Search results for "Joc"
showing 10 items of 55 documents
Jugar a la guerra i a la pau. Breu història dels discursos ludicopedagògics en els segles XIX i XX
2009
Paya Rico, Andres - Andres.Paya@uv.es A causa, d’una banda, de la creença en la relació existent entre el joc en l’edat infantil i la preparació per a l’edat adulta o predicció de comportaments futurs, i de l’altra dels postulats que proclamen la protecció a la infància, comença a cobrar un auge important a principis de segle xx un corrent de pensament pedagògic que advoca per la vigilància i cura dels jocs dels xiquets. Es pretén apartar la infància de jocs considerats inadequats o perillosos moralment i social, motiu pel qual els educadors alcen la veu d’alarma sobre els jocs i joguets bèl·lics o de guerra que, amb anterioritat, havien defensat per considerar-los formadors del patriotisme…
Efficacy of an internet-based psychological intervention for problem gambling and gambling disorder: study protocol for a randomized controlled trial
2021
Gambling Disorder is a prevalent non-substance use disorder, which contrasts with the low number of people requesting treatment. Information and Communication Technologies (ICT) could help to enhance the dissemination of evidence-based treatments and considerably reduce the costs. The current study seeks to assess the efficacy of an online psychological intervention for people suffering from gambling problems in Spain. The proposed study will be a two-arm, parallel-group, randomized controlled trial. A total of 134 participants (problem and pathological gamblers) will be randomly allocated to a waiting list control group (N = 67) or an intervention group (N = 67). The intervention program i…
Factors psicosocials rellevants en la violència de preadolescents i adolescents escolaritzats
2010
A pesar de la considerable evidència acumulada sobre els efectes de la violència en els mitjans, encara hi ha controvèrsia sobre el tema. La comunitat científica debat la influència de la TV i els videojocs en el comportament dels subjectes (vid. Kids, TV viewing, andaggressivebehavior, Science (Letters) 297, 49-50, 2002). Aquells que s'oposen al fet que la TV i els videojocs tenen influència sobre el comportament agressiu, defensen que la causalitat no es pot establir tan fàcilment, ja que als individus violents els agradarà més veure actes agressius en TV i que estiguen presents en els videojocs. En l'actual estudi realitzat amb escolars preadolescents i adolescents 'amb una grandària de …
Subtyping treatment-seeking gaming disorder patients
2021
Abstract Background and aims Gaming Disorder (GD) is characterized by a pattern of persistent and uncontrolled gaming behavior that causes a marked impairment in important areas of functioning. The evolution of the worldwide incidence of this disorder warrants further studies focused on examining the existence of different subtypes within clinical samples, in order to tailor treatment. This study explored the existence of different profiles of patients seeking treatment for GD through a data-driven approach. Methods The sample included n = 107 patients receiving treatment for GD (92% men and 8% women) ranging between 14 and 60 years old (mean age = 24.1, SD = 10). A two-step clustering anal…
Video game addiction in gambling disorder: clinical, psychopathological, and personality correlates
2014
Objective. We studied the prevalences of video game use (VGU) and addiction (VGA) in gambling disorder (GD) patients and compared them with subjects with non-video game use (non-VGU) in relation to their gambling behavior, psychopathology, and personality characteristics.Method. A sample of 193 GD patients (121 non-VGU, 43 VGU, and 29 VGA) consecutively admitted to our pathological gambling unit participated in the study.Assessment. Measures included the video game dependency test (VDT), symptom checklist-90-revised, and the temperament and character inventory-revised, as well as a number of other GD indices.Results. In GD, the observed prevalence of VG (use or addiction) was 37.3% (95% CI:…
The sedimentary series of upper Bajocian-lower Bathonian age and their organization in the Burgundy threshold and its surroundings. Stratigraphy, sed…
1981
Three fundamental features concerning the organization of the bio-sedimentary series of the upper Bajocian-lower Bathonian of the Burgundy threshold environment are retained:- the formations are organized in a bio-sedimentary platform, composed of three sets: a deep SW platform with clay sedimentation, a superficial NE platform, a transition zone- the geochemical characteristics are consistent with the reconstitution of the NE-NW polarized platform- this device has changed over time: a migration and extension of the surface platform to the SW, development of the transition zone, a slight displacement of the deep platform correlated with a more and more opening towards the SW.
Actividad de los músculos paravertebrales durante ejercicios que requieran estabilidad raquídea
2011
CONTEXTO: El entrenamiento aplicando elementos de inestabilidad está siendo ampliamente utilizado en el campo del entrenamiento como una herramienta novedosa y eficaz. No obstante, recientes hallazgos aportan datos contrarios a esta creencia y sugieren que la ejecución de ejercicios tradicionales sobre superficies inestables o ejercicios calisténicos específicos para el fortalecimiento estabilizador pueden no resultar estímulo suficiente para personas con un nivel de entrenamiento elevado llegando incluso a interferencia en el rendimiento final por la reducción de la capacidad de fuerza y la carencia de especificidad del entrenamiento. OBJETIVO: Cuantificar y comparar la actividad muscular …
Del homo ludens a la gamificación
2017
Resumen: Parece que las ultimas tendencias en educacion pasan por introducir la gamificacion en las aulas y en todas las actividades educativas. La idea de que los contenidos deben interesar a nuestros estudiantes combinada con el convencimiento de que “se aprende mejor jugando”, han llevado a pensar que debemos dar a esos contenidos una forma ludica o, mejor todavia, convertirlos en juegos. ?Es la gamificacion una moda o una oportunidad? Y en el caso concreto de la educacion, ?se trata solo de un recurso metodologico para aprender mas eficazmente o es una caracteristica que deberia tener toda actividad que pretenda ser educativa? ?Como gamificar las clases (de filosofia, en nuestro caso)? …
Educar jugando y dialogando. Derechos de la infancia, intencionalidad, familia y lenguaje
2019
[EN] The article reviews the rights that contribute to the achievement of a happy life from childhood and seizes on the key elements that seek dignity in order to develop happiness. First, the role of the family in setting up personal identity and security, and in establishing personal relationships. Second, the integral personal training and the education in the development of the critical sense and freedom for responsible exercise, as well as the ability to understand, express and communicate to improve or overcome problematic situations. Finally, gambling, as a basic tool of enjoyment in childhood, and, at the same time, learning in the two previous domains, sometimes unique complement o…
The implication of subcortical motor centers in voluntary human activities
2009
The main objective of the present dissertation was to analyse the subcortical implications in the preparation and execution of complex voluntary movements. Three different tasks were selected on purpose. They all are everyday activities which although functionally related have differential characteristics. The first task was the sit-to-stand manoeuvre. Simple ballistic movements are executed faster in reaction time task paradigms when the imperative signal is accompanied by a startling auditory stimulus (SAS). We examined whether this effect also occurs in complex movements such as the sit-to-stand manoeuvre, taking into account both anticipatory postural adjustments and prime movers. React…