Search results for "GAME"

showing 10 items of 1663 documents

Didaktiskās spēles kā vārdu krājuma sekmētājas 5-6 gadus veciem bērniem

2017

Bakalaura darbs ,,Didaktiskās spēles kā vārdu krājuma sekmētājas 5-6 gadus veciem bērniem” ir par vārdu krājuma pilnveidošanas iespējām bērniem 5-6 gadu vecumā, izmantojot didaktiskās spēles. Pētījuma mērķis: Izpētīt 5-6 gadus vecu bērnu vārdu krājuma bagātināšanas iespējas, izmantojot didaktiskās spēles. Pirmsskolas vecumā galvenais mācību darbības veids ir rotaļa. Rotaļu, spēļu laikā bērns iegūst jaunas zināšanas, prasmes, attieksmes. Bērns didaktisko spēļu laikā mācās apgūt jaunus vārdus, darina jaunus vārdus, domā teikumus, stāstus, tātad - mācās. Bērns jaunās prasmes apgūst rotaļājoties. Vārdu krājuma pilnveidošana ir viens no būtiskākajiem uzdevumiem darbā ar pirmsskolas vecuma bērnie…

Skolas pedagoģijaimprovementasDidacticgamesvocabulary
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Didaktiskā spēle kā skolēnu mācību motivācijas veidotājs faktors

1993

Skolēnu motivācijaMācībasPedagoģijaStudent motivationSpēle pedagoģijāEducationDidactic game
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EmoTIC: Impact of a game-based social-emotional programme on adolescents

2021

[EN] Introduction Technologies provide a brilliant opportunity to promote social-emotional competences, well-being and adjustment in adolescence. Game-based programmes and serious games are digital tools that pursue an educational goal in an attractive environment for adolescents. The purpose of this study was therefore to determine the effectiveness of emoTIC, a game-based social-emotional programme designed according to Mayer, Caruso, and Salovey's model of emotional intelligence. Materials and methods The participants were 119 adolescents between 11 and 15 years, randomly assigned to the experimental group and the control group. The adolescents completed questionnaires to assess their em…

Social CognitionMaleApplied psychologyEmotionsIntelligenceSocial SciencesInnovación educacionalAnxietyAdolescentsFamiliesLearning and MemorySurveys and QuestionnairesSocial emotional learningMedicine and Health SciencesPsychologyChildChildrenEmotional IntelligenceMultidisciplinary05 social sciencesQR050301 educationMétodo de aprendizajeMedicineEngineering and TechnologyGame basedFemalePsychology050104 developmental & child psychologyResearch ArticleSocial PsychologyAdolescentScienceMEDLINEPsychological StressEquipmentHuman LearningMental Health and PsychiatryLearningHumans0501 psychology and cognitive sciencesCommunication EquipmentBehaviorEnseñanza secundariaCognitive PsychologyBiology and Life SciencesSelf ConceptProsocial BehaviorGames ExperimentalVideo GamesAge GroupsPeople and PlacesCognitive SciencePopulation GroupingsCell Phones0503 educationLENGUAJES Y SISTEMAS INFORMATICOSNeurosciencePLoS ONE
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Individual variance in responsiveness to early computerized mathematics intervention

2015

Abstract We examined the effects of short, intensive computerized intervention in early number skills for kindergarteners with poor addition skills (below 1.5 SD ). The mathematical content of the software was hierarchically organized, starting from one-to-one correspondence, comparing and ordering, and proceeding via number concept and counting to basic addition. The results showed positive within-group effects for basic addition (Wilcoxon ES ( r ) = .59), verbal counting (.56), and the Number Sets Test (.45; see Geary, Bailey, & Hoard, 2009 ). The effects remained stable over a 9-week follow-up period. However, there was no significant between-group difference in terms of gain scores as c…

Social PsychologyWilcoxon signed-rank testearly number skillsControl (management)CAIPsychological interventionEarly numberVariance (accounting)EducationDevelopmental psychologyTest (assessment)Intervention (counseling)response to interventiongame-log dataDevelopmental and Educational PsychologyMathematical contentta516computer-assisted interventionkindergartenRTIPsychologyta515Learning and Individual Differences
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Crime Treatment in Europe: A Review of Outcome Studies

2008

Social groupNegotiationRehabilitationPolitical sciencemedicine.medical_treatmentmedia_common.quotation_subjectmedicineCriminologyOutcome (game theory)media_common
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Mediazione e convivenza: cura delle relazioni nel Quartiere Vista Alegre di Castelldefells

2015

L’implementazione del progetto di sviluppo “Piano Quartiere della Città di Castelldefels” – intervento di ristrutturazione urbana e riqualificazione delle aree di edilizia popolare realizzato dal Municipio di Castelldefels (Catalogna) negli anni 2011/13 – è stato accompagnato da un intervento di comunità realizzato dall’impresa sociale Mediacion Y Convivencia, su mandato dello stesso Municipio. Un primo bilancio dell’esperienza mostra come la mediazione sia particolarmente efficace in materia di convivenza. Per trasformare la convivenza in un nuovo scenario favorevole per tutti è indispensabile, infatti, un approccio che trascenda la mera contesa e la stessa risoluzione dei conflitti (spess…

Social mediation community mediation conflict management urban coexistence culture of mediation social ties.Settore SPS/07 - Sociologia GeneraleMediazione cittadina mediazione comunitaria gestione di conflitti cultura della mediazione legame sociale
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Die Qual der Wahl: Die Bedeutung des Regret bei Kaufentscheidungen

2003

Regret results from comparing the outcome of a chosen alternative to the outcome of a foregone alternative. Research shows that this emotion is highly relevant for consumer behavior and decision making, but in consumer research, only a few studies deal with regret. Most of these studies do not measure regret explicitly. And none of these studies include the antecedents of regret. They only examine the consequences of regret on consumer behavior, such as satisfaction. In contrast, the antecedents of regret, but not the consequences, has been a topic of interest in social psychology. Our research indicates that it is fruitful to analyze the antecedents of regret and its consequences together.…

Social psychology (sociology)05 social sciencesConsumer researchRegret050201 accountingGeneral Business Management and AccountingOutcome (game theory)Variety (cybernetics)Management of Technology and Innovation0502 economics and businessPsychologyGeneral Economics Econometrics and FinanceSocial psychology050203 business & managementConsumer behaviourSchmalenbachs Zeitschrift für betriebswirtschaftliche Forschung
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Opinion Dynamics and Collective Decisions

2021

We expect that democracy enables us to utilize collective intelligence such that our collective decisions build and enhance social welfare, and such that we accept their distributive and normative consequences. Collective decisions are produced by voting procedures which aggregate individual preferences and judgments. Before and after, individual preferences and judgments change as their underlying attitudes, values, and opinions change through discussion and deliberation. In large groups, these dynamics naturally go beyond the scope of the individual and consequently might show unexpected self-driven macroscopic systems dynamics following socio-physical laws. On the other hand, aggregated …

Social psychology (sociology)Physics - Physics and Societymedia_common.quotation_subjectCollective intelligenceFOS: Physical sciencesPhysics and Society (physics.soc-ph)Deliberation01 natural sciencesDemocracy010305 fluids & plasmasControl and Systems EngineeringVoting0103 physical sciencesReferendumSociologyPositive economics010306 general physicsGame theorySocial choice theorymedia_common
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2020

Abstract Challenge is a key motivation for videogame play. But what kind of challenge types videogames include, and which of them players prefer? This article helps to answer the above questions by developing and validating Videogame Challenge Inventory (CHA), a psychometrically sound measurement for investigating players’ challenge preferences in videogames. Based on a review of literature, we developed a 38-item version of CHA that was included in a social media user survey (N = 813). An exploratory factor analysis (EFA) revealed a latent structure of five challenge types: Physical, Analytical, Socioemotional, Insight, and Foresight. CHA was amended in another EFA with USA-based survey da…

Socioemotional selectivity theory05 social sciencesApplied psychologyGeneral EngineeringDiscriminant validity050801 communication & media studiesHuman Factors and ErgonomicsConfirmatory factor analysisExploratory factor analysisEducationHuman-Computer Interaction0508 media and communicationsHardware and ArchitectureSurvey data collection0501 psychology and cognitive sciencesSocial mediaConstruct (philosophy)PsychologyVideo game050107 human factorsSoftwareInternational Journal of Human-Computer Studies
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A "imunidade soberana" de Pinochet contestada

2000

Um observador privilegiado e participante do processo que levou à quebra da "imunidade soberana" do ex-ditador chileno Augusto Pinochet expõe como e em nome do que isso ocorreu. A privileged observer of, as well as a participant in, the process that resulted in the breaking of the "sovereign immunity" of Chiles former dictator Augusto Pinochet tells how and in the name of what this happened.

Sociology and Political ScienceLawPolitical sciencePinochet/julgamentoDictatorSovereign immunityObserver (special relativity)PinochetChileChile/direitos humanos
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