Search results for "Device"

showing 10 items of 1286 documents

CultReal—A Rapid Development Platform for AR Cultural Spaces, with Fused Localization

2021

Virtual and augmented reality technologies have known an impressive market evolution due to their potential to provide immersive experiences. However, they still have significant difficulties to enable fully fledged, consumer-ready applications that can handle complex tasks such as multi-user collaboration or time-persistent experiences. In this context, CultReal is a rapid creation and deployment platform for augmented reality (AR), aiming to revitalize cultural spaces. The platform’s content management system stores a representation of the environment, together with a database of multimedia objects that can be associated with a location. The localization component fuses data from beacons …

Computer scienceOrientation (computer vision)Chemical technologyContext (language use)TP1-1185Mobile ApplicationsBiochemistryArticleAtomic and Molecular Physics and Opticsaugmented realitylocalizationcomputer visionAnalytical ChemistryBeaconHuman–computer interactionSoftware deploymentComputers HandheldComponent (UML)beaconsAugmented realitySmartphoneElectrical and Electronic EngineeringInstrumentationMobile deviceImplementationSensors
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Localization Based on Parallel Robots Kinematics as an Alternative to Trilateration

2022

In this article, a new scheme for range-based localization is proposed. The main goal is to estimate the position of a mobile point based on distance measurements from fixed devices, called anchors, and on inertial measurements. Due to the nonlinear nature of the problem, an analytic relation to compute the position starting from these measurements does not exist, and often trilateration methods are used, generally based on least-square algorithms. The proposed scheme is based on the modeling of the localization process as a parallel robot, thereby methodologies and control algorithms used in the robotic area can be exploited. In particular, a closed-loop control system is designed for trac…

Computer scienceParallel manipulatorAccelerometers Estimation error Kinematics Localization Location awareness Parallel robots Position measurement rangebased measurements Robots robots kinematics Ultra-Wide Band devicesKinematicsTracking errorExponential stabilityRate of convergenceSettore ING-INF/04 - AutomaticaControl and Systems EngineeringPosition (vector)Control systemElectrical and Electronic EngineeringAlgorithmTrilateration
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Sleep assessment devices: types, market analysis, and a critical view on accuracy and validation

2019

[EN] Introduction: Sleep assessment devices are essential for the detection, diagnosis, and monitoring of sleep disorders. This paper provides a state-of-the-art review and comparison of sleep assessment devices and a market analysis. Areas covered: Hardware devices are classified into contact and contactless devices. For each group, the underlying technologies are presented, paying special attention to their limitations. A systematic literature review has been carried out by comparing the most important validation studies of sleep tracking devices in terms of sensitivity and specificity. A market analysis has also been carried out in order to list the most used, best-selling, and most high…

Computer sciencePolysomnographySleep detection methodsBiomedical Engineering030204 cardiovascular system & hematology03 medical and health sciences0302 clinical medicineSoftwareOrder (exchange)Market analysisHumansReliability (statistics)Marketingbusiness.industrySleep devicesReproducibility of ResultsSleep assessmentSleep quality assessmentActigraphyGeneral MedicineActigraphyReliability engineeringSystematic reviewSurgerySleepbusinessLENGUAJES Y SISTEMAS INFORMATICOSSoftware030217 neurology & neurosurgeryExpert Review of Medical Devices
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Enhancing Creativity: Using Visual Mnemonic Devices in the Teaching Process in Order to Develop Creativity in Students

2020

(1) Background: In the field of creativity studies there is always space for expansion and new conceptualizations of the methods involved. Therefore, we will present in this paper a brief arrangement of the methods used to enhance creativity and consider whether visual mnemonic devices can increase creativity. The devices are used in the teaching process in order to ease the remembering process by creating a visual representation. Visual mnemonic devices are techniques that increase creativity as part of their own performance. (2) Methods: We will use a quasi-experimental, nonequivalent group design, the procedure involving the use of visual mnemonic devices. (3) Results: The results show t…

Computer scienceProcess (engineering)media_common.quotation_subjectGeography Planning and DevelopmentTJ807-830MnemonicManagement Monitoring Policy and LawSpace (commercial competition)TD194-195Renewable energy sourcesField (computer science)Fluency0502 economics and businessGE1-350Representation (mathematics)creativity development methodscreativitymedia_commonEnvironmental effects of industries and plantsRenewable Energy Sustainability and the Environment05 social sciences050301 educationCreativityEnvironmental sciencesOrder (business)visual mnemonic devices0503 education050203 business & managementCognitive psychologySustainability
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A random-walk benchmark for single-electron circuits

2021

Mesoscopic integrated circuits aim for precise control over elementary quantum systems. However, as fidelities improve, the increasingly rare errors and component crosstalk pose a challenge for validating error models and quantifying accuracy of circuit performance. Here we propose and implement a circuit-level benchmark that models fidelity as a random walk of an error syndrome, detected by an accumulating probe. Additionally, contributions of correlated noise, induced environmentally or by memory, are revealed as limits of achievable fidelity by statistical consistency analysis of the full distribution of error counts. Applying this methodology to a high-fidelity implementation of on-dema…

Computer scienceScienceFOS: Physical sciencesGeneral Physics and AstronomyWord error rateQuantum metrology02 engineering and technologyIntegrated circuit01 natural sciencesNoise (electronics)ArticleGeneral Biochemistry Genetics and Molecular Biologylaw.inventionComputer Science::Hardware ArchitecturelawMesoscale and Nanoscale Physics (cond-mat.mes-hall)0103 physical sciencesElectronic devicesQuantum metrology010306 general physicsQuantumQuantum computerQuantum PhysicsMultidisciplinaryCondensed Matter - Mesoscale and Nanoscale PhysicsQuantum dotsQGeneral Chemistry021001 nanoscience & nanotechnologyRandom walkComputerSystemsOrganization_MISCELLANEOUSBenchmark (computing)Quantum Physics (quant-ph)0210 nano-technologyAlgorithmNature Communications
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Minimally Invasive Assessment of Mental Stress based on Wearable Wireless Physiological Sensors and Multivariate Biosignal Processing

2019

The development of connected health technologies for the continuous monitoring of the psychophysical state of individuals performing daily life activities requires the aggregation of non-intrusive sensors and the availability of methods and algorithms for extracting the relevant physiological information. The present study proposes an integrated approach for the objective assessment of mental stress which combines wirelessly connected low invasive biosensors with multivariate physiological time series analysis. In a group of 18 healthy subjects monitored in a relaxed resting state and during two experimental conditions inducing mental stress and sustained attention (respectively, mental ari…

Computer scienceWearable computerwearable deviceElectroencephalographySettore ING-INF/01 - Elettronica03 medical and health sciences0302 clinical medicinetime series analysimedicineTime domainBiosignalEEGstress assessmentTime series030304 developmental biology0303 health sciencesResting state fMRImedicine.diagnostic_testbusiness.industryContinuous monitoringPattern recognitionphysiological signalConnected healthSettore ING-INF/06 - Bioingegneria Elettronica E Informaticaphysiological signals EEG stress assessment time series analysis wearable devicesArtificial intelligencebusiness030217 neurology & neurosurgery
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Should I use touchscreen tablets rather than computers and mice in TDS trials?

2016

International audience; Internet technologies are increasingly used as tools in sensory analysis. Thus, it would be a natural step forward for sensory science to move beyond the laboratory, into people's homes. Therefore, working with consumer IT devices like touchscreen tablets in sensory science should be taken into consideration. Working with the intuitive concept of dominance, Temporal Dominance of Sensations (TDS) requires a non-analytical answer from the subject. Using a touchscreen tablet instead of a classic mouse could reduce the cognitive load and favor a more instinctive answer. Indeed, it was proven that touch interaction is natural and efficient, and that finger pointing is fas…

Computer science[ SDV.AEN ] Life Sciences [q-bio]/Food and NutritionPointing devicePerformance gapcomputer.software_genreSensory analysislaw.invention0404 agricultural biotechnologyTouchscreenlawconsumption10. No inequalityTouchscreen tabletsTDStimeNutrition and DieteticsMultimediafood04 agricultural and veterinary sciencesConsumer040401 food science[SDV.AEN] Life Sciences [q-bio]/Food and NutritionYounger adultsSensory sciencemeals[SDV.AEN]Life Sciences [q-bio]/Food and NutritioncomputerCognitive loadtemporal dominancesensationsFood ScienceFood Quality and Preference
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3D Scene Reconstruction Using Kinect

2014

The issue of the automatic reconstruction of 3D scenes has been addressed in several chapters over the last few years. Many of them describe techniques for processing stereo vision or range images captured by high quality range sensors. However, due to the high price of such input devices, most of the methods proposed in the literature are not suitable for real-world scenarios. This chapter proposes a method designed to reconstruct 3D scenes perceived by means of a cheap device, namely the Kinect sensor. The scene is efficiently represented as a composition of superquadric shapes so as to obtain a compact description of environment, however complex it may be. The approach proposed here is i…

Computer sciencebusiness.industrymedia_common.quotation_subjectComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONInput deviceCognitive architectureScene Reconstruction 3D Data KinectReal imageRange (mathematics)StereopsisComputer visionQuality (business)Artificial intelligencebusinessmedia_common
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Learning Research Methods and Processes via Sharing Experience in a BLOG

2006

The goal is to increase knowledge about different research methods that have been employed in the information technology field by supporting the information exchange, collaboration, and cooperation between researchers. Well-designed, well-told stories can help others learn from past situations to respond more effectively in future situation. A blog is presented where PhD students and researchers are invited to collaborate by providing their stories, reading and commenting existing stories. This infrastructure allows researchers and PhD students to write the contents posing questions and finding answers on the relationship between research process and research results.

Computer sciencebusiness.industrymedia_common.quotation_subjectInformation technologyE-learningResearch processField (computer science)mobile learningWorld Wide WebReading (process)Mobile devicesInformation systemThe InternetbusinessPhd studentsInformation exchangeExperience sharing; PhD research courses; Research methods; Storytelling;media_common
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Evaluation of the Measuring Active Drag system usability: An important step for its integration into training sessions

2010

This paper is the first stage of an iterative process aiming at the (re)design of a training device for swimming. The purpose of this study was to evaluate the usability of the Measuring Active Drag (MAD) system, a technical device for biomechanical evaluation and performance analysis. To do so, this study examines real activity of elite swimmers using this system. It was conducted within an activity-centred approach: the course-of-action technological research programme. Three international male swimmers volunteered to participate in the study. Two types of data were collected: (a) video recordings, and (b) verbalisations during post-protocol interviews. The data were processed in two step…

Computer sciencedesign[SHS.PSY]Humanities and Social Sciences/PsychologyPhysical Therapy Sports Therapy and Rehabilitationtraining devicecomputer.software_genreTwo stagesData type050105 experimental psychologyCourse of action[SHS.PSY] Humanities and Social Sciences/Psychology03 medical and health sciences[ SHS.PSY ] Humanities and Social Sciences/Psychology0302 clinical medicine0501 psychology and cognitive sciencesOrthopedics and Sports Medicine14. Life underwaterswimmingIterative and incremental developmentModalitiesMultimediabusiness.industryactivity05 social sciencesUsability030229 sport sciencesAction (philosophy)Dragbusinesscomputer
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