Search results for "Interaction"

showing 10 items of 5710 documents

A Distributed Framework for Scalable Large-Scale Crowd Simulation

2007

Emerging applications in the area of Emergency Response and Disaster Management are increasingly demanding interactive capabilities to allow for the quick understanding of a critical situation, in particular in urban environments. A key component of these interactive simulations is how to recreate the behavior of a crowd in real- time while supporting individual behaviors. Crowds can often be unpredictable and present mixed behaviors such as panic or aggression, that can very rapidly change based on unexpected new elements introduced into the environment. We present preliminary research specifically oriented towards the simulation of large crowds for emergency response and rescue planning s…

MultimediaEmergency managementComputer sciencebusiness.industryAutonomous agentcomputer.software_genreRendering (computer graphics)CrowdsVirtual machineHuman–computer interactionScalabilityCrowd simulationbusinessCrowd psychologycomputer
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Measuring user responses to interactive stories: Towards a standardized assessment tool

2010

With the increasing number of prototypes and market applications of interactive storytelling, the understanding and optimization of how end users respond to computer-mediated interactive narratives is of growing importance. Based on a conceptual model of user experiences in interactive storytelling, a measurement instrument for empirical user-based research was developed. We report findings from an initial test of the self-report scales that was conducted with N=80 players of the adventure game "Fahrenheit". Interactivity was manipulated experimentally in order to validate the measures. Results suggest that the scales will be useful for comparing user responses to 'real' interactive storyte…

MultimediaEnd userbusiness.industryComputer science05 social sciencesComputingMilieux_PERSONALCOMPUTINGConceptual model (computer science)050801 communication & media studiesAdventurecomputer.software_genreInteractive storytelling0508 media and communicationsInteractivityUser experience designHuman–computer interaction0501 psychology and cognitive sciencesNarrativebusinesscomputer050107 human factorsInteractive media
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Critical approach to 3D virtual realities for group work

2002

Collaborative virtual environments (CVEs) have been studied extensively during the past few years. In this paper, the concept of virtual reality (VR), and its value for group work are critically examined. To ground the discussions, experiences from a virtual reality project, from 3D chats, and from present CVE applications are analysed in the light of human communication. It is argued that the value of virtual reality is often overemphasised and overrated in the group work context, especially when conce rning desktop virtual realities and generic groupwork without an explicitly defined task or purpose. The main problem with VR is its self-centricity and inadequate support for shared real-li…

MultimediaHuman–computer interactionComputer scienceComputer-supported cooperative workContext (language use)User interfaceVirtual realityGroup workcomputer.software_genrecomputerMixed realityHuman communicationTask (project management)Proceedings of the second Nordic conference on Human-computer interaction
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Learning from Animated Diagrams: How Are Mental Models Built?

2008

Current approaches to the design of educational animations too often appear to be largely founded upon intuition rather than research-based principles. Animated diagrams designed to be behaviourally realistic run the risk of learners overlooking vital high relevance information that has low intrinsic perceptual salience. The information that learners extract from such representations is a poor basis upon which to build high quality dynamic mental models. For animated diagrams to be effective as tools for learning, their design should be based upon explicit and principled modeling of the way learners process such depictions. This paper synthesizes recent research to propose a theoretical fra…

MultimediaHuman–computer interactionComputer sciencePerceptionmedia_common.quotation_subjectConceptual processingPerceptual salienceLevels-of-processing effectcomputer.software_genrecomputerIntuitionmedia_common
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A Mobile Application Concept to Encourage Independent Mobility for Blind and Visually Impaired Students

2012

This paper presents a user-centric application development process for mobile application to blind and visually impaired students. The development process connects the assistive technology experts, teachers and students from the school for visually impaired together to participate to the design of the mobile application. The data for the analysis is gathered from interviews and workshops with the target group. The main goal of the project is to examine how mobile application can be used to encourage and motivate visually impaired students to move independently indoors and outdoors. The application allows the students to interact with their environment through use of sensor technology now st…

MultimediaHuman–computer interactionComputer scienceProcess (engineering)Visually impairedAssistive technologyFeature phonecomputer.software_genrecomputer
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Using Prototyping in Authentic Learning of Human-Centred Design of Mobile Apps

2017

Recent advances in mobile technology have seen a sharp increase in the number of mobile applications across various application domains. The challenge remains that many software development teams may lack appropriate competences to design usable and human-centred interactive systems. This can negatively affect the usability and the user experience. In this article, we present how to learn the human-centred design process using an authentic learning approach. Students need to investigate, discuss, construct new knowledge and apply theoretical concepts to address real world problems. The main purpose of authentic learning as a pedagogical approach is to position the subject of study into a re…

Multimediabusiness.industry05 social sciencesSoftware development050301 educationUsabilityInteraction designcomputer.software_genreFlipped classroomSummative assessmentUser experience designProblem-based learningHuman–computer interaction0502 economics and business050211 marketingMobile technologybusiness0503 educationcomputer
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Introduction to the Mobile App Development Minitrack

2016

Multimediabusiness.industryComputer scienceIMT AdvancedMobile computingMobile WebMobile communications over IPcomputer.software_genreHuman–computer interactionMobile stationMobile paymentMobile technologyMobile telephonybusinesscomputer2016 49th Hawaii International Conference on System Sciences (HICSS)
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Sources of Dissatisfaction: Mobile Interaction with the Real World and Other Mobile Internet Applications

2013

Current consumer-level mobile Internet applications involve many potential sources of dissatisfaction. Studying these sources is necessary, especially for newer application areas such as mobile interaction with the real world. This study combined previous studies to form a categorization framework of dissatisfaction sources and gathered qualitative data using critical incident technique and overall evaluation questionnaire to describe the sources in detail. This article proposes insights into characteristics, temporality, and combinations of sources. peerReviewed

Multimediabusiness.industryComputer scienceMobile computingcritical incident tekniikkaContext (language use)mobilecomputer.software_genreData sciencemobiilicritical incident techniqueCategorizationtyytymättömyysThe InternetCustomer satisfactionMobile telephonybusinessta512Mobile interactionCritical Incident Techniquecomputer
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Usability Evaluation of a Collaborative Health Information System - Lessons from a User-centred Design Process

2016

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Multimediabusiness.industryProcess (engineering)Computer science05 social sciencesUsabilityUser centred designcomputer.software_genreHealth informatics03 medical and health sciences0302 clinical medicineHuman–computer interaction0502 economics and business050211 marketing030212 general & internal medicinebusinesscomputerProceedings of the 9th International Joint Conference on Biomedical Engineering Systems and Technologies
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Small molecule inhibitors of Apaf-1-related caspase- 3/-9 activation that control mitochondrial-dependent apoptosis

2006

10 pages, 5 figures.-- PMID: 16341125 [PubMed].-- Available online Dec 9, 2005.

Multiprotein complexCytochromeProtein-protein interactionsApoptosisCaspase 3MitochondrionLigandsCell LineChemical librarychemistry.chemical_compoundPeptide LibraryApoptosomesPeptoidHumansCombinatorial libraries inhibitorApoptosomeProtein PrecursorsMolecular BiologybiologyCaspase 3Intrinsic apoptosisCytochromes cCell BiologyCaspase InhibitorsCaspase 9Recombinant ProteinsMitochondriaCell biologyEnzyme ActivationCaspasa-9Apoptotic Protease-Activating Factor 1chemistryBiochemistryN-substituted GlycinesApoptosisCaspasa-3biology.proteinApoptosomeApaf-1Molecular recognitionSmall moleculeProtein BindingCell Death & Differentiation
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