Search results for "Game"

showing 10 items of 1663 documents

Mašīnmācīšanās uzdevumu risināšanai interaktīvās tekstuālās vidēs

2021

Interaktīvas tekstuālas piedzīvojumu spēles var izmantot, lai pārbaudītu mašīnmācīšanās aģentu spējas tikt galā ar dažādiem izaicinājumiem, kas saistīti ar dabiskās valodas izpratni, problēmu risināšanu un atbilžu meklēšanu, vai tādas darbības izvēles stratēģiju apgūšana, kas vispārinās uz iepriekš nesastaptām vidēm. TextWorld platforma ir šādiem pētījumiem domāts ietvars un palīgrīki, ar kuru palīdzību var darbināt daudzas iepriekšpublicētas teksta piedzīvojumu spēles, vai arī definēt un ģenerēt jaunas spēles, dažādās sarežģītības pakāpēs un gandrīz bezgalīgās variācijās. Šajā darbā aprakstīta tāda algoritmiska orākula (oracle) ieviešana, kas var veiksmīgi atrisināt spēles no 3 dažādām iep…

Datorzinātneinteraktīvas tekstuālas piedzīvojumu spēlesMeta­learningmašīnmācīšanāsArtificial Neural NetworksText Adventure Games
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Defense versus Opulence? An Appraisal of the Malthus-Ricardo 1815 Controversy on the Corn Laws

2015

This article proposes a rational reconstruction of the arguments of Malthus and Ricardo in their 1815 essays, Grounds of an Opinion and An Essay on Profits, whereby a policy of free corn trade was repudiated and endorsed, respectively. Malthus envisaged defense and (trade-induced) opulence as two mutually alternative options and, if required to make a choice, he had no hesitation in choosing the former. By contrast, Ricardo excluded any such trade-off, arguing that even in the case of war or poor domestic harvest, foreign agricultural countries would be seriously damaged if they opted for restrictions on their corn exports to Great Britain.

David RicardoCorn LawsEconomics and EconometricsHistoryRational reconstructioninternational tradeEconomicsCorn LawsThomas Robert Malthus David Ricardo Corn Laws international trade coordination gamesThomas Robert MalthusNeoclassical economicsSettore SECS-P/01 - Economia Politicacoordination gamesHistory of Political Economy
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Fire simulation-based adaptation of SmartRescue App for serious game: Design, setup and user experience

2015

Managing the crisis by embracing game and simulation elements and human participation into an interactive system is a mean to learn about responding to unexpected events. This so-called serious game approach is adopted in a summer school for crisis management attended by doctoral students and practitioners, as a part of its learning curriculum. The participants took part in the Disaster in my Backyard serious game, designed as a realistic crisis environment. A smartphone app encompassing fire simulations of a five-story apartment, showing how the flame, smoke and temperature of the fire developed over time from floor to floor, was tested in this serious game scenario. The color-coding of sm…

Decision support systemMultimediaEmergency managementComputer sciencebusiness.industryInternet privacyCrisis managementSerious gamecomputer.software_genreGeneralLiterature_MISCELLANEOUSUnexpected eventsUser experience designArtificial IntelligenceControl and Systems EngineeringElectrical and Electronic EngineeringAdaptation (computer science)businessCurriculumcomputerEngineering Applications of Artificial Intelligence
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Identification of Explanatory Variables in Possession of the Ball in High-Performance Women’s Football

2021

[Abstrac] Women’s football is a phenomenon that is experiencing an unstoppable increase in recent years. The objective of this study was to analyze how ball possessions are performed in highperformance women’s football. For this, the 52 matches played by all the national teams participating in the Women’s World Cup 2015 were analyzed. A total of 3740 ball possessions were examined. Using the “move outcome” variable as a reference criterion, a statistically significant relationship was found between possessions that ended in success and possessions that have failed. Specifically, the successful possessions were those that were made in the offensive zone, with a clear intention to progress to…

Decision treesÁrbore de decisiónHealth Toxicology and MutagenesisFootballDonesLogistic regressionFootballAthletic PerformanceLogistic regressionFútbol femininoOutcome (game theory)ArticleMetodoloxía observacionalObservational methodology03 medical and health sciences0302 clinical medicineFemale soccerSoccerfemale soccerHumansObservació (Mètode científic)WomenObservation (Scientific method)performance analysisObservational methodologywomen’s footballAnálise do rendementodecision treeslogistic regressionPerformance analysisWomen's footballRPublic Health Environmental and Occupational HealthOffensive030229 sport sciencesRegresión loxísticaPossession (law)AchievementIdentification (information)FutbolBall (bearing)MedicineFemaleobservational methodologyPsychologyGoalsSocial psychology030217 neurology & neurosurgeryInternational Journal of Environmental Research and Public Health
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Bayesian Game Model: Demand Side Management for Residential Consumers with Electric Vehicles

2019

This paper proposes the game theory enabled approach for the integration of electric vehicles for demand side management (DSM). Demand side management is very complex with conventional approaches. In order to the efficient mechanism of a game theory enabled approach may resolve the complexity. With the increased penetration level of electric vehicles it will be difficult to control grid-to-vehicle integration. The Bayesian game theory provides the solution of such problems in an organized manner. In the presence of distributed energy resources, Electric vehicles will play an important role to stabilize the grid integration. Electric Vehicles consume power during off-peak load period and inj…

Demand sideBayesian gameSmart gridOperations researchbusiness.industryComputer sciencePeak loadDistributed generationbusinessGridGame theory
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Mesothelial cyst of the round ligament of the uterus A case report of a rare condition

2021

Le cisti mesoteliali del legamento rotondo sono una rara causa di tumefazione inguinale nelle donne, la loro eziopatogenesi rimare poco chiara e i casi riportati in letteratura sono scarsi. Inoltre, quest’ultime sono raramente prese in considerazione nella diagnosi differenziale delle tumefazioni della regione inguinale nelle pazienti di sesso femminile, ragion per cui sono spesso identificate solo in corso di esplorazione chirurgica e correttamente diagnosticate solo dopo esame istopatologico. Una donna di 57 anni (BMI 37 kg / m2) si è presentato nel nostro dipartimento con una massa inguinale sinistra, con storia di 2 mesi, che causava disagio locale e peggioramento progressivo del dolore…

Diagnosis DifferentialCystsUterusHumansFemaleHernia InguinalMedical OveruseRound Ligament of UterusHernia FemoralMesothelial cyst Preoperative diagnosis Uterus
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Understanding Contradictions in Enterprise System Implementations: A Case for Stakeholder Theory

2014

Enterprise Systems (ES) implementation is challenging, and handling conflicting interests may be vital for success. Previous research has established how ES implementation involves dialectics, often related to multiple stakeholders. Involved stakeholders have in previous studies been analyzed in a power perspective, through the lens of organizational influence processes. Stakeholder theory (ST) takes a wider perspective, by including legitimacy and urgency in addition to power. An interesting perspective is therefore a suggested combination of ST and dialectics. This paper presents an ES implementation case where the explicit combination of ST and dialectics was tried out in the data analys…

DialecticEnterprise systemKnowledge managementProcess (engineering)business.industryPerspective (graphical)BusinessStakeholder theoryOutcome (game theory)ImplementationLegitimacy
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New TEL Environments for Vocational Education – Teacher’s Instructional Perspective

2015

Modern vocational education is increasingly taking place in new technology-enhanced learning (TEL) settings. On the one hand, vocational education can benefit from the opportunities of technological development. On the other hand, such technologies may create new challenges for teachers. Therefore, there is a particular need to pay more attention to the dialogic pedagogical approaches in which teaching should be seen as a dialogical practice involving teacher-student interactions that create contextual opportunities for teachers to trigger students’ learning in new TEL settings. This article reports on an exploratory study about the different ways in which teachers’ instructional activities…

DialogicTeaching methodmobile-supported learningExploratory researchEducational technologyqualitative studyteacher’s instructional activitiesContext (language use)3D -gamesammattikoulutusEducationEmpirical researchVocational educationPedagogyTechnology integrationComputingMilieux_COMPUTERSANDEDUCATIONtechnology-enhanced learningPsychology
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On Ibn Ezra's Procedure and Shapley Value

2014

We examine ibn Ezra's procedure (Rabinovitch 1973; O'Neill 1982) historically used to solve the Rights Arbitration problem in the general framework of bankruptcy problems. When the greatest claim is larger than or equal to the estate, the procedure is a maximal game (Aumann 2010). However, when the greatest claim is smaller than the estate, the axioms of efficiency (the whole estate is distributed) and satiation are difficult to satisfy simultaneously. We discuss both axioms to show that their importance and necessity are radically different. From then, for the part of the estate not covered by the greatest claim, we examine four possible procedures: the minimal overlap rule, Alcalde et al.…

Dictator gameUnanimityEconomicsArbitrationRepeated gameEstateShapley valueGame theoryMathematical economicsAxiomSSRN Electronic Journal
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Del homo ludens a la gamificación

2017

Resumen: Parece que las ultimas tendencias en educacion pasan por introducir la gamificacion en las aulas y en todas las actividades educativas. La idea de que los contenidos deben interesar a nuestros estudiantes combinada con el convencimiento de que “se aprende mejor jugando”, han llevado a pensar que debemos dar a esos contenidos una forma ludica o, mejor todavia, convertirlos en juegos. ?Es la gamificacion una moda o una oportunidad? Y en el caso concreto de la educacion, ?se trata solo de un recurso metodologico para aprender mas eficazmente o es una caracteristica que deberia tener toda actividad que pretenda ser educativa? ?Como gamificar las clases (de filosofia, en nuestro caso)? …

Didácticas aplicadasUNESCO::FILOSOFÍAJocs educatiusEducational games:FILOSOFÍA [UNESCO]TeachingPhilosophy -- Study and teachingComputingMilieux_COMPUTERSANDEDUCATIONHumanidadesPsicología y educaciónFilosofía. EticaFilosofia -- EnsenyamentDidàctica
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