Search results for "Human-Computer Interaction"
showing 10 items of 605 documents
Students' attitude towards the use of educational video games to develop competencies
2018
The use of educational video games (EVGs) is gaining momentum as a means to motivate and to engage students in their learning process. Nevertheless, previous research is taking for granted that students have a positive attitude towards EVGs and did not ensure a proper understanding of students' characteristics that might influence their attitude towards them. Therefore, this study's main goal is to explore four students' characteristics (perceived relevance, perceived confidence, media affinity, and perceived self-efficacy) that influence students' attitude towards the use of EVGs to develop competencies. Using the fsQCA method to analyze data gathered on a sample of 128 undergraduate stude…
Odeseizar la educación y la cooperación para el desarrollo en España : una mirada internacional a la AOD y al ODS 4
2020
El presente artículo pretende centrar su atención en la política sectorial de la AOD vinculada a la educación desde la ingeniería cosmopolita de los Objetivos de Desarrollo Sostenible que han permitido odeseizarlas políticas mundiales (Barandiarán, 2017), de las que la cooperación y la educación constituyen dos objetos de análisis e investigación. Para ello, sus objetivos se centrarán en revisar el caso español del binomio AOD y educación y cómo, estrechamente vinculado a la ortodoxia política mundial homogeneizadora que proviene de manera intencionalmente manifiesta por parte de los organismos internacionales, la AOD en la actualidad y en este ámbito específico se ha canalizado y transmuta…
Surviving task interruptions: Investigating the implications of long-term working memory theory
2006
Typically, we have several tasks at hand, some of which are in interrupted state while others are being carried out. Most of the time, such interruptions are not disruptive to task performance. Based on the theory of Long-Term Working Memory (LTWM; Ericsson, K.A., Kintsch, W., 1995. Long-term working memory. Psychological Review, 102, 211-245), we posit that unless there are enough mental skills and resources to encode task representations to retrieval structures in long-term memory, the resulting memory traces will not enable reinstating the information, which can lead to memory losses. However, once encoded to LTWM, they are virtually safeguarded. Implications of the theory were tested in…
Antecedents and consequences of problematic smartphone use: A systematic literature review of an emerging research area
2021
Abstract This article provides a systematic review of existing research on problematic smartphone use (PSU) to guide other researchers in search of relevant studies, and to propose areas for future research. In total, 293 studies were analyzed leading to the development of an overview model in the field of PSU, presenting findings on demographic factors, explanations for smartphone use and why this use becomes problematic, consequences of PSU, and how such use can be corrected. In addition, we considered in which contexts, with which methods, and with which theoretical lenses this stream of research has been studied to date. Smartphone use is most often explained by the smartphone design, a…
Intelligent robotic cell for Trencad/spl inodot//spl acute/s mosaics manufacturing
2005
The purpose of this paper is the description of an application for the complete automation of a mosaics manufacturing process with irregular random pieces, so called trencad/spl inodot//spl acute/s. An intelligent robotic cell has been implemented by using intelligent methods and pattern recognition techniques to assemble unpredictable objects in an autonomous manner.
A full body musculoskeletal model based on flexible multibody simulation approach utilised in bone strain analysis during human locomotion
2011
Load-induced strains applied to bone can stimulate its development and adaptation. In order to quantify the incident strains within the skeleton, in vivo implementation of strain gauges on the surfaces of bone is typically used. However, in vivo strain measurements require invasive methodology that is challenging and limited to certain regions of superficial bones only such as the anterior surface of the tibia. Based on our previous study [Al Nazer et al. (2008) J Biomech. 41:1036-1043], an alternative numerical approach to analyse in vivo strains based on the flexible multibody simulation approach was proposed. The purpose of this study was to extend the idea of using the flexible multibod…
When Augmented Reality Met Art: Lessons Learned from Researcher–Artist Interdisciplinary Work
2018
Over the last few years, Augmented Reality (AR) technology has quickly evolved and today there is commercial software and hardware that allow the creation of AR experiences. However, it might still be cumbersome to create rich AR experiences without a deep knowledge of the technology. Artists have collaborated with IT experts during the last few years in order to enhance artistic pieces embedding AR technology, leading to the emergence of interesting collaborations between artists and engineers, computer scientists, architects, etc. The resulting works can be referred as AR Art. However, the interdisciplinary work behind these collaborations is usually not addressed. The aim of this paper i…
Welcome to MTI—A New Open Access Journal Dealing with Blue Sky Research and Future Trends in Multimodal Technologies and Interaction
2016
In this era of massive use of computers and other computational devices (e.g., low-cost wearable sensors, smartphones, other smart devices, etc.), the nature of digital data is becoming more complex and heterogeneous.
Understanding flow experience from users’ requirements
2015
This paper argues that the concept of flow can be useful in gaining a better understanding of information system users’ flow experience. This paper applies this concept in the requirements development phase of an Internet protocol television e-learning service development project. The findings show that flow experience can be visualised and measured, and that there are differences in how users see and perceive different features. Some features are driven by more experiential needs, whereas others are driven by more task-oriented goals. The findings indicate that the users’ perceived flow experiences can already be measured during the early phases of information systems IS development projec…
Linear parameter‐varying modelling and control of an offshore wind turbine with constrained information
2014
This study deals with linear parameter-varying modelling and output-feedback H ∞ control design for an offshore wind turbine. The controller is designed with consideration that not all the information in the feedback loop will be used. This constraint is incorporated into the design procedure. Constrained information means that a special zero-non-zero pattern is forced upon the gain matrix. The constrained controller is obtained based on parameter-dependent Lyapunov functions and formulated in terms of linear-matrix inequalities. Since the functions are dependent on the wind speed and accurate wind speed measurements are rarely available in practice, an extended Kalman filter is used to est…