Search results for "Interactive"
showing 10 items of 276 documents
Il progetto "Return to Monkey Island"
2022
Il ritorno del videogame "Monkey Island" apre ad alcune riflessioni sul rapporto tra cinema e videogame.
Interactive Learning Environment as Innovative Teaching Method for Entrepreneurship Education
2014
The main aim of this paper is to show an innovative web-based interactive learning environment (ILE) for promoting and improving entrepreneurship in a complex and non-linear business context. The web-based ILE allows the interaction among participants both at national and international level in order to stimulate the sharing of knowledge and experience. The adoption of an ILE as teaching method will help entrepreneurs to become more aware of their entrepreneurial attributes and skills and see entrepreneurship as a realistic and interesting career path.
Iconic framework for cooperative coding
2018
The description of an innovative framework built on top of Web-based visual programming environment is the primary aim of this contribution. In the last decade, many frameworks oriented to visual languages have been introduced in literature to improve the skill on programming languages, but at the best of our knowledge, no framework has been specially designed to support collaborative work on heterogeneous distributed environments. Therefore, SIRENE introduces a new framework in which beginners and experts can cooperate to develop algorithms by using a visual and iconic paradigm. Students, in the classroom or connected from everywhere, can be involved into the definition of the algorithm, c…
Novel approach to study the perception of animacy in dogs.
2017
Humans tend to perceive inanimate objects as animate based on simple motion cues. So far this perceptual bias has been studied mostly in humans by utilizing two-dimensional video and interactive displays. Considering its importance for survival, the perception of animacy is probably also widespread among animals, however two-dimensional displays are not necessarily the best approach to study the phenomenon in non-human species. Here we applied a novel method to study whether dogs recognize a dependent (chasing-like) movement pattern performed by inanimate agents in live demonstration. We found that dogs showed more interest toward the agents that demonstrated the chasing-like motion, compar…
PERCEIVED NEIGHBORHOOD VIOLENCE, PARENTING STYLES, AND DEVELOPMENTAL OUTCOMES AMONG SPANISH ADOLESCENTS
2012
This article analyzed perceptions of neighborhood violence of Spanish adolescents (N = 1,015) from authoritative, authoritarian, indulgent, and neglectful families, and its association with three sets of developmental outcomes (psychological, behavioral, and academic). Tests of main and interactive effects were conducted to answer research questions regarding the potential moderating role of perceived neighborhood violence on the relationship between parenting styles and developmental outcomes. Results yielded only main effects of parenting styles and perceived neighborhood violence on developmental outcomes, as well as an interaction between gender and perceived neighborhood violence. Pare…
L’influence des facteurs stratégiques et organisationnels sur les relations entre contrôle de gestion environnemental et apprentissage organisationne…
2020
Cet article étudie les relations entre contrôle de gestion environnemental (CGE) et apprentissage organisationnel (AO) en inscrivant le modèle de Simons (1995) dans une perspective contingente. Par des facteurs stratégiques et organisationnels, ce modèle enrichi explique les liens entre les modes de contrôle (diagnostique et interactif) de Simons et les niveaux d’apprentissage (en simple et double boucle) d’Argyris et Schön (1978). S’appuyant sur le « cas révélateur » d’une éco-PME missionnaire, l’étude montre l’influence de trois facteurs (valeurs fortes, stratégie proactive, cycle de vie des activités) sur les quatre configurations relationnelles CGE-AO et ouvre de nouvelles perspectives …
Toward hyper-realistic and interactive social VR experiences in live TV scenarios
2022
© 2022 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. Social Virtual Reality (VR) allows multiple distributed users getting together in shared virtual environments to socially interact and/or collaborate. This article explores the applicability and potential of Social VR in the broadcast sector, focusing on a live TV show use case. For such a purpose, a novel and ligh…
Dynamic-Interactive Graphics for Statistics (26 years later)
2014
This paper briefly reviews the history of dynamic-interactive graphicsfor statistics, introduces an example of such graphics, and provides a fewglimpses as to the current state of things and the future trends we envision.The general conclusion is that dynamic-interactive graphics for statistics arethriving more than ever as they shift from the desktop to the internet. Thus,dynamic-interactive graphics are becoming increasingly important as they: 1) provide non-experts in statistics with the means to carry out analyses on their own; and 2) teach the basic concepts of statistics to students and practitioners with low to moderate mathematics skills. Their increasingpopularity makes the lesson…
The History of ViSta: The Visual Statistics System
2012
ViSta is a project that focuses on dynamic and interactive graphics for statistics and was initiated by the late Forrest W. Young at the beginning of the 1990s. For over approximately 20 years, Forrest and other collaborators, including the authors of this article, have used ViSta for experimenting with these kinds of graphics in different settings, applying them to different scenarios of data and statistical analysis, searching to develop the right combination of features most appropriate in each case. In this time, ViSta evolved quite considerably, going through what we reckon were three different stages, namely: the initial one setting forth the foundations of ViSta; the second period wh…
Annelated pyrrolo-pyrimidines from amino-cyanopyrroles and BMMAs as leads for new DNA-interactive ring systems.
2005
The efficient one-pot synthesis of several new tricyclic systems of type 1 and 2, obtained from the reaction of substituted 2-amino-3-cyanopyrroles and 3-amino-4-cyanopyrroles with BMMAs, is reported. The duration and yields of the reaction strongly depend on the reactivity of the starting pyrrole and on the size of the ring to be formed. Mechanist features of the reaction were investigated and proposed by studying also the reactivity of a 3-aminopyrrole-2,4-dicyano substituted. The method reported represents the first example of the use of BMMA reagents in combination with pyrrole derivatives and allows an easy and versatile entry to a large number of hitherto unknown pyrrolo-pyrimidines f…