Search results for "INTERACTION"

showing 10 items of 5710 documents

UnipaBCI a novel general software framework for brain computer interface

2017

The increasing interest in Brain Computer Interface (BCI) requires new fast, reliable and scalable frameworks that can be used by researchers to develop BCI based high performance applications in efficient and fast ways. In this paper is presented "UnipaBCI", a general software framework for BCI applications based on electroencephalogra-phy (EEG) that can fulfill these new needs. A visual evoked potentials (VEP) application has also been developed using the proposed framework in order to test the modular architecture and the overall performance. Different types of users (beginners and experts in BCI) have been involved during the "UnipaBCI" experimental test and they have exhibited good and…

Computer scienceAugmentative communication02 engineering and technologyVisual evoked potentialsHumanoid robotElectroencephalographycomputer.software_genre03 medical and health sciences0302 clinical medicineInformationSystems_MODELSANDPRINCIPLESBrain-Computer Interface (BCI) Humanoid Robot Assistive technology Augmentative Communication rehabilitation BCI frameworkHuman–computer interaction0202 electrical engineering electronic engineering information engineeringmedicineOverall performanceBrain–computer interfaceSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionimedicine.diagnostic_testRehabilitationModular architectureBCI frameworkSoftware frameworkAssistive technologyScalability020201 artificial intelligence & image processingcomputerBrain-Computer Interface (BCI)030217 neurology & neurosurgery
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Touch or touchless?:Evaluating usability of interactive displays for persons with autistic spectrum disorders

2019

Interactive public displays have been exploited and studied for engaging interaction in several previous studies. In this context, applications have been focused on supporting learning or entertainment activities, specifically designed for people with special needs. This includes, for example, those with Autism Spectrum Disorders (ASD). In this paper, we present a comparison study aimed at understanding the difference in terms of usability, effectiveness, and enjoyment perceived by users with ASD between two interaction modalities usually supported by interactive displays: touch-based and touchless gestural interaction. We present the outcomes of a within-subject setup involving 8 ASD users…

Computer scienceAutismInteractive displaysSpecial needsContext (language use)02 engineering and technologyInteractive displaystouchless interfaces mid-air gestures touch autism usability evaluation interactive displaysHuman–computer interaction0202 electrical engineering electronic engineering information engineeringmedicine0501 psychology and cognitive sciencesUsability evaluation050107 human factorsSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazioni020203 distributed computingModalitiesModality (human–computer interaction)Settore INF/01 - Informaticabusiness.industry05 social sciencesUsabilitymedicine.diseaseMid-air gesturesTouchTouchless interfacesAutismUser interfacebusiness
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Representation of NURBS surfaces by Controlled Iterated Functions System automata

2019

Iterated Function Systems (IFS) are a standard tool to generate fractal shapes. In a more general way, they can represent most of standard surfaces like Bézier or B-Spline surfaces known as self-similar surfaces. Controlled Iterated Function Systems (CIFS) are an extension of IFS based on automata. CIFS are basically multi-states IFS, they can handle all IFS shapes but can also manage multi self-similar shapes. For example CIFS can describe subdivision surfaces around extraordinary vertices whereas IFS cannot. Having a common CIFS formalism facilitates the development of generic methods to manage interactions (junctions, differences...) between objects of different natures.This work focuses…

Computer scienceBasis functionBézier curve02 engineering and technology[INFO] Computer Science [cs]Computer Science::Computational Geometry01 natural scienceslcsh:QA75.5-76.95Iterated function system0202 electrical engineering electronic engineering information engineeringSubdivision surface[INFO]Computer Science [cs]0101 mathematicsComputingMilieux_MISCELLANEOUSSubdivisionFinite-state machinebusiness.industry010102 general mathematicsGeneral Engineering020207 software engineeringComputer Graphics and Computer-Aided Design[INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]AutomatonHuman-Computer InteractionAlgebraComputer Science::GraphicsIterated functionlcsh:Electronic computers. Computer sciencebusinessComputers & Graphics: X
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The Possibilities of Using BCI Technology in Biomedical Engineering

2018

The paper presents capabilities of building devices dedicated for persons with heavy mobility dysfunction and indicates the role of interfaces connecting brain with computer (Brain Computer Interface, BCI). Impulses coming from closing eyes, clenching teeth, and tongue movement were proposed as optimal in controlling the applications that manage executable systems. A group of electrodes giving a strong electric signal characteristic for the activity were designated and on the basis of conducted research a proposition of a scientific project concerning building of supporting devices for persons with heavy mobility dysfunction was presented.

Computer scienceClenching teeth010401 analytical chemistryBrain Computer Interface020206 networking & telecommunications02 engineering and technologycomputer.file_format01 natural sciences0104 chemical sciencesElectric signalClosing eyesHuman–computer interaction0202 electrical engineering electronic engineering information engineeringEEGExecutableBiomedical engineeringcomputerTongue movementBrain–computer interface
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Knowledge acquisition through introspection in Human-Robot Cooperation

2018

Abstract When cooperating with a team including humans, robots have to understand and update semantic information concerning the state of the environment. The run-time evaluation and acquisition of new concepts fall in the critical mass learning. It is a cognitive skill that enables the robot to show environmental awareness to complete its tasks successfully. A kind of self-consciousness emerges: the robot activates the introspective mental processes inferring if it owns a domain concept or not, and correctly blends the conceptual meaning of new entities. Many works attempt to simulate human brain functions leading to neural network implementation of consciousness; regrettably, some of thes…

Computer scienceCognitive Neurosciencemedia_common.quotation_subjectExperimental and Cognitive PsychologyCognitive agent02 engineering and technologyOntology (information science)Human–robot interaction03 medical and health sciences0302 clinical medicineArtificial IntelligenceHuman–computer interaction0202 electrical engineering electronic engineering information engineeringCognitive skillmedia_commonTeamworkOntologyIntrospectionCognitive architectureCognitive architectureKnowledge acquisitionKnowledge acquisitionRobotIntrospection020201 artificial intelligence & image processing030217 neurology & neurosurgeryBiologically Inspired Cognitive Architectures
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Learning paths on elementary university courses in Finnish as a second language

2015

Along with the growing degree of internationalisation, Finnish university education needs to address issues related to learning and teaching Finnish as a second language. From the perspective of teaching Finnish and related pedagogical development, it is essential to recognise when, where and for which purposes learners need Finnish at the various stages of the language acquisition process. This article focuses on the learning paths of three international students who studied Finnish on a one-term elementary course at the University of Jyvaskyla Language Centre. The article is based on a socio-cultural and ecological view on language learning and teaching. The data consist of learning diary…

Computer scienceComprehension approachFinnishsecond language learninginteractionta6121Second-language attritionLanguage acquisitionLanguage assessmenthigher educationPedagogyComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationinternationalisationLearner autonomyLanguage educationuniversity studentsLanguage industryLanguage pedagogy
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Exploiting Cognitive Architectures to design Storytelling Activities for NarRob

2020

In this work, we exploited the potential of a cognitive architecture to model the characters of a story in an interactive storytelling system. The system is accessible through NarRob, a humanoid social robot, able to manage storytelling activities aimed at improving the emotional and social skills of children, also adding expressiveness to the narration by using proper associate gestures and emotional expressions. Our main goal was to implement the cognitive processes of the agents interpreted by the robot within an environment coinciding with a narrative context. The narrated story is largely inspired by the "FearNot!" game, where in our system, we modeled the cognitive processes elaborate…

Computer scienceComputingMilieux_PERSONALCOMPUTINGcognitive architectureCognitionContext (language use)Cognitive architecturesocial robotInteractive storytellingstorytelling activityHuman–computer interactionRobotNarrativeHumanoid robotStorytelling
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Hidden Pursuits: Evaluating Gaze-selection via Pursuits when the Stimuli's Trajectory is Partially Hidden

2018

The idea behind gaze interaction using Pursuits is to leverage the human's smooth pursuit eye movements performed when following moving targets. However, humans can also anticipate where a moving target would reappear if it temporarily hides from their view. In this work, we investigate how well users can select targets using Pursuits in cases where the target's trajectory is partially invisible (HiddenPursuits): e.g., can users select a moving target that temporarily hides behind another object? Although HiddenPursuits was not studied in the context of interaction before, understanding how well users can perform HiddenPursuits presents numerous opportunities, particularly for small interfa…

Computer scienceContext (language use)ComputerApplications_COMPUTERSINOTHERSYSTEMS02 engineering and technologySmooth pursuitsilmänliikkeetUser experience designLeverage (negotiation)Human–computer interactiondisplays0202 electrical engineering electronic engineering information engineeringSelection (linguistics)0501 psychology and cognitive sciencesmotion correlation050107 human factorsta113business.industry05 social sciences020207 software engineeringGazeObject (philosophy)näyttölaitteethidden trajectorysmooth pursuitTrajectorykatsebusinessärsykkeet
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Recent advances of HCI in decision-making tasks for optimized clinical workflows and precision medicine.

2020

The ever-increasing amount of biomedical data is enabling new large-scale studies, even though ad hoc computational solutions are required. The most recent Machine Learning (ML) and Artificial Intelligence (AI) techniques have been achieving outstanding performance and an important impact in clinical research, aiming at precision medicine, as well as improving healthcare workflows. However, the inherent heterogeneity and uncertainty in the healthcare information sources pose new compelling challenges for clinicians in their decision-making tasks. Only the proper combination of AI and human intelligence capabilities, by explicitly taking into account effective and safe interaction paradigms,…

Computer scienceDecision Support SystemsHealth InformaticsClinical decision support systemWorkflow03 medical and health sciencesClinical workflows Decision-making tasks Human-Computer Interaction Physician-centered design Precision medicineClinical0302 clinical medicineArtificial IntelligenceHumansClinical workflows030212 general & internal medicinePrecision Medicine030304 developmental biology0303 health sciencesbusiness.industryHuman intelligenceComputersPhysician-centered designUsabilityCognitionPrecision medicineDecision Support Systems ClinicalData scienceComputer Science ApplicationsVisualizationHuman-Computer InteractionWorkflowClinical workflows; Decision-making tasks; Human-Computer Interaction; Physician-centered design; Precision medicine; Artificial Intelligence; Computers; Humans; Workflow; Decision Support Systems Clinical; Precision MedicineDecision-making tasksDomain knowledgebusinessJournal of biomedical informatics
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Evaluating a Future Remote Control Environment with an Experience-Driven Science Fiction Prototype

2015

The case study presented in this paper aimed at discovering opportunities for ambient intelligence and new interaction methods for a future remote crane-operating environment. The theoretical objective was to carry out an experience-driven research project in an industrial work context, and the practical objective was to create and evaluate a future oriented science fiction prototype. The work was carried out in close co-operation with an industrial partner who was a domain expert in the field of crane industry. The aim was to focus on clearly defined user experience goals to which the industrial partner committed. The consequent immediate objective was to focus on two explicit experiences …

Computer scienceEmerging technologiesremote crane operationuser experience (UX)Sense of communityscience fiction prototypingField (computer science)law.inventionDomain (software engineering)User experience designintelligent environment (IE)Human–computer interactionlawhuman-computer interactionuser experienceta113Ambient intelligencebusiness.industryscience fiction prototyping (SFP)human-computer interaction (HCI)Engineering managementWork (electrical)intelligent environmentbusinessRemote control
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