Search results for "GAMES"
showing 10 items of 429 documents
Strategic Thinking under social influence: Scalability, stability and robustness of allocations
2016
This paper studies the strategic behavior of a large number of game designers and studies the scalability, stability and robustness of their allocations in a large number of homogeneous coalitional games with transferable utilities (TU). For each TU game, the characteristic function is a continuous-time stochastic process. In each game, a game designer allocates revenues based on the extra reward that a coalition has received up to the current time and the extra reward that the same coalition has received in the other games. The approach is based on the theory of mean-field games with heterogeneous groups in a multi-population regime.
Crowd-Averse Robust Mean-Field Games: Approximation via State Space Extension
2016
We consider a population of dynamic agents, also referred to as players. The state of each player evolves according to a linear stochastic differential equation driven by a Brownian motion and under the influence of a control and an adversarial disturbance. Every player minimizes a cost functional which involves quadratic terms on state and control plus a cross-coupling mean-field term measuring the congestion resulting from the collective behavior, which motivates the term “crowd-averse.” Motivations for this model are analyzed and discussed in three main contexts: a stock market application, a production engineering example, and a dynamic demand management problem in power systems. For th…
Consensus via multi-population robust mean-field games
2017
In less prescriptive environments where individuals are told ‘what to do’\ud but not ‘how to do’, synchronization can be a byproduct of strategic thinking,\ud prediction, and local interactions. We prove this in the context of multipopulation\ud robust mean-field games. The model sheds light on a multi-scale\ud phenomenon involving fast synchronization within the same population and\ud slow inter-cluster oscillation between different populations.
Social integration of Ethiopian and Eritrean women in Switzerland through informal sport settings
2021
This study investigated the role of informal sport settings (i.e. self-organised and non-voluntary sports clubs) in the social integration of Ethiopian and Eritrean women into Swiss society. Social integration seen as a multidimensional, interdependent process between the interaction of social bond, bridge and links; and two-way interaction between the migrant and local community. Thematic analysis of semi-structured interviews and focus group discussions (n���=���12, 18���51���years old) was used to understand the interplay between social integration and participation in informal sport settings. The findings indicated that such settings have become a crucial sphere for establishing and reb…
miRNAs and sports: tracking training status and potentially confounding diagnoses.
2016
Background The dependency of miRNA abundance from physiological processes such as exercises remains partially understood. We set out to analyze the effect of physical exercises on miRNA profiles in blood and plasma of endurance and strength athletes in a systematic manner and correlated differentially abundant miRNAs in athletes to disease miRNAs biomarkers towards a better understanding of how physical exercise may confound disease diagnosis by miRNAs. Methods We profiled blood and plasma of 29 athletes before and after exercise. With four samples analyzed for each individual we analyzed 116 full miRNomes. The study set-up enabled paired analyses of individuals. Affected miRNAs were invest…
Hope and equilibrium in the dystopian world of The Hunger Games
2021
This paper provides evidence of the fruitfulness of combining analytical categories from Cognitive Linguistics and Critical Discourse Analysis for the analysis of complex literary characterizations. It does so through a detailed study of the “tributes”, i.e. the randomly selected children who have to fight to death in a nationally televised show, in The Hunger Games. The study proves the effectiveness of such categories to provide an analytically accurate picture of the dystopian world depicted in the novel, which is revealed to include a paradoxical element of hope. The type of dehumanization that characterizes the dystopian society of Panem is portrayed through an internally consistent se…
Videogames and Inclusive Education project in Palermo Secondary School
2017
Attempting to support videogames for education and learning purposes has prompted considerable attention over the last years. The great variety of digital games available has provided much for educators and researchers to explore, resulting in intense disputes that many games have benefits both in and out of the classroom for learners of secondary school. Many games have been revealed as strong educational tools for their design as well as their effective implementation in the classroom. Thus far, research on the impact and outcomes of this pedagogy is somewhat limited, but promising. Further projects and evaluations are required to provide the support needed in order to encourage more teac…
Non-convex power allocation games in MIMO cognitive radio networks
2013
Consideramos un escenario de reparto del espectro, basado en la detección, en una red de radio cognitiva MIMO donde el objetivo general es maximizar el rendimiento total de cada usuario de radio cognitiva optimizando conjuntamente la operación de detección y la asignación de potencia en todos los canales, bajo una restricción de interferencia para los usuarios primarios. Los problemas de optimización resultantes conducen a un juego no convexo, que presenta un nuevo desafío a la hora de analizar los equilibrios de este juego. Con el fin de hacer frente a la no convexidad del juego, utilizamos un nuevo concepto relajado de equilibrio, el equilibrio cuasi-Nash (QNE). Se demuestran las condicio…
Didaktiskas spēles - uzmanības veicinātājas 4 gadus veciem bērniem PII
2021
Tēma: Didaktiskas spēles uzmanības veicinātājas 4 gadus veciem bērniem PII Autore: Angelina Skleinova Darba zinātniskā vadītāja: Dr. paed. Baiba Kaļķe Darba mērķis: izpētīt, kā didaktiskās spēles var veicināt uzmanību 4 gadus veciem bērniem PII Pētījuma metodes: Literatūras analīze, dokumentu analīze. Kvalifikācijas darbā tiek analizētas dažādas didaktiskās spēles, ko var izmantot dažāda veida nodarbībās, lai attīstītu bērna uzmanību. Darbā analizēta literatūra par uzmanību (tiek apskatīti dažādi uzmanības veidi un īpašības) un didaktisko spēļu veidi, kas veicinātu uzmanības attīstību 4 gadus veciem bērniem.
4-5 gadu vecu bērnu ģeometrisko priekšstatu veidošanās konstruktīvajās rotaļās
2019
Pētījuma nosaukums:4-5 gadu vecu bērnu ģeometrisko priekšstatu veidošanās konstruktīvajās rotaļās. Mērķis: Izpētīt 4-5 gadu vecu bērnu ģeometrisko priekšstatu veidošanos konstruktīvajās rotaļās. Diplomdarbs sastāv no ievada, piecām nodaļām, nobeiguma, izmantotās literatūras saraksts ar 65 vienībām un 12 pielikumiem. Darba apjoms 45 lappuses Pirmajā nodaļā analizēts ģeometrisko priekšstatu veidošanās. Otrajā nodaļā analizētas konstruktīvās rotaļas. Trešajā nodaļā 4-5 gadu vecu bērnu vecumposma raksturojums. Ceturtajā nodaļā analizēta ģeometrisko priekšstatu veidošanās konstruktīvajās rotaļās pedagoģiskā pieredze. Piektajā nodaļā aprakstīta 4-5 gadu vecu bērnu ģeometrisko priekšstatu veidošan…