Search results for "Game Theory"

showing 10 items of 498 documents

BARGAINING WITH COMMITMENT UNDER AN UNCERTAIN DEADLINE

2006

We consider an infinite horizon bargaining game in which a deadline can arise with positive probability and where players possess an endogenous commitment device. We show that for any truncation of the game, the equilibrium agreement can only take place if the deadline arises within this finite horizon. Since the deadline is an uncertain event, the equilibrium exhibits agreements which are delayed with positive probability.

Commitment deviceComputer Science::Computer Science and Game TheoryGeneral Computer ScienceTruncationFinite horizonC78 [Bargaining endogenous commitment delays uncertain deadline JEL Classification]jel:M2MicroeconomicsEconomicsjel:C0Infinite horizonStatistics Probability and UncertaintyBusiness and International Managementjel:D5jel:B4Mathematical economicsComputer Science::Operating Systemsjel:C6jel:D7Positive probabilityComputer Science::Databasesjel:C7Event (probability theory)International Game Theory Review
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2002

This paper analyses the effects of partially revocable endogenous commitments of a seller in a negotiation with a deadline. In particular, we examine when commitment is a source of strength, a source of inefficiency and when it does not affect the bargaining outcome at all. We show that when commitment possesses a minimum amount of irrevocability this crucially determines the bargaining outcome. In the bilateral bargaining case, commitment becomes a source of inefficiency since it causes a deadline effect. In the choice of partner framework, however, the deadline effect disappears and there is an immediate agreement and, moreover, commitment becomes a source of strength since it increases t…

Competition (economics)MicroeconomicsNegotiationmedia_common.quotation_subjectStochastic gameEconomicsComputingMilieux_COMPUTERSANDSOCIETYAffect (psychology)InefficiencyGeneral Economics Econometrics and FinanceOutcome (game theory)media_commonSpanish Economic Review
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Determinants of evaluation of team performance

1976

Abstract.— The purpose of this study was to examine factors affecting the evaluation of the achievement behavior of a group. Subjects were asked to play the role of team members who have to convey their feedback to the whole team right after the performance. 214 subjects (males and females, high and low achievers) evaluated the achievement behavior of a group, a sports team. They were given knowledge of the group's performance outcomes (5 outcomes from clear win to clear loss), of the group's ability (yes or no) and of the effort (yes or no) expended by the group members. These factors yielded the 20 situations judged by each subject. In addition, half of the subjects evaluated a team perfo…

Competition (economics)Team compositionArts and Humanities (miscellaneous)Low achieversNeed for achievementDevelopmental and Educational PsychologyGeneral MedicineAffect (psychology)PsychologySocial psychologyOutcome (game theory)General PsychologyDevelopmental psychologyScandinavian Journal of Psychology
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Costly punishment prevails in intergroup conflict.

2011

Understanding how societies resolve conflicts between individual and common interests remains one of the most fundamental issues across disciplines. The observation that humans readily incur costs to sanction uncooperative individuals without tangible individual benefits has attracted considerable attention as a proximate cause as to why cooperative behaviours might evolve. However, the proliferation of individually costly punishment has been difficult to explain. Several studies over the last decade employing experimental designs with isolated groups have found clear evidence that the costs of punishment often nullify the benefits of increased cooperation, rendering the strong human tenden…

Competitive BehaviorPunishment (psychology)Competitive pressureModels PsychologicalGeneral Biochemistry Genetics and Molecular BiologyCompetition (economics)Conflict PsychologicalProximate and ultimate causationGame TheoryPunishmentCultural EvolutionHumansCooperative BehaviorSociocultural evolutionSocial BehaviorResearch ArticlesGeneral Environmental ScienceGeneral Immunology and MicrobiologyPublic economicsGroup conflictGeneral MedicinePublic goodGroup ProcessesGames Experimentalta1181General Agricultural and Biological SciencesPsychologySocial psychologyGame theoryProceedings. Biological sciences
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ChemInform Abstract: New Structural Aspects of 3-Vinyl-1H-indoles for Predicting the Outcome of Diels-Alder Reactions

1989

Some selected 3-vinyl-1H-indoles have been synthesised and the first13C-NMR studies performed; in addition He(Iα) photoelectron spectra and the results of perturbation MO calculations of some examples of this class of compounds are presented. The molecular characteristics obtained thereby can be used to predict the results of [π4s+π2s]-cycloaddition reactions with 3-vinylindoles.

Computational chemistryChemistryDiels alderGeneral MedicineOutcome (game theory)ChemInform
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Fuzzy-set Qualitative Comparative Analysis (fsQCA): Guidelines for research practice in Information Systems and marketing

2021

Abstract The increasing interest in fuzzy-set Qualitative Comparative Analysis (fsQCA) in Information Systems and marketing raises the need for a tutorial paper that discusses the basic concepts and principles of the method, provide answers to typical questions that editors, reviewers, and authors would have when dealing with a new tool of analysis, and practically guide researchers on how to employ fsQCA. This article helps the reader to gain richer information from their data and understand the importance of avoiding shallow information‐from‐data reporting. To this end, it proposes a different research paradigm that includes asymmetric, configurational‐focused case‐outcome theory construc…

Computer Networks and CommunicationsComputer scienceQualitative comparative analysis05 social sciencesFuzzy set02 engineering and technologyVariance (accounting)Library and Information SciencesOutcome (game theory)020204 information systems0502 economics and business0202 electrical engineering electronic engineering information engineeringInformation system050211 marketingMarketingVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550Information Systems
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Game-Theoretic Learning and Allocations in Robust Dynamic Coalitional Games

2019

The problem of allocation in coalitional games with noisy observations and dynamic environments is considered. The evolution of the excess is modeled by a stochastic differential inclusion involvin...

Computer Science::Computer Science and Game Theory0209 industrial biotechnology020901 industrial engineering & automationControl and OptimizationDifferential inclusionGame theoreticApplied Mathematics010102 general mathematics02 engineering and technology0101 mathematics01 natural sciencesMathematical economicsMathematicsSIAM Journal on Control and Optimization
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A saturated strategy robustly ensures stability of the cooperative equilibrium for Prisoner's dilemma

2016

We study diffusion of cooperation in a two-population game in continuous time. At each instant, the game involves two random individuals, one from each population. The game has the structure of a Prisoner's dilemma where each player can choose either to cooperate (c) or to defect (d), and is reframed within the field of approachability in two-player repeated game with vector payoffs. We turn the game into a dynamical system, which is positive, and propose a saturated strategy that ensures local asymptotic stability of the equilibrium (c, c) for any possible choice of the payoff matrix. We show that there exists a rectangle, in the space of payoffs, which is positively invariant for the syst…

Computer Science::Computer Science and Game Theory0209 industrial biotechnologyControl and OptimizationSymmetric gameNormal-form gameStochastic gameSymmetric equilibrium02 engineering and technologyPrisoner's dilemma01 natural sciences010104 statistics & probability020901 industrial engineering & automationStrategySettore ING-INF/04 - AutomaticaArtificial IntelligenceRepeated gameDecision Sciences (miscellaneous)Simultaneous gameSettore MAT/09 - Ricerca Operativa0101 mathematicsMathematical economicsGames Sociology Statistics Trajectory Asymptotic stability Jacobian matricesArtificial Intelligence; Decision Sciences (miscellaneous); Control and OptimizationMathematics2016 IEEE 55th Conference on Decision and Control (CDC)
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Online Pricing via Stackelberg and Incentive Games in a Micro-Grid

2019

This paper deals with the analysis and design of online pricing mechanisms in micro-grids. Two cases are studied in which the market layer is modeled as an open-loop and closed-loop dynamical system respectively. In the case of open-loop market dynamics, the price is generated as equilibrium price of a Stackelberg game with an incentive strategy. In such Stackelberg game, the leader is the energy supplier, the follower is the consumer, and the leader plays an incentive strategy. In the case of closed-loop market dynamics, the price is obtained as a function of the power supplied and the demand. A stability analysis is provided for both cases, which sheds light on the transient and steady-st…

Computer Science::Computer Science and Game Theory0209 industrial biotechnologyMathematical optimizationComputer sciencemedia_common.quotation_subject020208 electrical & electronic engineeringStability (learning theory)Synchronizing02 engineering and technologyDynamical systemPower (physics)020901 industrial engineering & automationIncentiveExponential stability0202 electrical engineering electronic engineering information engineeringStackelberg competitionFunction (engineering)media_common2019 18th European Control Conference (ECC)
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Crowd-Averse Cyber-Physical Systems: The Paradigm of Robust Mean-Field Games

2016

For a networked controlled system, we illustrate the paradigm of robust mean-field games. This is a modeling framework at the interface of differential game theory, mathematical physics, and $H_{\infty}$ - optimal control that tries to capture the mutual influence between a crowd and its individuals. First, we establish a mean-field system for such games including the effects of adversarial disturbances. Second, we identify the optimal response of the individuals for a given population behavior. Third, we provide an analysis of equilibria and their stability.

Computer Science::Computer Science and Game Theory0209 industrial biotechnologyTheoretical computer scienceComputer scienceInterface (computing)PopulationStability (learning theory)02 engineering and technology01 natural sciencesAdversarial system020901 industrial engineering & automationSettore ING-INF/04 - AutomaticaControl theoryRobustness (computer science)Differential game0101 mathematicsElectrical and Electronic Engineeringcrowd-averse cyber-physical systems robust mean-field games paradigm networked control system differential game theory mathematical physics H∞-optimal control mean-field system adversarial disturbance effecteducationeducation.field_of_studyCyber-physical systemOptimal controlComputer Science Applications010101 applied mathematicsControl and Systems EngineeringSettore MAT/09 - Ricerca OperativaIEEE Transactions on Automatic Control
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