Search results for "Human Factors"

showing 10 items of 795 documents

Sonic Interaction Design

2009

Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience. Sonic Interaction Design gathers contributions from scholars, artists, an…

Computer scienceHuman Factors and Ergonomics02 engineering and technologysonic interaction designEducationVisual artsUser experience designElectronic musicHuman–computer interactionSituatedSonic interaction design0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciences050107 human factorsInterdisciplinaritySettore INF/01 - Informaticabusiness.industryField (Bourdieu)05 social sciencesGeneral Engineering020207 software engineeringMobile musicHuman-Computer InteractionHardware and ArchitecturebusinessSoftwareInternational Journal of Human-Computer Studies
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Multisensory Experiences in Virtual Reality and Augmented Reality Interaction Paradigms

2020

Multisensory stimuli can be integrated in systems that make use of different paradigms, such as Virtual Reality (VR), Augmented Reality (AR) or, in a wider sense, Mixed Reality (MR), enhancing user experiences within the virtual content. However, despite the many technological solutions that exist (both hardware and software), only visual and sonic stimuli can be considered as highly integrated in consumer-grade applications. This chapter addresses the current state of the art in multisensory experiences, taking also in consideration the aforementioned interaction paradigms, and brings the benefits and challenges. As an example, authors introduce ROMOT, a RObotic 3D-MOvie Theatre, that supp…

Computer scienceHuman–computer interaction05 social sciences0202 electrical engineering electronic engineering information engineering020207 software engineering0501 psychology and cognitive sciencesAugmented reality02 engineering and technologyVirtual reality050107 human factors
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A touchless gestural system for extended information access within a campus

2017

In the last two decades, we have witnessed a growing spread of touchless interfaces, facilitated by higher performances of computational systems, as well as the increased availability of cheaper sensors and devices. Putting the focus on gestural input, several researchers and designers used Kinect-like devices to implement touchless gestural interfaces. The latter extends the possible deployments and usage of public interactive displays. For example, wall-sized displays may become interactive even if they are unreachable by touch. Moreover, billboard-sized displays may be placed in safe cases to avoid vandalism, while still maintaining their interactivity. Finally, people with temporary or …

Computer scienceInformation-provision systemsTouchless interactionInformation access02 engineering and technologycomputer.software_genreInteractive displaysNatural interfacesInteractivityWheelchairHuman–computer interaction0202 electrical engineering electronic engineering information engineeringGestural interaction; HumanComputer interaction; Information-provision systems; Natural interfaces; Touchless interaction0501 psychology and cognitive sciencesInformation-provision systemHumanComputer interactionSet (psychology)050107 human factorsInformation provisionSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFocus (computing)MultimediaSettore INF/01 - InformaticaGestural interaction05 social sciences020207 software engineeringTest (assessment)computerNatural interface
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Identification of differential risk hotspots for collision and vehicle type in a directed linear network

2019

Traffic accidents can take place in very different ways and involve a substantially distinct number and types of vehicles. Thus, it is of interest to know which parts of a road structure present an overrepresentation of a specific type of traffic accident, specially for some typologies of collisions and vehicles that tend to trigger more severe consequences for the users being involved. In this study, a spatial approach is followed to estimate the risk that different types of collisions and vehicles present in the central area of Valencia (Spain), considering the accidents observed in this city during the period 2014-2017. A directed spatial linear network representing the non-pedestrian ro…

Computer scienceKernel density estimationPoison controlHuman Factors and Ergonomicscomputer.software_genreRisk Assessment0502 economics and businessHumans0501 psychology and cognitive sciencesBuilt EnvironmentSafety Risk Reliability and QualitySpatial analysis050107 human factorsSpatial Analysis050210 logistics & transportation05 social sciencesAccidents TrafficPublic Health Environmental and Occupational HealthDifferential (mechanical device)CollisionMotor VehiclesIdentification (information)SpainSample size determinationData miningRisk assessmentMonte Carlo MethodcomputerAccident Analysis & Prevention
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Active Disturbance Rejection Control of Synchronous Reluctance Motors

2020

This paper describes how the ADRC (Active Disturbance Rejection Control) strategy can be successfully applied to SynRM (Synchronous Reluctance Motor) drives. The ADRC is an adaptive robust extension of the input-output Feedback Linearization Control (FLC). Its main feature is that the nonlinear transformation of the state is computed on-line and not by using the model. As a consequence, any unmodelled dynamics or uncertainty of the parameters can be addressed. The control strategy has been verified successfully with experimental tests confirming the high dynamic response of the drive.

Computer scienceMagnetic reluctance05 social sciences020207 software engineering02 engineering and technologyActive disturbance rejection controlSettore ING-INF/04 - AutomaticaControl theoryActive disturbance rejection control synchronous reluctance motors feedback linearization.0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesFeedback linearizationSynchronous reluctance motorNonlinear transformation050107 human factors
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Supporting tourism with public interactive displays

2019

Interactive displays are common in public and semi-public areas, such as museums, shopping malls, train stations, and even on streets. Especially with the emergence of new ways of interaction, interactive displays could be introduced to popular tourist attractions to support tourism. The aim of this tutorial is to prepare its participants for designing such interactive public displays. The tutorial will first introduce participants to state of the art in interactive public displays. This will be followed by a city tour where a number of local attractions are visited. Finally, the participants will brainstorm and create concepts for novel interactive public displays that aim to improve the e…

Computer sciencePublic displays02 engineering and technologyInteractive displaysTourismWorld Wide WebLandmarkUser experience designBrainstormingPublic display0202 electrical engineering electronic engineering information engineeringIn-the-wild deployment0501 psychology and cognitive sciencesTietojenkäsittely ja informaatiotieteet - Computer and information sciencesInteraction technique050107 human factorsSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - InformaticaUser experiencebusiness.industryLandmarks05 social sciences020207 software engineeringPublic displaysInteraction techniquesIn-the-wild deploymentsAttractionAttractionsbusinessTourism
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Design and evaluation of prosody-based non-speech audio feedback for physical training application

2011

Abstract Methodological support for the design of non-speech user interface sounds for human–computer interaction is still fairly scarce. To meet this challenge, this paper presents a sound design case which, as a practical design solution for a wrist-computer physical training application, outlines a prosody-based method for designing non-speech user interface sounds. The principles used in the design are based on nonverbal communicative functions of prosody in speech acts, exemplifying an interpersonal approach to sonic interaction design. The stages of the design process are justified with a theoretical analysis and three empirical sub-studies, which comprise production and recognition t…

Computer scienceSound designHuman Factors and ErgonomicsInterpersonal communicationInteraction designcomputer.software_genreEducationNonverbal communicationUser experience designSonic interaction designta616Prosodyta113business.industryGeneral EngineeringHuman-Computer InteractionHardware and ArchitectureDesign processAudio feedbackArtificial intelligenceUser interfacebusinessEngineering design processcomputerSoftwareNatural language processingInternational Journal of Human-Computer Studies
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Effect of Footstep Vibrations and Proprioceptive Vibrations Used with an Innovative Navigation Method

2017

This study proposes to investigate the effect of adding vibration feedback to a navigation task in virtual environment. Previous study used footstep vibrations and proprioceptive vibrations in order to decrease the cyber-sickness and increase the sense of presence. In this study, we experiment the same vibration modalities but with a new navigation method. The results show that proprioceptive vibrations do not impact the sense of presence neither the cyber-sickness while footstep vibrations increase sense of presence and decrease in a certain way cyber-sickness. Burgundy region through the JCE funding project

Computer scienceSynthèse d'image et réalité virtuelle [Informatique]InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)AcousticsVibrationsSense of presence02 engineering and technologyWalkingVirtual realityCyber-sickness0202 electrical engineering electronic engineering information engineeringPresence0501 psychology and cognitive sciencesComputer visionComputerSystemsOrganization_SPECIAL-PURPOSEANDAPPLICATION-BASEDSYSTEMS050107 human factorsProprioceptionbusiness.industry05 social sciencesComputingMilieux_PERSONALCOMPUTINGVirtual Reality020207 software engineering[ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR][INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]VibrationInterface homme-machine [Informatique]Navigation MethodNavigation methodCybersicknessArtificial intelligencebusiness
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Non-speech voice for sonic interaction: a catalogue

2016

This paper surveys the uses of non-speech voice as an interaction modality within sonic applications. Three main contexts of use have been identified: sound retrieval, sound synthesis and control, and sound design. An overview of different choices and techniques regarding the style of interaction, the selection of vocal features and their mapping to sound features or controls is here displayed. A comprehensive collection of examples instantiates the use of non-speech voice in actual tools for sonic interaction. It is pointed out that while voice-based techniques are already being used proficiently in sound retrieval and sound synthesis, their use in sound design is still at an exploratory p…

Computer scienceVoice - Sonic interaction - Information retrieval - Sound synthesis - Sound designSpeech recognitionSound design02 engineering and technologyExploratory phase020204 information systemsSonic interaction design0202 electrical engineering electronic engineering information engineeringSelection (linguistics)Information retrieval0501 psychology and cognitive sciences050107 human factorsSound (geography)Sonic interactiongeographyModality (human–computer interaction)geography.geographical_feature_categoryInformation retrieval; Sonic interaction; Sound design; Sound synthesis; Voice; Signal Processing; Human-Computer InteractionSettore INF/01 - Informatica05 social sciencesSound synthesiSound designHuman-Computer InteractionSignal ProcessingVoice
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The Ups and Downs of Camera-Monitor Systems: The Effect of Camera Position on Rearward Distance Perception

2020

Objective This study investigates the effects of different positions of side-mounted rear-view cameras on distance estimation of drivers. Background Camera-monitor systems bring advantages as compared to conventional rear-view mirrors, such as improved aerodynamics and enlarged field-of-view. Applied research has mainly focused on the comparison between cameras and mirrors or on positioning of in-vehicle monitors. However, the positioning of the exterior camera awaits investigation given that the perspective of the observer at does affect depth perception at large. Method In two experiments, a total of 50 students estimated metric distances to static vehicles presented in realistic or 3D-re…

Computer sciencebusiness.industryDistance Perceptionmedia_common.quotation_subject05 social sciencesPerspective (graphical)Accidents TrafficHuman Factors and Ergonomics050105 experimental psychologyBehavioral NeurosciencePosition (vector)PerceptionHumans0501 psychology and cognitive sciencesComputer visionArtificial intelligenceCamera placementbusiness050107 human factorsApplied PsychologyMonitoring Physiologicmedia_commonHuman Factors: The Journal of the Human Factors and Ergonomics Society
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