Search results for "Design"

showing 10 items of 5885 documents

Commentaries

2005

Cognitive scienceArts and Humanities (miscellaneous)Product designPsychologyGeneral PsychologyEuropean Psychologist
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Bodily Engagement in Multimodal Interaction

2010

The creative processes of interaction design operate in terms we generally use for conceptualising human-computer interaction (HCI). Therefore the prevailing design paradigm provides a framework that essentially affects and guides the design process. We argue that the current mainstream design paradigm for multimodal user-interfaces takes human sensory-motor modalities and the related userinterface technologies as separate channels of communication between user and an application. Within such a conceptualisation, multimodality implies the use of different technical devices in interaction design. This chapter outlines an alternative design paradigm, which is based on an action-oriented persp…

Cognitive scienceBasis (linear algebra)Human–computer interactionPsychologyDesign paradigmMultimodal interaction
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Gestural Attributions as Semantics in User Interface Sound Design

2010

This paper proposes a gesture-based approach to user interface sound design, which utilises projections of body movements in sounds as meaningful attributions. The approach is founded on embodied conceptualisation of human cognition and it is justified through a literature review on the subject of interpersonal action understanding. According to the resulting hypothesis, stereotypical gestural cues, which correlate with, e.g., a certain communicative intention, represent specific non-linguistic meanings. Based on this theoretical framework, a model of a process is also outlined where stereotypical gestural cues are implemented in sound design.

Cognitive scienceCommunicationAction (philosophy)business.industryEmbodied cognitionSound designCognitionInterpersonal communicationUser interfaceSemanticsPsychologybusinessGesture
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A Formalism Supplementing Cognitive Semantics Based on Mereology

2007

ABSTRACT This paper is motivated by and aims to supplement Cognitive Semantics. Details of this latter prominent approach within contemporary linguistic research will not be discussed here. Rather, we focus on a formalization of the concept of Gestalt and provide a formal semantics that can be used to interpret a certain formal language (LM 0) with respect to a universe of structured wholes (Gestalts). Since a great deal of the analyses of linguistic organization that has been provided by Cognitive Semantics since the mid-1970s is based on the concept of Gestalt, the semantics unfolded in the following may be viewed as an attempt to provide a starting point for supplementing the yet informa…

Cognitive scienceComputer scienceFormal semantics (linguistics)Cognitive semanticsExperimental and Cognitive PsychologyComputer Graphics and Computer-Aided DesignOperational semanticsLinguisticsAction semanticsDenotational semanticsWell-founded semanticsModeling and SimulationComputational semanticsFormal languageComputer Vision and Pattern RecognitionEarth-Surface ProcessesSpatial Cognition & Computation
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The experience of no experience Elevator UX and the role of unconscious experience

2013

Elevators are designed to facilitate the smooth and efficient transportation of people from one architectural floor to the next. If they work well, people should not think about the journey at all. Instead, their concentration should remain focused on the activity they were engaged in before entering the elevator usage interaction. In other words, if the design works properly, people should not consciously experience elevator interaction. This paper presents the issue of studying no (conscious) user experience. It takes a theoretical perspective to explain aspects of consciousness and embodiment. While most studies on user experience focus on remarkable and affective interaction experiences…

Cognitive scienceEngineeringFocus (computing)Unconscious mindElevatorbusiness.industrymedia_common.quotation_subjectUser journeyPerspective (graphical)User experience designHuman–computer interactionConsciousnessbusinessmedia_commonProceedings of International Conference on Making Sense of Converging Media
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Smart Phone, Smart Science: How the Use of Smartphones Can Revolutionize Research in Cognitive Science

2011

WOS:000295936900019; International audience; Investigating human cognitive faculties such as language, attention, and memory most often relies on testing small and homogeneous groups of volunteers coming to research facilities where they are asked to participate in behavioral experiments. We show that this limitation and sampling bias can be overcome by using smartphone technology to collect data in cognitive science experiments from thousands of subjects from all over the world. This mass coordinated use of smartphones creates a novel and powerful scientific "instrument" that yields the data necessary to test universal theories of cognition. This increase in power represents a potential re…

Cognitive scienceSocial and Behavioral SciencesPsycholinguistics[SCCO]Cognitive scienceCognitionEngineering0302 clinical medicineSoftwareSoftware DesignPsychologyMedicineAttentionComputingMilieux_MISCELLANEOUSLanguageCognitive scienceFaculty of Science\PsychologyLEXICAL DECISION TASKMultidisciplinaryPsycholinguisticsQ05 social sciencesRExperimental psychologySoftware EngineeringCognitionDIFFUSION-MODEL ACCOUNTExperimental economicsTest (assessment)SemanticsResearch facilitiesMental HealthComputers Handheld[SCCO.PSYC]Cognitive science/PsychologyMedicineInformation TechnologyResearch ArticleExperimental psychologyScienceCognitive NeuroscienceCell phonesSemantics050105 experimental psychologyDatabases03 medical and health sciencesMemoryHumans0501 psychology and cognitive sciencesChemistry (relationship)BiologyBehaviorbusiness.industryResearchCognitive PsychologyBiology and Life SciencesReproducibility of ResultsComputer ScienceAttention (Behavior)businessCell PhoneSoftware030217 neurology & neurosurgeryNeuroscience
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Drawing and the non-verbal mind: A Life-Span Perspective

2008

1. Contemporary enquiries into a long-standing domain: drawing research Chris Lange-Kuttner and Annie Vinter Part I. Self, Symbols and Intention: 2. Understanding reflections of self and other objects Kim Bard 3. Drawing production, drawing re-experience and drawing re-cognition Josephine Ross 4. Style and other factors affecting children's recognition of their own drawings Robin N. Campbell, Pauline A. Duncan, Anita L. Harrison and Lynne C. Mathewson 5. Children's understanding of the dual nature of pictures Richard Jolley 6. Pictorial intention, action and interpretation Norman H. Freeman and Esther Adi-Japha Part II. Syntax, Space Systems and Projection: 7. The interaction of biomechanic…

Cognitive sciencecognitionbusiness.industryInterpretation (philosophy)Perspective (graphical)Context (language use)Representation (arts)Graphic designdessinSyntax (logic)Visual arts[SHS]Humanities and Social SciencesStyle (visual arts)perception visuelle[SHS] Humanities and Social SciencesbusinessPsychologyParallels
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Metaphor as a Focal Concept in Sound Design

2014

A central challenge in the design of non-speech sounds is to understand the relating conceptualisation process. In the current paper, we propose the use of metaphor theories as a framework to understand what sound design is fundamentally all about. In the proposed framework, we handle metaphors as conceptual entities, which are the basic constituents of meaning making.

Cognitive scienceta113MetaphorProcess (engineering)Computer sciencemedia_common.quotation_subjectSound designMeaning-makingConceptual metaphormedia_common
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Radical innovation by theoretical abstraction - a challenge for the user-centred designer

2016

AbstractIt is generally accepted that scientific disciplines such as psychology, sociology, and anthropology contribute beneficially to design by providing understanding of users’ needs, experiences, and desires. Arguably, however, these disciplines have more to contribute, because they include theories and models that can be applied as design frames and principles. More specifically, goal-setting, visualization, thematization, and conceptual reconfiguration are general mechanisms through which theories translate into design contributions. Actualizing radical design solutions via these mechanisms is discussed: theories provide appropriate means of abstraction, which allows ‘distance’ from u…

Cognitive scienceta113ta211framingComputer science05 social sciences0211 other engineering and technologiesControl reconfigurationta613202 engineering and technologydesign knowledgeDesign knowledgeComputer Graphics and Computer-Aided Designsocial theoryVisualizationcase studyFraming (social sciences)Arts and Humanities (miscellaneous)design theoryDesigntheory0501 psychology and cognitive sciences050107 human factorsScientific disciplines021106 design practice & managementSocial theoryDesign Journal
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How to engineer biologically inspired cognitive architectures

2013

Biologically inspired cognitive architectures are complex systems where different modules of cognition interact in order to reach the global goals of the system in a changing environment. Engineering and modeling this kind of systems is a hard task due to the lack of techniques for developing and implementing features like learning, knowledge, experience, memory, adaptivity in an inter-modular fashion. We propose a new concept of intelligent agent as abstraction for developing biologically cognitive architectures. © 2013 Springer-Verlag.

Cognitive systemsComputer scienceBiologically inspiredComplex systemCognitionCognitive architecturecomputer.software_genreCognitive architectureTask (project management)Biologically inspired cognitive architecturedesign processIntelligent agentAdaptivityChanging environmentHuman–computer interactionHard taskcomputerSocial simulationAbstraction (linguistics)
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