Search results for "Display"
showing 10 items of 249 documents
Full parallax three-dimensional display from Kinect v1 and v2
2016
We exploit the two different versions of Kinect, v1 and v2, for the calculation of microimages projected onto integral-imaging displays. Our approach is based on composing a three-dimensional (3-D) point cloud from a captured depth map and RGB information. These fused 3-D maps permit to generate an integral image after projecting the information through a virtual pinhole array. In our analysis, we take into account that each of the Kinect devices has its own inherent capacities and individualities. We illustrate our analysis with some imaging experiments, provide the distinctive differences between the two Kinect devices, and finally conclude that Kinect v2 allows the display of 3-D images …
Multiple-Planes Pseudoscopic-to-Orthoscopic Conversion for 3D Integral Imaging Display
2015
In this paper, we propose an advanced pseudoscopic-to-orthoscopic conversion method for 3D integral imaging display systems. Compared to previous works, this method can generate more accurate images for orthoscopic 3D display using multiple reference planes and estimated depth information. 3D display results show the superiority of the proposed pseudoscopic-to-orthoscopic conversion method.
An overview of head tracking integral imaging three-dimensional display using smart pseudoscopic-to-orthoscopic conversion
2017
We overview a previously reported head tracking integral imaging three-dimensional (3D) display to extend viewing angle accommodated to a viewer's position without the crosstalk phenomenon. A head detection system is applied to obtain the head position and rotation of a viewer, and a new set of elemental images is then computed using the smart pseudoscopic-to-orthoscopic conversion (SPOC) method for head tracking 3D display. Experimental results validate the proposed method for high quality 3D display with large viewing angle.
Orthoscopic long-focal-depth 3D integral imaging
2006
Integral imaging systems are imaging devices that provide 3D images of 3D objects. When integral imaging systems work in their standard configuration the provided reconstructed images are pseudoscopic; that is, are reversed in depth. In this paper we present, a technique for formation of real, undistorted, orthoscopic integral images by direct pickup. The technique is based on the use of a proper relay system and a global mapping of pixels of the elemental-images set. Simulated imaging experiments are presented to support our proposal.
Full-parallax 3D display from the hole-filtered depth information
2015
In this paper we introduce an efficient hole-filling algorithm for synthetic generation of microimages that are displayed on an integral imaging monitor. We apply the joint bilateral filter and the median filter to the captured depth map. We introduce in any step of the iterative algorithm with the data from a new Kinect capture. As a result, this algorithm can improve the quality of the depth maps and remove unmeasured depth holes effectively. This refined depth information enables to create a tidy integral image, which can be projected into an integral imaging monitor. In this way the monitor can display 3D images with continuous views, full parallax and abundant 3D reconstructed scene fo…
Depth rendering of large incoherent scenes from integral images
2016
Integral imaging is a technique that provides the spatial and angular information of three-dimensional (3D) scenes through a single shot. Taking advantage of this capability, different applications have been developed. Some of these applications are the 3D display and digital post-processing, in particular depth-reconstruction from integral images.
Touchless gestural interfaces for networked public displays
2015
In the near future, we can easily imagine a significant increment in diffusion of networked public displays, as well as novel interaction modalities used in their applications. In the following, we present two of the main challenges related to networked displays we are dealing with, with a particular focus on touchless gestural interfaces: overcoming interaction blindness (i.e. enable users to immediately guess the interactivity of the display, and the gestural nature of it) and performing evaluations in-the-wild (i.e. outside any controlled environment).
Acoustic rendering of particle-based simulation of liquids in motion
2009
In interaction and interface design, the representation of continuous processes often uses liquid metaphors, such as dripping or streaming. When an auditory display of such processes is required, an approach to sound-synthesis based on the physics of liquids in motion would be the most convincing, especially when real-time interaction is into play. In order to bridge the complexity of fluid-dynamic simulations with the needs of interactive sonification, we propose a multi-rate sound synthesis of liquid phenomena. Low-rate smoothed-particle hydrodynamics is used to model liquids in motion and to trigger sound-emitting events. Such events, such as solid-liquid collision, or bubble formation, …
Cloning and expression of a novel component of the CAP superfamily enhanced in the inflammatory response to LPS of the ascidian Ciona intestinalis.
2010
The CAP superfamily is a group of proteins that have been linked to several biological functions such as reproduction, cancer, and immune defense. A differential screening between lipopolysaccharide (LPS)-challenged and naive Ciona intestinalis has been performed to identify LPS-induced genes. This strategy has allowed the isolation of a full-length 1471-bp cDNA encoding for a 413-amino-acid protein (CiCAP). In silico analysis has shown that this polypeptide displays a modular structure with similarities to vertebrate CAP-superfamily proteins and to a collagen-binding adhesin of Streptococcus mutans. Domain organization analysis and alignment of CiCAP to other vertebrate CAP proteins have r…
The PLVC display color characterization model revisited
2008
This work proposes a study of the Piecewise Linear assuming Variation in Chromaticity (PLVC) dis- play color characterization model. This model has not been widely used as the improved accuracy compared with the more common PLCC (Piecewise Linear assuming Chromaticity Constancy) model is not significant for CRT (Cathode Ray Tube) display technology, and it requires more computing power than this model. With today's computers, computational complexity is less of a problem, and today's display technologies show a different colori- metric behavior than CRTs. The main contribution of this work is to generalize the PLVC model to multiprimary displays and to provide extensive experimental results…