Search results for "Information technology"

showing 10 items of 480 documents

Collaborative writing with web 2.0 technologies: education students' perceptions

2011

Published version of an article from the journal: Journal of Information Technology Education. Also available from the publisher: http://jite.org/documents/Vol10/JITEv10IIPp073-103Brodahl948.pdf Executive Summary Web 2.0 technologies are becoming popular in teaching and learning environments. Among them several online collaborative writing tools, like wikis and blogs, have been integrated into educational settings. Research has been carried out on a wide range of subjects related to wikis, while other, comparable tools like Google Docs and EtherPad remain largely unexplored in the literature. This work presents a case study investigating education students' perceptions of collaborative writ…

Collaborative writingHigher educationWeb 2.0lcsh:T55.4-60.8Computer sciencemedia_common.quotation_subjectLibrary sciencelcsh:Technologylcsh:Education (General)EducationVDP::Mathematics and natural science: 400::Information and communication science: 420PerceptionPedagogylcsh:Technology (General)Computer Science (miscellaneous)lcsh:Industrial engineering. Management engineeringStatistical analysisGeneralLiterature_REFERENCE(e.g.dictionariesencyclopediasglossaries)media_commonVDP::Social science: 200::Education: 280::Subject didactics: 283lcsh:T58.5-58.64business.industrylcsh:Tlcsh:Information technologyInformation technology educationComputingMethodologies_DOCUMENTANDTEXTPROCESSINGlcsh:T1-995Electronic publishingComputer-mediated communicationbusinesslcsh:Llcsh:L7-991lcsh:Education
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Las habilidades comunicativas básicas en la inserción profesional. Intervención con estudiantes del Grado de Administración y Dirección de Empresas

2014

This research is a study on communication skills, skills needed in professional insertion. Our starting point is a consideration of what is demanded in today's society, what companies ask for when hiring students after college and how students should prepare for their working lives. The most necessary skills in the workplace are analyzed and explained through a study of students in the final year of the Bachelor of Administration and Management, using questionnaires and conducting a workshop coordinated by two qualified educational specialists. We find that in addition to language skills, skills in information technology and communication, the ability to adapt to new situations and initiati…

Communication skillsmedia_common.quotation_subjectCompetenciasHabilidades comunicativasEmpathyEmployabilityLife skillsCoachingTeoría e Historia de la EducaciónSkills managementuniversitarioshabilidades comunicativasPedagogyConflict resolutionComputingMilieux_COMPUTERSANDEDUCATIONGeneral Materials ScienceAssertivenessEmployabilitymedia_commonMedical educationComputingMilieux_THECOMPUTINGPROFESSIONbusiness.industrySkillsInformation technologyUniversitarioscompetenciasAcademicempleabilidadEmpleabilidadbusinessPsychologyProcedia - Social and Behavioral Sciences
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Struggling for the New Role for Business Controller

2008

The recent discussion on changes in the controller's role has mainly focused on the national and organizational level culture aspects of that professional role. While earlier studies have demonstrated how the role changes have been stimulated by corporate culture, IT systems, new accounting technologies and interprofessional competition, we contend that such changes cannot be achieved without active individuals in organizations. Our study is informed by the concept of institutional entrepreneurship, concentrating on changes in institutions, such as professional roles, which are achieved by an active agency. Thus we concentrate on the individual level by tracing how the role of a single cont…

Competition (economics)PoliticsAction (philosophy)business.industryInformation and Communications TechnologyPolitical scienceAgency (sociology)Information technologyOrganizational cultureCost accountingPublic relationsbusinessSSRN Electronic Journal
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¿Son las TIC un factor clave en la adquisición de competencias? Un análisis con evaluaciones por ordenador

2015

Este artículo analiza los efectos de la tenencia y uso de las tecnologías de la información y la comunicación (TIc) en la adquisición de competencias (evaluadas por ordenador en la prueba de PIsa de 2012). los principales resultados son los siguientes. En primer lugar, se constata que las variables TIc inciden en mayor medida en la adquisición de matemáticas que en el resto de competencias evaluadas (comprensión lectora y ciencias). En segundo lugar, resulta relevante la variable TIc utilizada, ya que no todas inciden del mismo modo. Finalmente, existen algunos resultados dispares por género.

Competències professionalsTecnologia de la informacióFormative evaluationAvaluació formativaInformation technologyEconomiaOrdinadors en l'ensenyamentEducació InvestigacióVocational qualifications
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Cruising y e-citas: un nuevo contexto para los encuentros sexuales entre hombres jóvenes que tienen sexo con hombres

2015

Resumen El objetivo de este artículo es el de explorar el papel que juega, en la actualidad, la irrupción de la mediación tecnológica de la información y la comunicación en la configuración de nuevos contextos para la relación sexual. En concreto, hemos explorado una práctica determinada, el cruising, entre hombres jóvenes que tienen sexo con hombres contactado a través de las e-citas. Se ha apostado por la metodología cualitativa con la intención de recopilar los discursos sobre sexualidad, riesgos y salud que se generan y construyen entre el grupo de iguales. Según extraemos de nuestro estudio, el nuevo marco que confiere esta tecnología estaría caracterizado por (a) una mayor accesibilid…

Comportamento SexualTecnologia da InformaçãoSexualidadeSexual BehaviorSexualidadInformation TechnologySexualityConducta SexualTecnología de la Información
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Using Technologies to Teach Different Age Groups Meaningfully

2018

Increasing use of technologies in schools is inevitable as technologies provide new opportunities for innovative ways of learning and naturally attract students’ attention as modern and even playful tools. However, use of technologies can be most effective if the tasks are suitable for the specific age of students. It is necessary for teachers to be aware of cognitive development of children in different age groups in order to offer teaching methods and tasks that can be well-perceived by students and that foster the development of their cognitive abilities. This chapter provides a brief overview of cognitive development of children at different school ages, including development of executi…

ComprehensionAge groupsbusiness.industryTeaching methodCognitive developmentMathematics educationInformation technologyCognitionExecutive functionsAppropriate usebusinessPsychology
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Datorzinātne un informācijas tehnoloģijas: Datu bāzes un informācijas sistēmas: doktorantu konsorcijs. Sestā Starptautiskā Baltijas konference Baltic…

2004

The Baltic Conference on Databases and Information Systems is a biannual international forum for technical discussion among researchers and developers of database and information systems. The objective of the conference is to bring together researchers as well as practitioners and PhD students in the field of computing research that will improve the construction of future information systems. On the other hand, the conference is giving opportunities to developers, users and researchers of advanced IS technologies to present their work and to exchange their ideas and at the same time providing a feedback to database community.

Computational complexityDatnesQuantum algorithmsDatabasesDataInformation systems:TECHNOLOGY::Information technology::Computer science [Research Subject Categories]DatubāzesQuantum computingBoolean functionsInformācijas sistēmas
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Information Integration Platform for Patient-Centric Healthcare Services: Design, Prototype and Dependability Aspects

2014

Published version of an article in the journal: Future Internet. Also available from the publisher at: http://dx.doi.org/10.3390/fi6010126 Open Access Technology innovations have pushed today’s healthcare sector to an unprecedented new level. Various portable and wearable medical and fitness devices are being sold in the consumer market to provide the self-empowerment of a healthier lifestyle to society. Many vendors provide additional cloud-based services for devices they manufacture, enabling the users to visualize, store and share the gathered information through the Internet. However, most of these services are integrated with the devices in a closed “silo” manner, where the devices can…

Computer Networks and CommunicationsComputer scienceInternet of Thingsavailabilityintegration platformWearable computerCloud computingsecuritycomputer.software_genreWorld Wide WebmiddlewareDependabilityscalabilitylcsh:T58.5-58.64lcsh:Information technologybusiness.industryRESTIntegration platformInternet of Things; integration platform; middleware; REST; publish/subscribe; availability; scalability; security; healthcarehealthcareVDP::Technology: 500::Information and communication technology: 550Middleware (distributed applications)Scalabilitypublish/subscribeThe InternetbusinesscomputerInformation integrationFuture Internet
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Learning to collaborate: Designing collaboration in a 3-D game environment

2006

To respond to learning needs, Computer-Supported Collaborative Learning (CSCL) must provide instructional support. The particular focus of this paper is on designing collaboration in a 3-D virtual game environment intended to make learning more effective by promoting student opportunities for interaction. The empirical experiment eScape, which encourages learners to solve problems collaboratively, is also presented. eScape is a design experiment, comprising both the process of designing a collaborative game environment and an empirical study where data is collected using a variety of methods and analysed, after which the findings and conclusions serve as a basis for further design work. By …

Computer Networks and CommunicationsComputer sciencebusiness.industryProcess (engineering)Educational technologyInformation technologyCollaborative learningComputer Science ApplicationsEducationVariety (cybernetics)Empirical researchComputer-supported collaborative learningHuman–computer interactionThe InternetbusinessThe Internet and Higher Education
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Everyday Appropriations of Information Technology: A Study of Creative Uses of Digital Cameras

2011

Repurposive appropriation is a creative everyday act in which a user invents a novel use for information technology (IT) and adopts it. This study is the first to address its prevalence and predictability in the consumer IT context. In all, 2,379 respondents filled in an online questionnaire on creative uses of digital cameras, such as using them as scanners, periscopes, and storage media. The data reveal that such creative uses are adopted by about half of the users, on average, across different demographic backgrounds. Discovery of a creative use on one's own is slightly more common than is learning it from others. Most users discover the creative uses either completely on their own or wh…

Computer Networks and CommunicationsComputer sciencemedia_common.quotation_subjectContext (language use)Computer-assisted web interviewingWorld Wide WebAppropriationdigital camerasArtificial Intelligenceta518ta515media_commonta113ta112ta213Orientation (computer vision)business.industryInformation technologycreative useVariance (accounting)appropriationCreativityHuman-Computer Interactionta5141businessSoftwareInformation SystemsJournal of the American Society for Information Science and Technology
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