Search results for "Environments"

showing 10 items of 229 documents

Engaging learners through virtual worlds

2010

Abstract The aim of this paper is to explore how virtual worlds could support the engagement for learning. This paper reviews the results of studies that utilized virtual worlds to engage learners. The results are examined in two levels, namely learning gains and design principles. It has been found out that deeper learner engagement results in higher learning gains. In some studies better content retention is also noted. Many studies also suggest design principles for using virtual worlds for facilitating engaged learning. This paper builds a framework for the design and use of virtual worlds in education for better learner engagement.

EngineeringLearner engagementMultimediabusiness.industrydesignmulti-user virtual environmentsEducational technologylearning gainsDesign elements and principleseducational technologyEngaged learningMetaversecomputer.software_genrevirtual worldsContent retentionLearner engagementGeneral Materials SciencebusinesscomputerInstructional simulationProcedia - Social and Behavioral Sciences
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Experiencing Urban Mining in an Italian Municipality towards a Circular Economy vision

2017

Abstract Selective waste collection in Italy has undergone significant changes over the last decade, highlighting very different approaches from one region to another. Research results presented in this paper are underlying differences between geographical regions and use them as a model of good practices to improve the less optimized systems. In the last decade, the Trento City Council has established a goal – the optimization of selective municipal solid waste collection – that led to a very low amount of recyclable materials in the residual fraction. More than that, for the first time sanitary textiles have been considered as a separable fraction at the source; for a long time this type …

EngineeringMunicipal solid waste020209 energyportable sensorair quality; human exposure; low-cost; portable sensor; reducing gas; unconventional environmentsTariffWaste collection02 engineering and technologyhuman exposure010501 environmental sciences01 natural scienceslow-cost0202 electrical engineering electronic engineering information engineeringWaste recyclingunconventional environmentsAir quality indexEnvironmental planning0105 earth and related environmental sciencesPublic awarenessWaste managementbusiness.industryCircular economyair qualityreducing gasbusinessTourism
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Experiences and motivations of the young for participation in virtual worlds

2010

Abstract The aim of this paper is to analyze the motivations and experiences of children to utilize virtual worlds. The paper identifies the activities that children perform in virtual worlds, features they use as well as the reasons for abandoning these virtual worlds. The paper presents results of a qualitative field study. The results indicate that features that are liked in the virtual worlds are similar to games. The main reasons to abandon virtual worlds were increased needs for social networking and better gaming experiences. Students showed interest in using games and virtual worlds at schools, but were generally rather skeptic about this possibility.

Engineeringcomputer-assisted learningmotivationbusiness.industryHuman–computer interactionField (Bourdieu)user experiencemulti-user virtual environmentsGeneral Materials ScienceVirtual worldsMetaversebusinessInstructional simulationProcedia - Social and Behavioral Sciences
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Toward Successfully Integrating Mini Learning Games into Social Virtual Reality Environments : Recommendations for Improving Open and Distance Learni…

2017

Social virtual reality environments, also known as 3D virtual immersive environments, are threedimensional computer-generated virtual spaces that are increasingly used in attendance-based and distance education. Thanks to their unique characteristics that separate them from two-dimensional virtual learning environments, social virtual reality environments can enhance distance education efficacy when used in combination with applying instructional methodologies such as situated learning, experiential learning and game-based learning. The authors of this paper describe the design and findings of a research study on game-based learning in social virtual immersive environments. The research met…

Engineeringserious gamesMultimediabusiness.industryDistance educationEducational technologyVirtual realityvirtual immersive environmentscomputer.software_genreverkko-oppiminengame-based learningpelillistäminenhyötypelitgamificationOpen and Distance Learning (ODL)businesscomputere-learningInstructional simulationvirtuaalimaailma
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Experimental evolution in fluctuating environments: tolerance measurements at constant temperatures incorrectly predict the ability to tolerate fluct…

2015

The ability to predict the consequences of fluctuating environments on species distribution and extinction often relies on determining the tolerances of species or genotypes in different constant environments (i.e. determining tolerance curves). However, very little is known about the suitability of measurements made in constant environments to predict the level of adaptation to rapidly fluctuating environments. To explore this question, we used bacterial clones adapted to constant or fluctuating temperatures and found that measurements across a range of constant temperatures did not indicate any adaptation to fluctuating temperatures. However, adaptation to fluctuating temperatures was onl…

Experimental evolutionPhenotypic plasticityExtinctionEcologyClimate ChangeSpecies distributionTemperatureThermal fluctuationsfluctuating environmentsEnvironmentBiologyAtmospheric sciencesAdaptation PhysiologicalBiological Evolutionphenotypic plasticityG by E interactiontemperature adaptation13. Climate actionta1181AdaptationConstant (mathematics)bacteriaSerratia marcescensEcology Evolution Behavior and SystematicsJournal of Evolutionary Biology
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ALIMENTAZIONE E AMBIENTI INUSUALI PER IL PIRO PIRO PICCOLO ACTITIS HYPOLEUCOS (Aves Scolopacidae)

2017

Feeding and unusual environments for Actitis hypoleucos (Aves Scolopacidae)

Feeding unusual environments Actitis hypoleucos (Aves Scolopacidae)
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A phytosociological analysis of the Brachypodium rupestre (Host) Roem. & Schult. communities of Sicily.

2018

A phytosociological study on the Brachypodium rupestre grasslands in Sicily is presented. These grasslands form discontinuous secondary stands dynamically linked to the deciduous oak woods, which are widespread within the upper-colline, submontane and lower montane belts (800-1400 m) of the Tyrrhenian side of the northern Sicily and in the Sicani mountains. In the study area B. rupestre grasslands were mainly found in colluvial plains or drainage lines where relatively deep and mesic soils occur. In this paper 42 phytosociological relevés were performed and statistically analysed. Two new associations were described and classified in the alliance Polygalo mediterraneae-Bromion erecti (Brome…

Festuco-Brometea grasslands land abandonment post-cultivated environments Sicily syntaxonomySettore BIO/03 - Botanica Ambientale E Applicata
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Prevalence of genetically similar Flavobacterium columnare phages across aquaculture environments reveals a strong potential for pathogen control

2022

Intensive aquaculture conditions expose fish to bacterial infections, leading to significant financial losses, extensive antibiotic use and risk of antibiotic resistance in target bacteria. Flavobacterium columnare causes columnaris disease in aquaculture worldwide. To develop a bacteriophage-based control of columnaris disease, we isolated and characterized 126 F. columnare strains and 63 phages against F. columnare from Finland and Sweden in 2017. Bacterial isolates were virulent on rainbow trout (Oncorhynchus mykiss) and fell into four previously described genetic groups A, C, E and G, with genetic groups C and E being the most virulent. Phage host range studied against a collection of 2…

Flavobacterium columnarepathogen controltaudinaiheuttajataquaculture environmentsvirulenssikalatauditvesiviljely (kalatalous)bakteriofagitbakteerit
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Game Mechanics in the Design of a Collaborative 3D Serious Game

2014

Background. This article investigates the potential of utilizing game mechanics in designing 3-D serious games for Computer-Supported Collaborative Learning (CSCL) and attempt to produce new information about designing collaborative serious games. Aim. This article has two aims: first, to clarify how theoretical knowledge of collaborative learning was related to game design in previous studies; and, second, to design a collaborative serious game based on theoretical knowledge of collaborative learning and game design. Results. The reviewed studies revealed the potential of using collaborative games in education. However, they showed that collaborative learning games were typically designed …

Game testingGame mechanicsKnowledge managementGame design documentComputer sciencebusiness.industryEducation theoryPerspective (graphical)Computer-Supported Collaborative Learning (CSCL)pelisuunnitteluComputingMilieux_PERSONALCOMPUTINGreviewGeneral Social Sciencescollaborative serious gamesCollaborative learningComputer Science Applicationsgame mechanicsinteractive learning environmentsGame designta5163D serious gamesserious gameyhteisöllinen oppiminenGame Developerbusiness
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Ethics and Politics of the Built Environment: Gardens of the Anthropocene

2017

This book is a reflection on the role of gardens in our thinking about our environments, and on the role of urban gardening in our acting and for our environments. More generally, it is an exploration of the ethical and political station of individuals in the Anthropocene - this new epoch in which the Earth is being remade by human activity. The book argues that, in the new epoch, urban gardens and gardening are to become 1) conceptual models for reflecting on the human station within the wider workings of things; 2) contexts and practices of stewardship that enable the fulfillment of individual moral obligations against important global challenges - including food security, climate change,…

Gardens Cities Built Environments Anthropocene Ethics Politics Climate Change
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