for individual use as the devices disconnect the user from the physical environment. However, the applications are seldom used alone. Specifically, when used for sales and marketing, the user often needs help from other people but also benefits from social interaction as a part of the experience. Design research methodology is applied to three iterative development versions of a virtual-reality application. The focus of the evaluation of the artifacts is in the social use emphasizing three sociabili…

4112 ForestryCustomer experienceEngineeringdigital servicespalvelutbusiness.industrydesign scienceeducationpäätöksentekoDesign scienceVirtual realitydigitalizationvirtuaalitodellisuusasiakkaattäydennetty todellisuusHuman–computer interactionmobiilipalvelutdecision analyticsDesign science research512 Business and Managementkäyttäjäkokemusbusinessdigitalisaatiolisätty todellisuus
researchProduct

Customer data collection infrastructure and Customer Experience Management:The SAQ Case Study

2017

Channel integration makes Customer Experience Management more complex and requires from retailers a regeneration of their value proposition. A longitudinal case study reveal a hierarchical sequence of operant resource triad: cultural mindsets, strategic directions for designing value propositions, and a dynamic system of capabilities for continually renewing customer experiences. The implementation of a customer data collection infrastructure, the adoption of an iterative and sequential innovation process, and the mobilization of cross-functional and multidisciplinary project teams, will help develop the firm’s dynamic system of capabilities.

Customer data collection infrastructureLongitudinal case studyHiérarchie de ressources opérantesCustomer Experience ManagementHierarchical operant resources[SHS.GESTION]Humanities and Social Sciences/Business administrationProgramme de reconnaissance clientEtude de cas longitudinaleAgile methodsGestion de l’expérience clientMéthodes agiles[SHS.GESTION] Humanities and Social Sciences/Business administration
researchProduct

Special Issue - Past, present and future challenges on customer experience: Digging knowledge across sectors

2019

x

Customer experienceDiggingFuel TechnologyEnergy Engineering and Power TechnologySociologyMarketingMERCATI & COMPETITIVITÀ
researchProduct

Visual Attention in Virtual Reality Settings: An Abstract

2019

Virtual reality, VR, is challenging marketers to understand both brand interaction and the customer experience at the point of sale. In order to test the usefulness of VR in retailing, research must address how the customer’s visual attention in a VR setting affects his/her behavior. There are two main drivers for this research. First, there has been an enormous growth in recent years in the use of neurophysiological methods to measure visual attention. At the store level, previous works show that attention to products measured through eye tracking influences consumer decision. Second, VR is being increasingly adopted by brands, but research is lacking into comparisons between VR formats. W…

Customer experiencePoint of saleComputer scienceOrder (business)Human–computer interactionVisual attentionEye trackingVirtual realitycomputer.software_genrecomputer
researchProduct

From the “customer experience management” to the “customer experience memory management” and to the retailer-customer relationship

2016

International audience

Customer experience[SHS.GESTION]Humanities and Social Sciences/Business administration[SHS.GESTION] Humanities and Social Sciences/Business administration[ SHS.GESTION ] Humanities and Social Sciences/Business administrationComputingMilieux_MISCELLANEOUS
researchProduct

The memory of the shopping experience: scale development and validation

2016

International audience

Customer experience[SHS.GESTION]Humanities and Social Sciences/Business administration[SHS.GESTION] Humanities and Social Sciences/Business administration[ SHS.GESTION ] Humanities and Social Sciences/Business administrationComputingMilieux_MISCELLANEOUS
researchProduct

Customer Experience Formation in Online Shopping : Investigating the Causes of Positive and Negative Emotions During a Visit to an Online Store

2020

This study explores customer experience formation in an online shopping context by investigating the causes of customers’ positive and negative emotions during their visit to an online store. Survey data collected from 1786 Finnish online customers was used to identify individuals who experienced strong positive (N = 138) or negative emotions (N = 215) during their visit. The causes of negative and positive emotions were studied by analyzing customers’ open-ended, written explanations attributed to their emotions. Attribution theory is utilized to explain how individuals make sense of their emotions. The findings show that customers offer various explanations for the emotions evoked during …

Customer experienceattribuutioteoriabusiness.industryverkkokauppamedia_common.quotation_subjectattribution theoryContext (language use)E-commerceemotionsBlamecustomer experienceonline consumptiontunteetSurvey data collectione-commerceasiakaskokemusAttributionbusinessPsychologySocial psychologymedia_common
researchProduct

Exploring Online Customer Experience Formation:How do Customers Explain Negative Emotions during Online Shopping Encounters?

2019

Customer experiencebusiness.industryAdvertisingE-commercePsychologybusinessAttributionQualitative researchHumanizing Technology for a Sustainable Society
researchProduct

How Are Negative Customer Experiences Formed? A Qualitative Study of Customers’ Online Shopping Journeys

2019

This study investigates how negative customer experiences are formed during customers’ online shopping journeys. A qualitative, in-depth dataset collected from 34 participants was employed to identify negatively perceived touchpoints that contribute to the customer experience in a negative way. The findings reveal that negative touchpoints are experienced during customers’ entire journeys, particularly after a purchase is completed. We identified 152 negative touchpoints from the data, of which 53 were experienced during search and consideration, 35 when finalizing a purchase, 33 during delivery, and 31 during after-sales interactions with the company. Within these four main categories, 20 …

Customer experienceverkkokauppabusiness.industryService design05 social sciencestouchpointsE-commerceonline shoppingcustomer journeypalvelumuotoilu0502 economics and businessshoppailue-commerceasiakaskokemus050211 marketingnegative customer experienceservice designMarketingbusinessPsychology050203 business & managementQualitative research
researchProduct

Understanding the flat sharing experience: spatial ambivalence of the collaborative consumption

2018

International audience

Flat sharingCollaborative consumption[SHS.GESTION]Humanities and Social Sciences/Business administrationCustomer Experience[SHS.GESTION] Humanities and Social Sciences/Business administrationComputingMilieux_MISCELLANEOUS
researchProduct