Search results for "Game Theory"

showing 10 items of 498 documents

The Need of Co-utility for Successful Crowdsourcing

2017

Technological development has promoted the rise and use of the collective intelligence through Internet. To efficiently handle this collective intelligence, several processes have naturally emerged. Crowdsourcing is one of them. By using crowdsourcing, the undertaking of a task can be proposed by a person or organization to the crowd that composes Internet. Although these proposed tasks could vary in their requirements for successful accomplishment, any crowdsourcing initiative always includes different benefits for the promoters of the initiatives and one or more rewards for each person of the crowd. These rewards play a key role because their evaluation by the crowd will condition the num…

Knowledge managementbusiness.industryComputer scienceCollective intelligence02 engineering and technologyCrowdsourcingTask (project management)Close relationship020204 information systems0202 electrical engineering electronic engineering information engineeringKey (cryptography)Collaborative interaction020201 artificial intelligence & image processingThe InternetbusinessGame theory
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MoodlePeers: Factors Relevant in Learning Group Formation for Improved Learning Outcomes, Satisfaction and Commitment in E-Learning Scenarios Using G…

2016

High-scale and pure online learning scenarios (like MOOCs) as well as blended-learning scenarios offer great possibilities to optimize the composition of learning groups working together on the assigned (or selected) tasks. While the benefits and importance of peer learning for deep learning and improvement of e.g. problem-solving competency and social skills are indisputable, little evidences exist about the relevant factors for group formation and their combination to optimize the learning outcome for all participants (in all groups). Based on the GroupAL algorithm, MoodlePeers proposes an plugin solution for Moodle. Evaluated in a four-week online university mathematics preparation cours…

Knowledge managementbusiness.industryDeep learningmedia_common.quotation_subjectE-learning (theory)05 social sciences050301 educationOutcome (game theory)Social skills0502 economics and businessMathematics educationQuality (business)Artificial intelligencePeer learningBig Five personality traitsGroup workbusinessPsychology0503 education050203 business & managementmedia_common
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A Barrier Framework for open E-Learning in public administrations

2015

A comprehensive literature review on E-Learning and OER in public administrations.A contextualized Barrier Framework about core barriers in the public sector.Lessons learned to improve implementation and adoption processes of open E-Learning.The relevance of organizational, social and technical barriers in the public sector. E-Learning and openness in education are receiving ever increasing attention in businesses as well as in academia. However, these practices have only to small extent been introduced in public administrations. The study addresses this gap by presenting a literature review on Open Educational Resources OER and E-Learning in the public sector. The main goal of the article …

Knowledge managementbusiness.industryE-learning (theory)Public sectorOutcome (game theory)Open educational resourcesHuman-Computer InteractionOpen educationArts and Humanities (miscellaneous)Political scienceOpenness to experienceRelevance (information retrieval)businessGeneral PsychologyComputers in Human Behavior
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Breakdown in Multilateral Negotiations

2015

Abstract We analyze a complete information multilateral bargaining model in which a buyer is to purchase two complementary goods from two sellers. Binding cash-offer contracts are used to govern transactions. In contrast to preexisting literature, we do not normalize the parties' reservation utilities to zero. We show that this assumption holds critical importance by demonstrating that a complete breakdown of negotiations may occur as the unique equilibrium outcome, even if only two sellers are present.

Large classEconomics and Econometricsmedia_common.quotation_subjectReservationContrast (statistics)Outcome (game theory)Zero (linguistics)Complementary goodMicroeconomicsNegotiationCoase theoremComplete informationEconomicsComputingMilieux_COMPUTERSANDSOCIETYmedia_commonSSRN Electronic Journal
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The effect of the emotive decisions in prospect theory.

2015

AbstractThe main purpose of this paper was to show that the certainty and reflection effects of prospect theory do not occur when stimuli have an affective value. To this end, 160 participants were asked to reply to a series of problems originally designed by Kahneman and Tversky (1979), but modified according to the contributions of Rottenstreich and Hsee (2001). The sample was divided into four experimental conditions, two in a gain situation and two in a loss situation. In both cases, affect-rich and affect-poor stimuli were applied in sure and probable alternatives. The findings showed that, in agreement with our hypotheses, the affective value of the stimuli altered the outcome predict…

Linguistics and Languagemedia_common.quotation_subjectEconomics BehavioralDecision MakingEmotionsUncertaintySample (statistics)CertaintyOutcome (game theory)Choice BehaviorLanguage and LinguisticsAffectEmotiveProspect theoryHumansPsychologyPsychological TheorySocial psychologyValue (mathematics)General Psychologymedia_commonCognitive psychologyThe Spanish journal of psychology
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Time for a Step Change? Improving the Efficiency, Relevance, Reliability, Validity and Transparency of Aphasia Rehabilitation Research through Core O…

2014

Considered and meticulous outcome measurement is central to rigorously conducted effectiveness trials, and in turn the relevance and reliability of the study findings to the patient, therapist or p...

Linguistics and Languagemedicine.medical_specialtyOutcome (game theory)Medical and Health SciencesLanguage and LinguisticsAphasia researchrehabilitation researchPhysical medicine and rehabilitationAphasiaDevelopmental and Educational PsychologymedicineRelevance (information retrieval)Reliability (statistics)Cochrane LibraryOutcome measuresLPN and LVNData scienceaphasiaData setCore (game theory)NeurologyOtorhinolaryngologyspeech therapyTransparency (graphic)Aphasia rehabilitationNeurology (clinical)Forum: Commentarymedicine.symptomcerebrovascular accidentClinical MedicinePsychology
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Prior mathematics achievement, cognitive appraisals and anxiety as predictors of Finnish students’ later mathematics performance and career orientati…

2010

The aim of this two‐year longitudinal study was to investigate the role and impact of prior mathematics performance, cognitive appraisals and mathematics‐specific, affective anxiety in determining later mathematics achievement and future career orientation among Finnish adolescents. The basic ideas of the control‐value theory, assumed to be culturally universal, and previous controversial results regarding the relationship between mathematics anxiety and mathematics achievement were tested in the Finnish cultural context with a longitudinal design. The key premise of the control‐value theory is that control and value appraisals are significant determinants of both activity and outcome achie…

Longitudinal study4. Educationmedia_common.quotation_subject05 social sciences050301 educationExperimental and Cognitive PsychologyCognitionAcademic achievementOutcome (game theory)050105 experimental psychologyMathematical anxietyEducationDevelopmental psychologyDevelopmental and Educational PsychologymedicinePersonalityAnxiety0501 psychology and cognitive sciencesmedicine.symptomPsychology0503 educationValue (mathematics)media_commonEducational Psychology
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Non-linear protocols for optimal distributed consensus in networks of dynamic agents

2006

We consider stationary consensus protocols for networks of dynamic agents with fixed topologies. At each time instant, each agent knows only its and its neighbors'' state, but must reach consensus on a group decision value that is function of all the agents'' initial state. We show that the agents can reach consensus if the value of such a function is time-invariant when computed over the agents'' state trajectories. We use this basic result to introduce a non-linear protocol design rule allowing consensus on a quite general set of values. Such a set includes, e.g., any generalized mean of order p of the agents'' initial states. As a second contribution we show that our protocol design is t…

Lyapunov functionMathematical optimizationDecentralized controlGeneral Computer ScienceConsensus protocols; Decentralized control; Networks; Optimal controlUniform consensussymbols.namesakeConsensusComputer Science::Systems and ControlElectrical and Electronic EngineeringMathematicsMechanism designSupervisorbusiness.industryMechanical EngineeringRational agentDecentralised systemOptimal controlComputer Science::Multiagent SystemsConsensus protocolsControl and Systems EngineeringsymbolsArtificial intelligenceSettore MAT/09 - Ricerca OperativaNetworksbusinessGame theorySystems & Control Letters
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The relationship between the incidence of winners/errors and the time spent in different areas of the court in elite tennis

2013

Martinez-Gallego R, Guzman JF, James N, Ramon-Llin J, Crespo M, Vuckovic G. The relationship between the incidence of winners/errors and the time spent in different areas of the court in elite tennis. J. Hum. Sport Exerc. Vol. 8, No. Proc3, pp. S601-S607, 2013. Winners and errors have been two of the most studied performance indicators in tennis, contributing to the prediction of match outcome and definition of the playing style of the players. Furthermore, the position occupied by the player on the court has also been shown to be a good indicator of both the final result and style of play. The aim of this study was to examine whether there were differences between game winners and losers i…

MOTION ANALYSISLosersOffensivePhysical Therapy Sports Therapy and RehabilitationTACTICSOutcome (game theory)WinnersEliteMotion analysisHumEducación Física y DeportivaLOSERSTournamentWINNERSlcsh:Sports medicinelcsh:RC1200-1245PsychologySocial psychologyIncidence (geometry)Tactics
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Tangibot: A collaborative multiplayer game for pediatric patients

2019

[EN] Background Previous research has studied the effects of games in pediatric wards, but none of it has focused on the impact of the hospital¿s school staff on the psychosocial state of the children nor on the gameplay itself. Objectives To present the Tangibot application and evaluate its impact on the children¿s psychosocial state in the short term and the impact of the teacher on their psychosocial state, communications and coordination during the activity. Methods A study was conducted in a hospital classroom with 20 participants, who participated twice in the game: one with the teacher playing along and another without her. An observational scale was used by two evaluators in order t…

Male020205 medical informaticsmedia_common.quotation_subjecteducationApplied psychologyHealth Informatics02 engineering and technologyUser-Computer Interface03 medical and health sciencesChildren hospitalization0302 clinical medicineGame TheoryAffection0202 electrical engineering electronic engineering information engineeringmedicineHumansTime management030212 general & internal medicineMultiplayer gameCooperative BehaviorChildmedia_commonPediatric socializationCommunicationTeachingRehabilitationSocializationSocializationBoredomGamificationHospitalizationVideo GamesFeelingChild PreschoolFemaleObservational studymedicine.symptomPsychologyLENGUAJES Y SISTEMAS INFORMATICOSPsychosocialInternational Journal of Medical Informatics
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