Search results for "GAM"

showing 10 items of 5334 documents

Decomposition and Mean-Field Approach to Mixed Integer Optimal Compensation Problems

2016

Mixed integer optimal compensation deals with optimization problems with integer- and real-valued control variables to compensate disturbances in dynamic systems. The mixed integer nature of controls could lead to intractability in problems of large dimensions. To address this challenge, we introduce a decomposition method which turns the original n-dimensional optimization problem into n independent scalar problems of lot sizing form. Each of these problems can be viewed as a two-player zero-sum game, which introduces some element of conservatism. Each scalar problem is then reformulated as a shortest path one and solved through linear programming over a receding horizon, a step that mirro…

0209 industrial biotechnologyMathematical optimizationSpecial ordered setOptimization problemControl and OptimizationLinear programmingBranch and priceApplied Mathematics010102 general mathematics02 engineering and technologyManagement Science and Operations ResearchOptimal control01 natural sciencesOptimal controlMixed integer optimization020901 industrial engineering & automationSettore ING-INF/04 - AutomaticaShortest path problemMean-field gameDecomposition method (constraint satisfaction)0101 mathematicsSettore MAT/09 - Ricerca OperativaMean-field games; Optimal control; Mixed integer optimizationInteger programmingMathematics
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Strategic Thinking under social influence: Scalability, stability and robustness of allocations

2016

This paper studies the strategic behavior of a large number of game designers and studies the scalability, stability and robustness of their allocations in a large number of homogeneous coalitional games with transferable utilities (TU). For each TU game, the characteristic function is a continuous-time stochastic process. In each game, a game designer allocates revenues based on the extra reward that a coalition has received up to the current time and the extra reward that the same coalition has received in the other games. The approach is based on the theory of mean-field games with heterogeneous groups in a multi-population regime.

0209 industrial biotechnologyNon-cooperative gameGame mechanicsSequential gameComputer scienceComputingMilieux_PERSONALCOMPUTINGGeneral EngineeringCombinatorial game theory02 engineering and technology01 natural sciencesOptimal control010101 applied mathematicsMicroeconomicsDifferential game020901 industrial engineering & automationMean-field gameRepeated gameSimultaneous gameMean-field games; Coalitional game theory; Differential games; Optimal controlCoalitional game theorySettore MAT/09 - Ricerca Operativa0101 mathematicsVideo game designGame theoryMathematical economics
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Crowd-Averse Robust Mean-Field Games: Approximation via State Space Extension

2016

We consider a population of dynamic agents, also referred to as players. The state of each player evolves according to a linear stochastic differential equation driven by a Brownian motion and under the influence of a control and an adversarial disturbance. Every player minimizes a cost functional which involves quadratic terms on state and control plus a cross-coupling mean-field term measuring the congestion resulting from the collective behavior, which motivates the term “crowd-averse.” Motivations for this model are analyzed and discussed in three main contexts: a stock market application, a production engineering example, and a dynamic demand management problem in power systems. For th…

0209 industrial biotechnologyStochastic stabilityMathematical optimizationCollective behaviorTechnologyComputer sciencePopulationcontrol designcrowd-averse robust mean-field games state space extension dynamic agents linear stochastic differential equation Brownian motion adversarial disturbance cost functional cross-coupling mean-field term collective behavior stock market application production engineering example dynamic demand management problem robust mean-field game approximation error stochastic stability microscopic dynamics macroscopic dynamicscontrol engineering02 engineering and technology01 natural sciencesStochastic differential equationoptimal control020901 industrial engineering & automationQuadratic equationAutomation & Control SystemsEngineeringClosed loop systemsSettore ING-INF/04 - AutomaticaApproximation errorRobustness (computer science)Control theory0102 Applied MathematicsState space0101 mathematicsElectrical and Electronic EngineeringeducationBrownian motioneducation.field_of_studyScience & TechnologyStochastic process010102 general mathematicsRelaxation (iterative method)Engineering Electrical & ElectronicOptimal controlComputer Science Applications0906 Electrical and Electronic EngineeringIndustrial Engineering & AutomationMean field theoryControl and Systems EngineeringSettore MAT/09 - Ricerca Operativa0913 Mechanical Engineering
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Consensus via multi-population robust mean-field games

2017

In less prescriptive environments where individuals are told ‘what to do’\ud but not ‘how to do’, synchronization can be a byproduct of strategic thinking,\ud prediction, and local interactions. We prove this in the context of multipopulation\ud robust mean-field games. The model sheds light on a multi-scale\ud phenomenon involving fast synchronization within the same population and\ud slow inter-cluster oscillation between different populations.

0209 industrial biotechnologyTheoretical computer scienceGeneral Computer ScienceComputer scienceDistributed computingPopulationConsensuContext (language use)02 engineering and technologySynchronizationMean-field games01 natural sciences020901 industrial engineering & automationPhenomenonSynchronization (computer science)Oscillation (cell signaling)0101 mathematicsElectrical and Electronic Engineeringeducationeducation.field_of_studySynchronization; Consensus; Mean-field gamesStrategic thinkingMechanical Engineering010102 general mathematicsMean field theoryControl and Systems EngineeringMulti populationSettore MAT/09 - Ricerca OperativaSystems & Control Letters
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Robust Mean Field Games with Application to Production of an Exhaustible Resource

2012

International audience; In this paper, we study mean field games under uncertainty. We consider a population of players with individual states driven by a standard Brownian motion and a disturbance term. The contribution is three-fold: First, we establish a mean field system for such robust games. Second, we apply the methodology to an exhaustible resource production. Third, we show that the dimension of the mean field system can be significantly reduced by considering a functional of the first moment of the mean field process.

0209 industrial biotechnologyeducation.field_of_study010102 general mathematicsPopulationProcess (computing)02 engineering and technologyGeneral Medicinecontrol optimization game theory01 natural sciencesTerm (time)[INFO.INFO-NI]Computer Science [cs]/Networking and Internet Architecture [cs.NI]symbols.namesake020901 industrial engineering & automationResource (project management)Dimension (vector space)Mean field theoryWiener processsymbolsProduction (economics)Settore MAT/09 - Ricerca Operativa0101 mathematicseducationMathematical economicsMathematicsIFAC Proceedings Volumes
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Lying Cheating Robots : Robots and Infidelity

2018

Love has been described as unpredictable, immeasurable and non-purchasable and as such, poses challenges for anyone in a relationship to both stay in love, and to not fall in love with someone else. Scientists are still discovering whether or not love follows any specific recipe. Outlooks, personality, sense of humor and talent may not perfectly guarantee an individual falls in love with another, and more importantly is able to sustain that relationship. This article portrays a futuristic scenario in which truly intelligent and emotional robots already exist. Here, the bi-directional love discussed in Lovotics is not simulated through engineering, but rather is genuine from the perspectives…

0209 industrial biotechnologyuskottomuusComputer sciencemedia_common.quotation_subjectCheating02 engineering and technologytekoälyOutcome (game theory)050105 experimental psychologyHuman–robot interaction020901 industrial engineering & automationrakkaustunteetAffectionPersonality0501 psychology and cognitive sciencesmedia_commonSexual attraction05 social sciencesseksihuman-robotrobotitRobotpsykologiainfidelityLyingSocial psychology
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Serious Game Design for Flooding Triggered by Extreme Weather

2017

Managing crises with limited resources through a serious game is deemed as one of the ways of training and can be regarded as an alternative to a table-top exercise. This article presents the so-called “Operasjon Tyrsdal” serious game, inspired by a real case of extreme weather that hit the west coast of Norway. This reference case is used to add realism to the game. The game is designed for a single player, while the mechanics are framed in such a way that the player will have limited resources, and elevated event pressure over time. Beside applying an iterative Scrum method with seven Sprint cycles, we combined the development work with desk research and used the involvement of testers, i…

021110 strategic defence & security studiesExtreme weatherComputer scienceComputingMilieux_PERSONALCOMPUTING0211 other engineering and technologies0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processing02 engineering and technologySerious gameWater resource managementFlooding (computer networking)International Journal of Information Systems for Crisis Response and Management
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A VR-based serious game to regulate joy in adolescents: A comparison of different devices

2016

Adolescence is a crucial period to learn Emotional Regulation (ER) strategies to prevent future psychological problems. This work is aimed to test the efficacy of GameTeen System (GT-System), a serious game that teaches ER strategies to regulate joy (VAS scale) and perceived arousal (FAS scale) in a non-clinical sample of adolescents. We conducted a between-participants experiment in which participants (N = 63) played a joy induction game, and then an ER game using one of three types of devices (computer, smartphone, and RGB-D camera). Results revealed that GT-System was only effective in increase perceived arousal after the joy induction game and decrease after the ER game. Statistically s…

03 medical and health sciences0302 clinical medicineApplied psychologyEmotional regulation030212 general & internal medicineSerious game030204 cardiovascular system & hematologyPsychologySocial psychologyhuman activitiesTest (assessment)Arousal
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Social integration of Ethiopian and Eritrean women in Switzerland through informal sport settings

2021

This study investigated the role of informal sport settings (i.e. self-organised and non-voluntary sports clubs) in the social integration of Ethiopian and Eritrean women into Swiss society. Social integration seen as a multidimensional, interdependent process between the interaction of social bond, bridge and links; and two-way interaction between the migrant and local community. Thematic analysis of semi-structured interviews and focus group discussions (n���=���12, 18���51���years old) was used to understand the interplay between social integration and participation in informal sport settings. The findings indicated that such settings have become a crucial sphere for establishing and reb…

03 medical and health sciencesEconomic growth0302 clinical medicineSocial integrationSociology and Political SciencePolitical science0502 economics and business05 social sciencesPhysical Therapy Sports Therapy and RehabilitationOrthopedics and Sports Medicine030229 sport sciences790 Sports games & entertainment050212 sport leisure & tourism
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Regular el juego para prevenir la adicción: hoy más necesario que nunca

2016

En mayo de 2013 aparecio la quinta edicion de la clasificacion de los trastornos mentales (DSM-5) de la American Psychiatric Association (APA, 2013), en la cual se incluye el trastorno de juego dentro de la categoria de trastornos adictivos, que es algo que era demandado desde hace decadas desde los ambitos clinicos, sociales y cientificos. El juego de azar, que segun la propia APA tiene la misma consideracion que las drogas o el alcohol en cuanto a la activacion de los circuitos cerebrales de recompensa y a las consecuencias clinicas del trastorno del juego, no tiene, sin embargo, esa consideracion desde el principal ambito desde donde se debe llevar a cabo la prevencion de la adiccion, qu…

03 medical and health sciencesPsychiatry and Mental health0302 clinical medicinePhilosophy030508 substance abuseMedicine (miscellaneous)Gambling disorder030212 general & internal medicine0305 other medical scienceHumanitiesResponsible gamblingAdicciones
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