Search results for "Interactive"
showing 10 items of 276 documents
Interactive Learning Environments (ILEs) as Effective Tools for Teaching Social Sciences
2016
Schoolteachers could enhance learning in social science courses by using teaching tools that favour a methodological approach focused on the topics' basic structure rather than on facts. An innovative system dynamics social-based ILE built with a social constructivist approach is presented here. The pedagogical futures of this ILE are then analysed. The effective impact of different instructional approaches inspired by social-based ILEs on student learning outcomes is also discussed. The ILE and the related inquiry-based instructional approach seem to help students understand fundamental concepts more easily, thus making the topic more comprehensible and helping students place the social fa…
Developing a Tool Point Control Scheme for a Hydraulic Crane Using Interactive Real-time Dynamic Simulation
2010
This paper describes the implementation of an interactive real-time dynamic simulation model of a hydraulic crane. The user input to the model is given continuously via joystick and output is presented continuously in a 3D animation. Using this simulation model, a tool point control scheme is developed for the specific crane, considering the saturation phenomena of the system and practical implementation. This paper describes the implementation of an interactive real-time dynamic simulation model of a hydraulic crane. The user input to the model is given continuously via joystick and output is presented continuously in a 3D animation. Using this simulation model, a tool point control scheme…
The Effects of the Use of Serious Game in Eco-Driving Training
2016
International audience; Serious games present a promising approach to training and learning. The player is engaged in a virtual environment for a purpose beyond pure entertainment, all while having fun. In this paper, we investigate the effects of the use of serious game in eco-driving training. An approach has been developed in order to improve players’ practical skills in terms of eco-driving. This approach is based on the development of a driving simulation based on a serious game, integrating a multisensorial guidance system with metaphors including visual messages (information on fuel consumption, ideal speed area, gearbox management, etc.) and sounds (spatialized sounds, voice message…
To “Sketch-a-Scratch”
2015
A surface can be harsh and raspy, or smooth and silky, and everything in between. We are used to sense these features with our fingertips as well as with our eyes and ears: the exploration of a surface is a multisensory experience. Tools, too, are often employed in the interaction with surfaces, since they augment our manipulation capabilities. “Sketch-a-Scratch” is a tool for the multisensory exploration and sketching of surface textures. The user’s actions drive a physical sound model of real materials’ response to interactions such as scraping, rubbing or rolling. Moreover, different input signals can be converted into 2D visual surface profiles, thus enabling to experience them visually…
Flexibility of grid interactive water heaters: The situation in the US
2023
Among different solutions to increase flexibility of electricity system, grid interactive water heaters (GIWHs) can make a large contribution, against a relatively low cost. They can advantageously be used within a single building, a local energy community or within an entire distribution grid, thanks to the very fast response time, low cost, highly distributed resource and widely demonstrated technology. In the near future, the flexibility potential of GIWHs will certainly increase, thanks to the advantageous flexibility programs that have been implementing in some area of the world, with the aim of coordinating several million of GIWHs with the electricity network. In this study, we asses…
They are looking at me! Understanding how Audience Presence Impacts on Public Display Users
2017
It is well known from prior work, that people interacting as well as attending to a public display attract further people to interact. This behavior is commonly referred to as the honeypot effect. At the same time, there are often situations where an audience is present in the vicinity of a public display that does not actively engage or pay attention to the display or an approaching user. However, it is largely unknown how such a \textit{passive audience} impacts on users or people who intend to interact. In this paper, we investigate the influence of a passive audience on the engagement of people with a public display. In more detail, we report on the deployment of a display in a public s…
A Modular Architecture for Adaptive ChatBots
2011
We illustrate an architecture for a conversational agent based on a modular knowledge representation. This solution provides intelligent conversational agents with a dynamic and flexible behavior. The modularity of the architecture allows a concurrent and synergic use of different techniques, making it possible to use the most adequate methodology for the management of a specific characteristic of the domain, of the dialogue, or of the user behavior. We show the implementation of a proof-of-concept prototype: a set of modules exploiting different knowledge representation techniques and capable to differently manage conversation features has been developed. Each module is automatically trigg…
High-level Programming and Symbolic Reasoning on IoT Resource Constrained Devices
2015
While the vision of Internet of Things (IoT) is rather inspiring, its practical implementation remains challenging. Conventional programming approaches prove unsuitable to provide IoT resource constrained devices with the distributed processing capabilities required to implement intelligent, autonomic, and self-organizing behaviors. In our previous work, we had already proposed an alternative programming methodology for such systems that is characterized by high-level programming and symbolic expressions evaluation, and developed a lightweight middleware to support it. Our approach allows for interactive programming of deployed nodes, and it is based on the simple but effective paradigm of …
An Evaluation of HCI and CMC in Information Systems within Highly Crowded Large Events
2013
Pervasive systems are composed of a large variety of networked smart devices that supposedly enrich the environment they are deployed in. The access to services provided by a pervasive system should be as natural and “unconscious” as possible. In a large number of cases, the available interaction modality seems to be more oriented towards showing off technological wonders rather than to the actual usability of the interface. In this paper we evaluate and compare two different versions of an information provision system deployed in two editions of a large fair. In particular, we will focus on the Human-Computer Interaction (HCI) and Computer-Mediated-Communication (CMC) points of view. The a…
A Multimodal Interaction Guide for Pervasive Services Access
2007
A pervasive, multimodal virtual guide for a cultural heritage site tour is illustrated. The guide is based on the integration of different technologies such as conversational agents, commonsense reasoning knowledge bases, multimodal interfaces and self-location detection systems. The aim of the work is to offer a more natural, context sensitive access to information with respect to traditional audio/visual pre-recorded guides. A prototype has been developed and implemented on a Qtek 9090 with Windows Mobile 2003 in order to deal with the "Museo Archeologico Regionale di Agrigento" domain.