Search results for "Interaction"

showing 10 items of 5710 documents

Facebook as a Small World: a topological hypothesis

2011

Facebook is becoming a pervasive entity as its social, cultural and media ramifications grow deep and entrenched in our daily life. Its nature of a complex system of interactions, bearing a strong similarity to networks built through individual choices and systems shaped by evolu- tionary pressure, makes it an interesting target for research. Scale-free Small World networks, recently popularized by Barabasi, are a topological class pertaining to both these domains, whose members have resilience to disruption and short intermediate connections between nodes. In this paper we show that the topological structure of a specific subset of Facebook, gathered using data from a self-report online qu…

Settore M-PSI/01 - Psicologia GeneraleClass (computer programming)Small-world networkSettore INF/01 - InformaticaWeb 2.0Computer scienceCommunicationmedia_common.quotation_subjectCounterintuitiveTopologyComputer Science ApplicationsHuman-Computer InteractionWorld Wide WebFriendshipSocial networks Facebook Web 2.0 Small World networksSimilarity (psychology)Media TechnologyResilience (network)Strengths and weaknessesInformation Systemsmedia_commonSocial Network Analysis and Mining
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Robotic and virtual World Programming labs to Stimulate Reasoning and visual-spatial Abilities

2013

Abstract The individuals’ cognitive skills, academic performance and their relationship with programming of robots or virtual learning environment is a topic of particular interest in the area of human-robot interaction. This paper presents a pilot study performed on a group of 36 lower secondary school students involved in a 32-hours laboratory based on the combination of LEGO Mindstorm NXT and Microsoft Kodu Game Lab (KGL) and aimed at programming first a robot and further a more complete virtual world based on a narrative-designed scenario. The findings of the research will be discussed in the light of the effectiveness of using robotics and virtual world programming as a meaningful and …

Settore M-PSI/01 - Psicologia GeneraleComputer scienceVirtual WorldVirtual Worldsplayful learning environment.computer.software_genreprogramming learningVisual-spatial Working MemoryHuman–computer interactionLearningGeneral Materials ScienceCognitive skillMultimediabusiness.industryVirtual worldRoboticsCognitionRoboticsRoboticProgrammingVirtual learning environmentRobotArtificial intelligencebusinesscomputerInstructional simulationProcedia - Social and Behavioral Sciences
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Robotics and Virtual Worlds: An Experiential Learning Lab

2013

Aim of the study was to investigate the cognitive processes involved and stimulated by educational robotics (LEGO® robots and Kodu Game Lab) in lower secondary school students. Results showed that LEGO® and KGL artifacts involve specific cognitive and academic skills. In particular the use of LEGO® is related to deductive reasoning, speed of processing visual targets, reading comprehension and geometrical problem solving; the use of KGL is related to visual-spatial working memory, updating skills and reading comprehension. Both technologies, moreover, are effective in the improvement of visual-spatial working memory. Implications for Human-Robot Interaction and BICA challenge are discussed.

Settore M-PSI/01 - Psicologia GeneraleDeductive reasoningComputer scienceacademic performanceCognitionEducational roboticscognitive skillMetaverseExperiential learningHuman–robot interactionEducational robotichuman-robot interactioncognitive skillsReading comprehensionEducational roboticsHuman–computer interactionComputingMilieux_COMPUTERSANDEDUCATIONCognitive skill
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Profili di personalità e motivazioni associati all’uso di mobile games di realtà aumentata

In questo lavoro è descritta una revisione sistematica di 26 studi empirici che, negli ultimi 10 anni (2009-2019), hanno esplorato le motivazioni associate all’uso di giochi mobili di realtà aumentata (i.e., Pokèmon GO) e la personalità degli utenti. Considerato il crescente sviluppo tecnologico di giochi che coniugano l’Intelligenza Artificiale con la Realtà Aumentata, i risultati qualitativi presentati nel presente articolo possono configurarsi come utili criteri di segmentazione del mercato potenziale dei clienti di giochi basati su tecnologia mobile.

Settore M-PSI/01 - Psicologia GeneraleGamingAugmented RealityPokemon GoMobile gamePersonalitàHuman-computer InteractionMotivazioneBig Five
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Effect of family structure and TPH2 G-703T on the stability of dysregulation profile throughout adolescence

2015

Abstract Background Two different polymorphisms (TPH2 G-703T and 5-HTTLPR) involved in the serotonergic pathway have been reported to play a role, both alone and in interaction with the environment, in early and adult emotion regulation. As most of these studies are cross-sectional, we know little about the impact of these polymorphisms over time, particularly during adolescence. Methods Because we were interested in the effects of these polymorphisms and environment (i.e., family structure) at different time-points on the emotional dysregulation profile, we performed a path analysis model in a general adolescent population sample of a five-year follow-up study. Results We found a high stab…

Settore M-PSI/01 - Psicologia GeneraleMaleAdolescentGenotypeEmotional dysregulationTryptophan Hydroxylase5-HTTLPRSerotonergicDevelopmental psychologyDysregulation profileYoung Adult03 medical and health sciences0302 clinical medicinePolymorphism (computer science)TPH2HumansAffective SymptomsAlleleGene–environment interactionYoung adultAllelesTPH2; 5-HTTLPR; Emotional dysregulation; Adolescence; Family structure; Dysregulation profileSerotonin Plasma Membrane Transport ProteinsPolymorphism GeneticTPH2Emotional dysregulationAdolescence030227 psychiatryPsychiatry and Mental healthClinical Psychology5-HTTLPRFemaleGene-Environment InteractionFamily RelationsPsychologyFamily structure030217 neurology & neurosurgeryFollow-Up StudiesClinical psychologyJournal of Affective Disorders
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Environmental Stimulus Perception as an Incidence Factor in Social Interaction and Personality Development

2019

This paper seeks to analyze the impact of perceptual process, as a way of perceiving ourselves and others, as well as personality development and social attitudes which emerge from early interactions in the primary environment. Although many studies have highlighted the importance of early social interactions for both the genetic and psychobiological components of personality development, there is actually little data that examines the influence of these genetic factors on this process. This study focuses on the genetic bases of the perception process and its role in how we experience emotions and how we perceive the surrounding environment, starting with early interactions with caregivers.…

Settore M-PSI/01 - Psicologia GeneralePersonality developmentmedia_common.quotation_subjectinteractionperceptiongenetic baseSocial relationsocial attitudeDevelopmental psychologyStimulus (psychology)PerceptionSettore M-PSI/07 - Psicologia Dinamicaattachment stylePsychologymedia_commonprimary environment
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The Reciprocal Influences among Motivation, Personality Traits, and Game Habits for Playing Pokémon GO

2018

This article reports a study exploring motivations of Pokémon Game use, individual differences related to personality traits, and game habits. First, it analyzed Pokémon GO motivations through exploratory factor analysis (EFA) by administering online the Pokémon GO Motivational Scale to a group of Italian gamers (N = 560). Successively, a Confirmatory Factor Analysis (CFA) was conducted testing three factorial models of Pokémon Game motivations on a selected random sample (N = 310). Results showed a three-factor model of Pokémon GO Game motivations (i.e. Personal Needs, Social Needs and Recreation), accounting for 68.9% of total variance plus a general higher order factor that best fits the…

Settore M-PSI/01 - Psicologia GeneraleRandom sampleHuman Factors and ErgonomicsConfirmatory factor analyses (CFA)Individual Difference0502 economics and businessMultivariant analysiPsychology0501 psychology and cognitive sciencesBig Five personality traitsPersonality traitComputingMilieux_MISCELLANEOUS050107 human factorsMotivationThree-factors model05 social sciencesSettore M-PSI/03 - PsicometriaComputer Science ApplicationsHuman-Computer InteractionExploratory Factor Analysis (EFA)Factorial model[SCCO.PSYC]Cognitive science/Psychology050211 marketingPsychologySocial psychologyReciprocal
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Application of multivariate T-pattern analysis in the study of social interaction in rats

2015

ABSTRACT NON PREVISTO DALLA PUBBLICAZIONE

Settore M-PSI/01 - Psicologia GeneraleT-pattern analysisocial interactionmultivariate analysiWistar ratanxietySettore BIO/09 - Fisiologiaopen field
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Twins. Similarities, differences and individuality

2015

This study aims to investigate the self-differentiating perceptions and the separation-individuation’s process in emerging adulthood twins. A group of 40 Italian pairs of twins (21 couples dizygotic-DZ and 19 monozygotic-MZ) aged 20-30 years, were evaluated using the test of graphic projection Family Life Space (DSSVF) and thought a specific questionnaire ad hoc constructed for this research. The research hypothesis focus on Zazzo’s test of parallel testimony and provide to give empirical evidence about the capacity of MZ Twins to use more internal resources of the couple than DZ Twins, causing the split slowdown on identification. The data show that there are no difference between not bise…

Settore M-PSI/07 - Psicologia DinamicaSettore M-PSI/05 - Psicologia SocialeMonozygotic twins Dizygotic twins Separation-individuation process social interaction Italy.
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USE OF HERBAL REMEDIES AMONG CANCER AND TRANSPLANT PATIENTS IN THE TOWN OF PALERMO, SICILY

2010

Concomitant use of herbal remedies may lead to toxicity or failure of conventional therapies in different patients. The objectives of this survey were to assess: (1) the prevalence of the use of vegetal remedies by cancer and transplanted patients (2) the level of communication about such use to the physicians (3) whether such use might be associated to adverse reactions or interactions with conventional drugs. The study was carried out on 100 consecutive cancer patients attending the outpatient medical oncology clinic of the University Hospital "P. Giaccone", Palermo and on other 100 transplanted patients who were hospitalized or followed up at ISMETT, Palermo. Another group was composed o…

Settore MED/06 - Oncologia MedicaSettore BIO/14 - FarmacologiaHerbal medicines oncology trasplantation adverse reactions interactions aloe
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