Search results for "Interaction"

showing 10 items of 5710 documents

Editorial: Robot-Assisted Learning and Education

2020

Social roboteducational roboticsrobotics for collaborative learninglcsh:Mechanical engineering and machineryHRI (human robot interaction)lcsh:QA75.5-76.95Computer Science ApplicationsHuman–computer interactionEducational roboticsrobot-assisted learningArtificial Intelligencesocial roboticsRobotlcsh:TJ1-1570lcsh:Electronic computers. Computer sciencetechnology-enhanced learningPsychologyFrontiers in Robotics and AI
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Apathy Towards the Integration of Usability Work: A Case of System Justification

2016

In this article we report from a case study of a software development organization and we study in particular the developers’ and product managers’ attitudes towards integrating usability work into software development. We offer explanations based on system justification theory illuminating what would-be integrators might be up against. The analysis shows how the developers only pay lip service to usability work and how they treat users superficially. It further shows how that leads to stereotyping of usability designers and users in order to preserve status quo, and how internalization of inequality between the developers and usability designers rationalizes the preservation of status quo.…

Social software engineeringKnowledge managementHCI design and evaluation methodsComputer sciencebusiness.industry05 social sciencesSoftware development050109 social psychologyUsabilitySoftware creation and managementSoftware peer reviewCollaboration in software developmentHuman-Computer InteractionSoftware development processPersonal software processSoftware constructionSoftware process managementPackage development process0501 psychology and cognitive sciencesbusiness050107 human factorsSoftwareInteracting with Computers
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UBFC-Phys: A Multimodal Database For Psychophysiological Studies of Social Stress

2021

As humans, we experience social stress in countless everyday-life situations. Giving a speech in front of an audience, passing a job interview, and similar experiences all lead us to go through stress states that impact both our psychological and physiological states. Therefore, studying the link between stress and physiological responses had become a critical societal issue, and recently, research in this field has grown in popularity. However, publicly available datasets have limitations. In this article, we propose a new dataset, UBFC-Phys, collected with and without contact from participants living social stress situations. A wristband was used to measure contact blood volume pulse (BVP…

Social stressFacial expressionModalitiesComputer scienceSpeech recognition010401 analytical chemistryFeature extraction[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]020206 networking & telecommunications02 engineering and technology01 natural sciencesField (computer science)0104 chemical sciencesHuman-Computer InteractionPsychophysiology[INFO.INFO-TS]Computer Science [cs]/Signal and Image ProcessingStress (linguistics)0202 electrical engineering electronic engineering information engineeringTask analysisComputingMilieux_MISCELLANEOUSSoftwareIEEE Transactions on Affective Computing
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2020

Abstract Challenge is a key motivation for videogame play. But what kind of challenge types videogames include, and which of them players prefer? This article helps to answer the above questions by developing and validating Videogame Challenge Inventory (CHA), a psychometrically sound measurement for investigating players’ challenge preferences in videogames. Based on a review of literature, we developed a 38-item version of CHA that was included in a social media user survey (N = 813). An exploratory factor analysis (EFA) revealed a latent structure of five challenge types: Physical, Analytical, Socioemotional, Insight, and Foresight. CHA was amended in another EFA with USA-based survey da…

Socioemotional selectivity theory05 social sciencesApplied psychologyGeneral EngineeringDiscriminant validity050801 communication & media studiesHuman Factors and ErgonomicsConfirmatory factor analysisExploratory factor analysisEducationHuman-Computer Interaction0508 media and communicationsHardware and ArchitectureSurvey data collection0501 psychology and cognitive sciencesSocial mediaConstruct (philosophy)PsychologyVideo game050107 human factorsSoftwareInternational Journal of Human-Computer Studies
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The temporal dimension in the understanding of maternal sensitivity in caregiver-infant interactions: The 'Early Mother-Child Interaction Coding Syst…

2021

Abstract Caregiver-child interaction is known to play a central role in children’s socioemotional development, yet the diversity of measures commonly used to evaluate it call into question the nature of the construct being assessed. Contingency within caregiver-child interactions has been identified as a key dyadic process that requires taking a temporal perspective to evaluating interactions. The Early Mother-Child Interaction Coding System is a psychometrically sound measure that sequentially code the flow of interactive and non-interactive behaviours within a caregiver-infant system. Its use of the framework of nonlinear dynamical systems (NDS) expands our understanding of contingent car…

Socioemotional selectivity theoryProcess (engineering)05 social sciencesPerspective (graphical)Infant050105 experimental psychologyMother-Child RelationsMaternal sensitivityCaregiversMother child interactionInfant BehaviorDevelopmental and Educational PsychologyHumans0501 psychology and cognitive sciencesDimension (data warehouse)ContingencyConstruct (philosophy)Psychology050104 developmental & child psychologyCognitive psychologyInfant behaviordevelopment
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Ritualized Mobile Communication: A Micro-sociological Approach

2019

Sociological theoryHuman–computer interactionbusiness.industrySociologyMobile telephonybusinessSociológica
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A Validation Study of Classroom Assessment Scoring System–Secondary in the Finnish School Context

2017

This study examined the reliability and validity of the Classroom Assessment Scoring System–Secondary (CLASS-S) in Finnish classrooms. Trained observers coded classroom interactions based on video recordings of 46 Grade 6 classrooms (450 cycles). Concurrent associations were investigated with respect to teacher self-ratings (e.g., efficacy beliefs and teaching-related stress). Confirmatory factor analysis showed that the hypothesized three-factor structure of the original CLASS-S (Emotional Support, Organizational Support, and Instructional Support), with some modifications, provided a better fit for the data compared with one- and two-factor structures. Structural validity was demonstrate…

Sociology and Political ScienceContext (language use)luokkatyöskentelyDevelopmental psychologyGoodness of fithavainnointiRating scaleclassroom workDevelopmental and Educational PsychologyMathematics educationta5160501 psychology and cognitive sciencesLife-span and Life-course Studiesta515Reliability (statistics)Classroom Assessment Scoring System-Secondary (CLASS-S)Self-efficacy05 social sciences050301 educationTeaching Through Interactionsopetusrakenneanalyysistructure analysisConfirmatory factor analysisInter-rater reliabilityclassroom observationScale (social sciences)Psychology0503 educationSocial Sciences (miscellaneous)050104 developmental & child psychologyThe Journal of Early Adolescence
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Interindividual Differences in Treatment Effects based on Structural Equation Models with Latent Variables: An EffectLiteR Tutorial

2019

The investigation of interindividual differences in the effects of a treatment is challenging, because many constructs-of-interest in psychological research such as depression or anxiety are latent variables and modeling heterogeneity in treatment effects requires interactions and potentially nonlinear relationships. In this paper, we present a tutorial of the EffectLiteR approach (Mayer, Dietzfelbinger, Rosseel, & Steyer, 2016) that allows for estimating individual treatment effects based on latent variable models. We describe step by step how to apply the approach using the EffectLiteR software package with data from the multicenter randomized controlled trial of the Social Phobia…

Sociology and Political ScienceGeneral Decision Sciencesinteractionbepress|Social and Behavioral Sciences|Psychology|Quantitative PsychologyLatent variableCausal effects01 natural sciencesstructural equation modelingStructural equation modeling010104 statistics & probability0504 sociologymedicine0101 mathematicsindividual treatment effectslatent variablesmoderationPsychological research05 social sciencesCausal effect050401 social sciences methodsModerationPsyArXiv|Social and Behavioral SciencesModeling and Simulationbepress|Social and Behavioral SciencesAnxietyPsyArXiv|Social and Behavioral Sciences|Quantitative Methodsmedicine.symptomPsychologyGeneral Economics Econometrics and FinanceClinical psychology
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Environmental conflict as a social construction: Nuclear waste conflicts in Finland

1996

Environmental conflicts are a familiar phenomenon in all industrial societies, and social scientists have produced a great number of studies of different environmental conflicts. One conventional way to conceptualize them is known as NIMBY ("not in my backyard"). Although the recent NIMBY literature has revealed the complexity of the issue, the approach continues to be beset by a number of problems. It has been difficult to conceptualize the dynamic character of a conflict from this perspective. This paper suggests that the theory of environmental conflicts should shift in an epistemological and social interactionist direction, toward social constructionist theory. This paper offers a const…

Sociology and Political ScienceIndustrial societyPerspective (graphical)Strict constructionismEnvironmental ethicsEnvironmental Science (miscellaneous)DevelopmentSocial constructionismSocial interactionist theoryPoliticsydinjätteetNIMBYPolitical sciencePhenomenonympäristökonfliktitydinjäteSocial science
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Defining user experience goals to guide the design of industrial systems

2015

The key prerequisite for experience-driven design is to define what experience to design for. User experience (UX) goals concretise the intended experience. Based on our own case studies from industrial environments and a literature study, we propose five different approaches to acquiring insight and inspiration for UX goal setting: Brand, Theory, Empathy, Technology, and Vision. Each approach brings in a different viewpoint, thus supporting the multidisciplinary character of UX. The Brand approach ensures that the UX goals are in line with the company's brand promise. The Theory approach utilises the available scientific knowledge of human behaviour. The Empathy approach focuses on knowing…

Sociology of scientific knowledgeEngineeringKnowledge managementEmerging technologiesmedia_common.quotation_subjectindustrial systemsecperience-driven designEmpathyArts and Humanities (miscellaneous)User experience designMultidisciplinary approachuser experienceDevelopmental and Educational PsychologyGoal settingmedia_commonta113business.industryGeneral Social Sciencesta6132user ecperience goalViewpointsHuman-Computer InteractionStrategic designexperience-driven designuser experience goalbusinessBehaviour & Information Technology
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